Default Items
Defaults items auto-generated
1v1
# ===== ITEM =====
material: "ECHO_SHARD"
name: '&#ca9a121v1 &8[&#ffc58f%current_uses%&8/fffc1%max_uses%&8]'
lore:
- ''
- ' &8▎ &fYour description'
- ' &8▎ &fYour description'
- ''
glow: true
hide-attributes: true
# ===== CONFIGURATION ======
display-name: '&#ca9a121v1'
cancel-event: true # Cancel the event when the item is used
stackable: false # Allow the item to be stacked
max-uses: 1 # Maximum number of uses
cooldown: 30.0 # seconds
# ===== ACTIONS =====
#commands:
# - "console: effect give %player_name% minecraft:strength 30 2"
# - "console: effect give %player_name% minecraft:speed 30 1"
# - "player: say Hello!"
# Trigger types:
# - IMMEDIATE -> Only affect the source player -> Apply action immediately
# - AFTER_CONSUME -> Only affect the source player -> Apply action after the item is consumed (example: food, potions, etc.)
# - ON_HIT_PLAYER -> Only affect the target player -> Apply action when the target player hit a player
# - ON_PROJECTILE_HIT -> Only affect the target player -> Apply action when the target player is hit by a projectile
# - RADIUS -> Only affect players in a radius of the source player -> Apply to all players in a radius of the source player
# - HOLD -> Only affect the source player -> Apply every "hold-interval" ticks
trigger-type: ON_HIT_PLAYER
action: "1v1"
action-config:
# Mode can be "fixed" or "region_mapping"
mode: "fixed"
# For fixed mode: specify a single arena
arena: "example-arena"
# # Mode: region_mapping for location-based arena selection
# mode: "region_mapping"
#
# # Map WorldGuard regions to specific arenas
# region_mapping:
# "spawn": "spawn-arena"
# "pvp-zone": "main-pvp-arena"
# "crystal-area": "crystal-arena"
# "pot-area": "pot-arena"
# "mazo-area": "mazo-arena"
#
# # Default arena if player is not in any mapped region
# default_arena: "default-arena"
# Boss bar de countdown durante la pelea
fight-bossbar:
enabled: true
text: "{warning}⚔ &fTime: {warning}%time_formatted% &f| {error}%player1% &fvs {error}%player2%"
color: "RED"
style: "PROGRESS"
permanent: false
update-interval: 20
# Boss bar de countdown durante la fase de loot
loot-bossbar:
enabled: true
text: "{success}💰 &fLoot Time: {success}%time_formatted%"
color: "GREEN"
style: "PROGRESS"
permanent: false
update-interval: 20
# ===== VISUALS =====
effects-on-use:
particles:
enabled: true
# Format: PARTICLE_NAME|COUNT|OFFSET_X|OFFSET_Y|OFFSET_Z|EXTRA|DATA
# PARTICLE_NAME: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Particle.html
particles:
- "FLAME|20|0.5|0.5|0.5|0.1"
sounds:
enabled: true
# Format: SOUND_NAME|VOLUME|PITCH
# SOUND_NAME: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html
sounds:
- "ENTITY_LIGHTNING_BOLT_THUNDER|1.0|1.2"
fireworks:
enabled: true
# Format: TYPE|COLORS|FADE_COLORS|FLICKER|TRAIL|POWER
# TYPE: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/FireworkEffect.Type.html
fireworks:
- "BALL|255,215,0;255,0,0|255,255,255|true|true|2"
# ===== WORLD-GUARD =====
#region:
# type: WHITELIST # WHITELIST | BLACKLIST | NONE
# checker: CONTAINS # CONTAINS | PRIORITY
# list:
# - "area-pvp"
# - "arena-1|world_nether" # For specific world
# cooldowns: # Custom cooldowns by region
# "area-pvp": 10.0
# "arena-1": 15.5anti_build
# ===== ITEM =====
material: "IRON_BARS"
name: '&#ca9a12Anti-Build &8[&#ffc58f%current_uses%&8/fffc1%max_uses%&8]'
lore:
- ''
- ' &8▎ &fYour description'
- ' &8▎ &fYour description'
- ''
glow: true
hide-attributes: true
# ===== CONFIGURATION ======
display-name: '&#ca9a12Anti-Build'
cancel-event: true # Cancel the event when the item is used
stackable: false # Allow the item to be stacked
max-uses: 3 # Maximum number of uses
cooldown: 30.0 # seconds
# ===== ACTIONS =====
#commands:
# - "console: effect give %player_name% minecraft:strength 30 2"
# - "console: effect give %player_name% minecraft:speed 30 1"
# - "player: say Hello!"
# Trigger types:
# - IMMEDIATE -> Only affect the source player -> Apply action immediately
# - AFTER_CONSUME -> Only affect the source player -> Apply action after the item is consumed (example: food, potions, etc.)
# - ON_HIT_PLAYER -> Only affect the target player -> Apply action when the target player hit a player
# - ON_PROJECTILE_HIT -> Only affect the target player -> Apply action when the target player is hit by a projectile
# - RADIUS -> Only affect players in a radius of the source player -> Apply to all players in a radius of the source player
# - HOLD -> Only affect the source player -> Apply every "hold-interval" ticks
trigger-type: ON_HIT_PLAYER
action: "anti_build"
action-config:
duration: 10.0
block_all: false
blocked_materials: # Only if block_all is false
- "COBWEB"
# Efectos cuando se activa la restricción de construcción
restriction-effects:
particles:
enabled: true
particles:
- "BARRIER|10|1.0|1.0|1.0|0.1"
- "BLOCK_CRACK|15|0.8|1.2|0.8|0.1|BEDROCK"
sounds:
enabled: true
sounds:
- "BLOCK_ANVIL_LAND|0.7|2.0"
- "ENTITY_IRON_GOLEM_HURT|0.8|1.5"
fireworks:
enabled: false
fireworks: []
# Efectos cuando el jugador intenta construir algo bloqueado
blocked-effects:
particles:
enabled: true
particles:
- "VILLAGER_ANGRY|5|0.5|1.0|0.5|0.1"
- "BLOCK_DUST|10|0.5|0.8|0.5|0.1|REDSTONE_BLOCK"
sounds:
enabled: true
sounds:
- "ENTITY_VILLAGER_NO|0.8|1.2"
- "BLOCK_STONE_BREAK|0.6|2.0"
fireworks:
enabled: false
fireworks: []
# Boss bar de countdown para mostrar duración de la restricción
bossbar:
enabled: true
text: "&c🏗 &fConstrucción bloqueada: &e%time_formatted% &f- &7%blocked_materials% materiales"
color: "RED"
style: "PROGRESS"
permanent: false
update-interval: 20
# ===== VISUALS =====
effects-on-use:
particles:
enabled: true
# Format: PARTICLE_NAME|COUNT|OFFSET_X|OFFSET_Y|OFFSET_Z|EXTRA|DATA
# PARTICLE_NAME: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Particle.html
particles:
- "FLAME|20|0.5|0.5|0.5|0.1"
sounds:
enabled: true
# Format: SOUND_NAME|VOLUME|PITCH
# SOUND_NAME: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html
sounds:
- "ENTITY_LIGHTNING_BOLT_THUNDER|1.0|1.2"
fireworks:
enabled: true
# Format: TYPE|COLORS|FADE_COLORS|FLICKER|TRAIL|POWER
# TYPE: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/FireworkEffect.Type.html
fireworks:
- "BALL|255,215,0;255,0,0|255,255,255|true|true|2"
# ===== WORLD-GUARD =====
#region:
# type: WHITELIST # WHITELIST | BLACKLIST | NONE
# checker: CONTAINS # CONTAINS | PRIORITY
# list:
# - "area-pvp"
# - "arena-1|world_nether" # For specific world
# cooldowns: # Custom cooldowns by region
# "area-pvp": 10.0
# "arena-1": 15.5anti_item
# ===== ITEM =====
material: "POPPED_CHORUS_FRUIT"
name: '&#ca9a12Anti-Item &8[&#ffc58f%current_uses%&8/fffc1%max_uses%&8]'
lore:
- ''
- ' &8▎ &fYour description'
- ' &8▎ &fYour description'
- ''
glow: true
hide-attributes: true
# ===== CONFIGURATION ======
display-name: '&#ca9a12Anti-Item'
cancel-event: true # Cancel the event when the item is used
stackable: false # Allow the item to be stacked
max-uses: 3 # Maximum number of uses
cooldown: 30.0 # seconds
# ===== ACTIONS =====
#commands:
# - "console: effect give %player_name% minecraft:strength 30 2"
# - "console: effect give %player_name% minecraft:speed 30 1"
# - "player: say Hello!"
# Trigger types:
# - IMMEDIATE -> Only affect the source player -> Apply action immediately
# - AFTER_CONSUME -> Only affect the source player -> Apply action after the item is consumed (example: food, potions, etc.)
# - ON_HIT_PLAYER -> Only affect the target player -> Apply action when the target player hit a player
# - ON_PROJECTILE_HIT -> Only affect the target player -> Apply action when the target player is hit by a projectile
# - RADIUS -> Only affect players in a radius of the source player -> Apply to all players in a radius of the source player
# - HOLD -> Only affect the source player -> Apply every "hold-interval" ticks
trigger-type: ON_HIT_PLAYER
action: "anti_item"
action-config:
duration: 10.0
block_all: false
blocked_items: # Only if block_all is false
- "ELYTRA"
# Efectos cuando se activa la restricción de items
restriction-effects:
particles:
enabled: true
particles:
- "BARRIER|10|1.0|1.0|1.0|0.1"
- "BLOCK_CRACK|15|0.8|1.2|0.8|0.1|REDSTONE_BLOCK"
sounds:
enabled: true
sounds:
- "BLOCK_ANVIL_LAND|0.7|2.0"
- "ENTITY_ITEM_BREAK|1.0|0.8"
fireworks:
enabled: false
fireworks: []
# Efectos cuando el jugador intenta usar un item bloqueado
blocked-effects:
particles:
enabled: true
particles:
- "VILLAGER_ANGRY|5|0.5|1.0|0.5|0.1"
- "SMOKE_NORMAL|8|0.3|0.8|0.3|0.05"
sounds:
enabled: true
sounds:
- "ENTITY_VILLAGER_NO|0.8|1.2"
- "BLOCK_NOTE_BLOCK_BASS|0.6|0.5"
fireworks:
enabled: false
fireworks: []
# Boss bar de countdown para mostrar duración de la restricción
bossbar:
enabled: true
text: "&c🚫 &fItems bloqueados: &e%time_formatted% &f- &7%blocked_items% items"
color: "RED"
style: "PROGRESS"
permanent: false
update-interval: 20
# ===== VISUALS =====
effects-on-use:
particles:
enabled: true
# Format: PARTICLE_NAME|COUNT|OFFSET_X|OFFSET_Y|OFFSET_Z|EXTRA|DATA
# PARTICLE_NAME: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Particle.html
particles:
- "FLAME|20|0.5|0.5|0.5|0.1"
sounds:
enabled: true
# Format: SOUND_NAME|VOLUME|PITCH
# SOUND_NAME: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html
sounds:
- "ENTITY_LIGHTNING_BOLT_THUNDER|1.0|1.2"
fireworks:
enabled: true
# Format: TYPE|COLORS|FADE_COLORS|FLICKER|TRAIL|POWER
# TYPE: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/FireworkEffect.Type.html
fireworks:
- "BALL|255,215,0;255,0,0|255,255,255|true|true|2"
# ===== WORLD-GUARD =====
#region:
# type: WHITELIST # WHITELIST | BLACKLIST | NONE
# checker: CONTAINS # CONTAINS | PRIORITY
# list:
# - "area-pvp"
# - "arena-1|world_nether" # For specific world
# cooldowns: # Custom cooldowns by region
# "area-pvp": 10.0
# "arena-1": 15.5armor_reducer
# ===== ITEM =====
material: "SOUL_LANTERN"
name: '&#ca9a12Armor Reducer &8[&#ffc58f%current_uses%&8/fffc1%max_uses%&8]'
lore:
- ''
- ' &8▎ &fYour description'
- ' &8▎ &fYour description'
- ''
glow: true
hide-attributes: true
# ===== CONFIGURATION ======
display-name: '&#ca9a12Armor Reducer'
cancel-event: true # Cancel the event when the item is used
stackable: false # Allow the item to be stacked
max-uses: 3 # Maximum number of uses
cooldown: 30.0 # seconds
# ===== ACTIONS =====
#commands:
# - "console: effect give %player_name% minecraft:strength 30 2"
# - "console: effect give %player_name% minecraft:speed 30 1"
# - "player: say Hello!"
# Trigger types:
# - IMMEDIATE -> Only affect the source player -> Apply action immediately
# - AFTER_CONSUME -> Only affect the source player -> Apply action after the item is consumed (example: food, potions, etc.)
# - ON_HIT_PLAYER -> Only affect the target player -> Apply action when the target player hit a player
# - ON_PROJECTILE_HIT -> Only affect the target player -> Apply action when the target player is hit by a projectile
# - RADIUS -> Only affect players in a radius of the source player -> Apply to all players in a radius of the source player
# - HOLD -> Only affect the source player -> Apply every "hold-interval" ticks
trigger-type: ON_HIT_PLAYER
action: "armor_reducer"
action-config:
reduce-percent: 0.5
# ===== VISUALS =====
effects-on-use:
particles:
enabled: true
# Format: PARTICLE_NAME|COUNT|OFFSET_X|OFFSET_Y|OFFSET_Z|EXTRA|DATA
# PARTICLE_NAME: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Particle.html
particles:
- "FLAME|20|0.5|0.5|0.5|0.1"
sounds:
enabled: true
# Format: SOUND_NAME|VOLUME|PITCH
# SOUND_NAME: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html
sounds:
- "ENTITY_LIGHTNING_BOLT_THUNDER|1.0|1.2"
fireworks:
enabled: true
# Format: TYPE|COLORS|FADE_COLORS|FLICKER|TRAIL|POWER
# TYPE: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/FireworkEffect.Type.html
fireworks:
- "BALL|255,215,0;255,0,0|255,255,255|true|true|2"
# ===== WORLD-GUARD =====
#region:
# type: WHITELIST # WHITELIST | BLACKLIST | NONE
# checker: CONTAINS # CONTAINS | PRIORITY
# list:
# - "area-pvp"
# - "arena-1|world_nether" # For specific world
# cooldowns: # Custom cooldowns by region
# "area-pvp": 10.0
# "arena-1": 15.5block_cleaner
# ===== ITEM =====
material: "SHEARS"
name: '&#ca9a12Block cleaner &8[&#ffc58f%current_uses%&8/fffc1%max_uses%&8]'
lore:
- ''
- ' &8▎ &fYour description'
- ' &8▎ &fYour description'
- ''
glow: true
hide-attributes: true
# ===== CONFIGURATION ======
display-name: '&#ca9a12Block cleaner'
cancel-event: true # Cancel the event when the item is used
stackable: false # Allow the item to be stacked
max-uses: 3 # Maximum number of uses
cooldown: 30.0 # seconds
# ===== ACTIONS =====
#commands:
# - "console: effect give %player_name% minecraft:strength 30 2"
# - "console: effect give %player_name% minecraft:speed 30 1"
# - "player: say Hello!"
# Trigger types:
# - IMMEDIATE -> Only affect the source player -> Apply action immediately
# - AFTER_CONSUME -> Only affect the source player -> Apply action after the item is consumed (example: food, potions, etc.)
# - ON_HIT_PLAYER -> Only affect the target player -> Apply action when the target player hit a player
# - ON_PROJECTILE_HIT -> Only affect the target player -> Apply action when the target player is hit by a projectile
# - RADIUS -> Only affect players in a radius of the source player -> Apply to all players in a radius of the source player
# - HOLD -> Only affect the source player -> Apply every "hold-interval" ticks
trigger-type: IMMEDIATE
action: "block_cleaner"
action-config:
radius: 5.0
drop-items: false
material: COBWEB
type: SPHERE
position: CIRCULAR
# ===== VISUALS =====
effects-on-use:
particles:
enabled: true
# Format: PARTICLE_NAME|COUNT|OFFSET_X|OFFSET_Y|OFFSET_Z|EXTRA|DATA
# PARTICLE_NAME: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Particle.html
particles:
- "FLAME|20|0.5|0.5|0.5|0.1"
sounds:
enabled: true
# Format: SOUND_NAME|VOLUME|PITCH
# SOUND_NAME: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html
sounds:
- "ENTITY_LIGHTNING_BOLT_THUNDER|1.0|1.2"
fireworks:
enabled: true
# Format: TYPE|COLORS|FADE_COLORS|FLICKER|TRAIL|POWER
# TYPE: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/FireworkEffect.Type.html
fireworks:
- "BALL|255,215,0;255,0,0|255,255,255|true|true|2"
# ===== WORLD-GUARD =====
#region:
# type: WHITELIST # WHITELIST | BLACKLIST | NONE
# checker: CONTAINS # CONTAINS | PRIORITY
# list:
# - "area-pvp"
# - "arena-1|world_nether" # For specific world
# cooldowns: # Custom cooldowns by region
# "area-pvp": 10.0
# "arena-1": 15.5block_creator
# ===== ITEM =====
material: "COBWEB"
name: '󂎜Block Creator &8[&#ffc58f%current_uses%&8/fffc1%max_uses%&8]'
lore:
- ''
- ' &8▎ &fCreates temporary block structures'
- ' &8▎ &fCan create spheres, cubes or floors'
- ' &8▎ &fBlocks disappear automatically'
- ''
glow: true
hide-attributes: true
# ===== CONFIGURATION ======
display-name: '󂎜Block Creator'
cancel-event: true
stackable: false
max-uses: 3
cooldown: 45.0
# ===== ACTIONS =====
trigger-type: IMMEDIATE
action: "block_creator"
action-config:
radius: 5.0 # structure radius
material: "COBWEB" # block material
type: "SPHERE" # SPHERE or CUBOID
position: "CIRCULAR" # CIRCULAR or RECTANGULAR (for floors)
replace-water: true # replace water
thickness: 1.0 # wall thickness (for hollow structures)
remove-duration: 30 # seconds before removing blocks (-1 = permanent)
# Boss bar for destruction countdown
bossbar:
enabled: true
title: "&c⚠ Blocks will be destroyed in &f%seconds%s"
color: "RED"
style: "SEGMENTED_20"
# Effects when destroying blocks
destruction-effects:
particles:
enabled: true
particles:
- "BLOCK_CRACK|5|0.5|0.5|0.5|0.1|%material%"
- "POOF|3|0.3|0.3|0.3|0.05"
sounds:
enabled: true
sounds:
- "BLOCK_STONE_BREAK|0.5|1.0"
fireworks:
enabled: false
fireworks: []
# ===== VISUALS =====
effects-on-use:
particles:
enabled: true
particles:
- "BLOCK_DUST|20|2.0|2.0|2.0|0.1|COBWEB"
- "EXPLOSION|5|1.0|1.0|1.0|0.1"
- "SMOKE|10|1.5|1.5|1.5|0.05"
sounds:
enabled: true
sounds:
- "BLOCK_STONE_PLACE|1.0|0.8"
- "ENTITY_EXPERIENCE_ORB_PICKUP|1.0|1.5"
fireworks:
enabled: true
fireworks:
- "BALL|121,85,72;139,69,19|255,255,255|true|false|1"
# ===== WORLD-GUARD =====
#region:
# type: WHITELIST # WHITELIST | BLACKLIST | NONE
# checker: CONTAINS # CONTAINS | PRIORITY
# list:
# - "area-pvp"
# - "arena-1|world_nether" # For specific world
# cooldowns: # Custom cooldowns by region
# "area-pvp": 10.0
# "arena-1": 15.5cleaner
# ===== ITEM =====
material: "CLAY_BALL"
name: '&#ca9a12Cleaner &8[&#ffc58f%current_uses%&8/fffc1%max_uses%&8]'
lore:
- ''
- ' &8▎ &fYour description'
- ' &8▎ &fYour description'
- ''
glow: true
hide-attributes: true
# ===== CONFIGURATION ======
display-name: '&#ca9a12Cleaner'
cancel-event: true # Cancel the event when the item is used
stackable: false # Allow the item to be stacked
max-uses: 3 # Maximum number of uses
cooldown: 30.0 # seconds
# ===== ACTIONS =====
#commands:
# - "console: effect give %player_name% minecraft:strength 30 2"
# - "console: effect give %player_name% minecraft:speed 30 1"
# - "player: say Hello!"
# Trigger types:
# - IMMEDIATE -> Only affect the source player -> Apply action immediately
# - AFTER_CONSUME -> Only affect the source player -> Apply action after the item is consumed (example: food, potions, etc.)
# - ON_HIT_PLAYER -> Only affect the target player -> Apply action when the target player hit a player
# - ON_PROJECTILE_HIT -> Only affect the target player -> Apply action when the target player is hit by a projectile
# - RADIUS -> Only affect players in a radius of the source player -> Apply to all players in a radius of the source player
# - HOLD -> Only affect the source player -> Apply every "hold-interval" ticks
trigger-type: IMMEDIATE
action: "cleaner"
action-config:
remove-invulnerability: true
remove-freeze-from-self: true
effects-to-remove:
- "POISON"
# ===== VISUALS =====
effects-on-use:
particles:
enabled: true
# Format: PARTICLE_NAME|COUNT|OFFSET_X|OFFSET_Y|OFFSET_Z|EXTRA|DATA
# PARTICLE_NAME: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Particle.html
particles:
- "FLAME|20|0.5|0.5|0.5|0.1"
sounds:
enabled: true
# Format: SOUND_NAME|VOLUME|PITCH
# SOUND_NAME: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html
sounds:
- "ENTITY_LIGHTNING_BOLT_THUNDER|1.0|1.2"
fireworks:
enabled: true
# Format: TYPE|COLORS|FADE_COLORS|FLICKER|TRAIL|POWER
# TYPE: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/FireworkEffect.Type.html
fireworks:
- "BALL|255,215,0;255,0,0|255,255,255|true|true|2"
# ===== WORLD-GUARD =====
#region:
# type: WHITELIST # WHITELIST | BLACKLIST | NONE
# checker: CONTAINS # CONTAINS | PRIORITY
# list:
# - "area-pvp"
# - "arena-1|world_nether" # For specific world
# cooldowns: # Custom cooldowns by region
# "area-pvp": 10.0
# "arena-1": 15.5clone (require Citizens)
# ===== ITEM =====
material: "PLAYER_HEAD"
name: 'fc3f7Clone Master &8[&#ffc58f%current_uses%&8/fffc1%max_uses%&8]'
lore:
- ''
- ' &8▎ &fRight click to create a clone'
- ' &8▎ &fLeft click to swap position with clone'
- ' &8▎ &fClone moves autonomously'
- ''
glow: true
hide-attributes: true
# ===== CONFIGURATION ======
display-name: 'fc3f7Clone Master'
cancel-event: true
stackable: false
max-uses: 5
cooldown: 45.0
# ===== ACTIONS =====
trigger-type: IMMEDIATE
action: "clone" # THIS ACTION NEED CITIZENS
action-config:
duration: 30 # clone duration in seconds
move-interval: 5 # movement interval in seconds
min-radius: 3 # minimum movement radius
max-radius: 8 # maximum movement radius
spawn-offset: 0 # spawn offset (0 = same position as player)
clone-name: "%player_name%"
# Effects when creating the clone
spawn-effects:
particles:
enabled: true
particles:
- "PORTAL|30|1.0|2.0|1.0|0.8"
- "ENCHANTMENT_TABLE|25|1.5|2.5|1.5|0.5"
sounds:
enabled: true
sounds:
- "ENTITY_ENDERMAN_TELEPORT|1.0|0.8"
- "BLOCK_PORTAL_AMBIENT|0.8|1.2"
fireworks:
enabled: true
fireworks:
- "STAR|138,43,226;75,0,130|255,255,255|true|true|1"
# Effects when swapping position
swap-effects:
particles:
enabled: true
particles:
- "PORTAL|20|0.8|1.5|0.8|0.6"
- "WITCH|15|0.5|1.0|0.5|0.3"
sounds:
enabled: true
sounds:
- "ENTITY_ENDERMAN_TELEPORT|0.8|1.5"
fireworks:
enabled: false
fireworks: []
# Effects when removing the clone
remove-effects:
particles:
enabled: true
particles:
- "POOF|20|1.0|1.0|1.0|0.1"
- "SMOKE|10|0.8|0.8|0.8|0.05"
sounds:
enabled: true
sounds:
- "ENTITY_GENERIC_EXTINGUISH_FIRE|0.7|1.0"
fireworks:
enabled: false
fireworks: []
# ===== VISUALS =====
effects-on-use:
particles:
enabled: true
particles:
- "ENCHANTMENT_TABLE|15|0.5|0.5|0.5|0.2"
- "PORTAL|10|0.3|0.3|0.3|0.1"
sounds:
enabled: true
sounds:
- "ENTITY_PLAYER_LEVELUP|1.0|1.0"
fireworks:
enabled: true
fireworks:
- "BALL|79,195,247;138,43,226|255,255,255|true|false|1"
# ===== WORLD-GUARD =====
#region:
# type: WHITELIST # WHITELIST | BLACKLIST | NONE
# checker: CONTAINS # CONTAINS | PRIORITY
# list:
# - "area-pvp"
# - "arena-1|world_nether" # For specific world
# cooldowns: # Custom cooldowns by region
# "area-pvp": 10.0
# "arena-1": 15.5damage
# ===== ITEM =====
material: "RED_DYE"
name: '&#ca9a12Damage &8[&#ffc58f%current_uses%&8/fffc1%max_uses%&8]'
lore:
- ''
- ' &8▎ &fYour description'
- ' &8▎ &fYour description'
- ''
glow: true
hide-attributes: true
# ===== CONFIGURATION ======
display-name: '&#ca9a12Damage'
cancel-event: true # Cancel the event when the item is used
stackable: false # Allow the item to be stacked
max-uses: 3 # Maximum number of uses
cooldown: 30.0 # seconds
# ===== ACTIONS =====
#commands:
# - "console: effect give %player_name% minecraft:strength 30 2"
# - "console: effect give %player_name% minecraft:speed 30 1"
# - "player: say Hello!"
# Trigger types:
# - IMMEDIATE -> Only affect the source player -> Apply action immediately
# - AFTER_CONSUME -> Only affect the source player -> Apply action after the item is consumed (example: food, potions, etc.)
# - ON_HIT_PLAYER -> Only affect the target player -> Apply action when the target player hit a player
# - ON_PROJECTILE_HIT -> Only affect the target player -> Apply action when the target player is hit by a projectile
# - RADIUS -> Only affect players in a radius of the source player -> Apply to all players in a radius of the source player
# - HOLD -> Only affect the source player -> Apply every "hold-interval" ticks
trigger-type: RADIUS
action: "damage"
action-config:
damage: 5.0
only-players: true
normal-damage: true
radius: 5.0
# Efectos cuando una entidad recibe daño
damage-effects:
particles:
enabled: true
particles:
- "DAMAGE_INDICATOR|12|0.5|1.0|0.5|0.1"
- "REDSTONE|8|0.3|0.8|0.3|0.1"
sounds:
enabled: true
sounds:
- "ENTITY_PLAYER_HURT|0.8|1.0"
- "ENTITY_LIGHTNING_BOLT_IMPACT|0.4|2.0"
fireworks:
enabled: false
fireworks: []
# ===== VISUALS =====
effects-on-use:
particles:
enabled: true
# Format: PARTICLE_NAME|COUNT|OFFSET_X|OFFSET_Y|OFFSET_Z|EXTRA|DATA
# PARTICLE_NAME: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Particle.html
particles:
- "FLAME|20|0.5|0.5|0.5|0.1"
sounds:
enabled: true
# Format: SOUND_NAME|VOLUME|PITCH
# SOUND_NAME: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html
sounds:
- "ENTITY_LIGHTNING_BOLT_THUNDER|1.0|1.2"
fireworks:
enabled: true
# Format: TYPE|COLORS|FADE_COLORS|FLICKER|TRAIL|POWER
# TYPE: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/FireworkEffect.Type.html
fireworks:
- "BALL|255,215,0;255,0,0|255,255,255|true|true|2"
# ===== WORLD-GUARD =====
#region:
# type: WHITELIST # WHITELIST | BLACKLIST | NONE
# checker: CONTAINS # CONTAINS | PRIORITY
# list:
# - "area-pvp"
# - "arena-1|world_nether" # For specific world
# cooldowns: # Custom cooldowns by region
# "area-pvp": 10.0
# "arena-1": 15.5defensor
# ===== ITEM =====
material: "IRON_BLOCK"
name: 'ɟd8bDefensor Golem &8[&#ffc58f%current_uses%&8/fffc1%max_uses%&8]'
lore:
- ''
- ' &8▎ &fSummons a defender golem'
- ' &8▎ &fAutomatically attacks nearby enemies'
- ' &8▎ &fProtects you for a limited time'
- ''
glow: true
hide-attributes: true
# ===== CONFIGURATION ======
display-name: 'ɟd8bDefensor Golem'
cancel-event: true
stackable: false
max-uses: 2
cooldown: 120.0
# ===== ACTIONS =====
trigger-type: IMMEDIATE
action: "defensor"
action-config:
duration: 60 # golem duration in seconds
range: 15 # enemy detection range
shoot-interval: 20 # ticks between shots (1 second)
damage: 4.0 # damage per projectile
knockback: 0.5 # knockback force
health: 50.0 # golem health
projectile-speed: 2.0 # projectile speed
defensor-name: "&7⚔ Defender of %player_name%"
# Sound configuration
spawn-sound: "ENTITY_IRON_GOLEM_HURT"
shoot-sound: "ENTITY_SNOWBALL_THROW"
remove-sound: "ENTITY_IRON_GOLEM_DEATH"
# Particle configuration
enable-particles: true
# ===== VISUALS =====
effects-on-use:
particles:
enabled: true
particles:
- "EXPLOSION|8|1.0|1.0|1.0|0.1"
- "SMOKE|15|1.5|1.5|1.5|0.1"
- "CRIT|10|0.8|0.8|0.8|0.2"
sounds:
enabled: true
sounds:
- "ENTITY_IRON_GOLEM_REPAIR|1.0|0.8"
- "BLOCK_ANVIL_PLACE|0.8|1.2"
fireworks:
enabled: true
fireworks:
- "STAR|96,125,139;158,158,158|255,255,255|true|true|2"
# ===== WORLD-GUARD =====
#region:
# type: WHITELIST # WHITELIST | BLACKLIST | NONE
# checker: CONTAINS # CONTAINS | PRIORITY
# list:
# - "area-pvp"
# - "arena-1|world_nether" # For specific world
# cooldowns: # Custom cooldowns by region
# "area-pvp": 10.0
# "arena-1": 15.5effect
# ===== ITEM =====
material: "ORANGE_DYE"
name: '{letters_black}» &#f56c42Super Fuerza {letters_black}[{success}%current_uses%{letters_black}/{error}%max_uses%{letters_black}]'
lore:
- ' {letters_black}▎ {letters}Tiempo de espera {letters_black}» {info}45s ⌚'
- ''
- '{secondary}Información:'
- ' {letters_black}▎ {letters}Al consumirse obtendrás {highlight}efectos'
- ' {letters_black}▎ {highlight}potenciadores {letters}durante unos segundos.'
- ''
- '{secondary}Efectos:'
- ' {letters_black}▎ {letters}Fuerza III {letters_black}» {info}5s ⌚'
- ' {letters_black}▎ {letters}Velocidad III {letters_black}» {info}5s ⌚'
- ''
- '{warning}➥ Click para consumir'
- ''
glow: true
hide-attributes: true
# ===== CONFIGURATION ======
display-name: '&#f56c42ꜱᴜᴘᴇʀ ꜰᴜᴇʀᴢᴀ'
cancel-event: true # Cancel the event when the item is used
stackable: false # Allow the item to be stacked
max-uses: 3 # Maximum number of uses
cooldown: 30 # seconds
# ===== ACTIONS =====
#commands:
# - "console: effect give %player_name% minecraft:strength 30 2"
# - "console: effect give %player_name% minecraft:speed 30 1"
# - "player: say Hello!"
# Trigger types:
# - IMMEDIATE -> Only affect the source player -> Apply action immediately
# - AFTER_CONSUME -> Only affect the source player -> Apply action after the item is consumed (example: food, potions, etc.)
# - ON_HIT_PLAYER -> Only affect the target player -> Apply action when the target player hit a player
# - ON_PROJECTILE_HIT -> Only affect the target player -> Apply action when the target player is hit by a projectile
# - RADIUS -> Only affect players in a radius of the source player -> Apply to all players in a radius of the source player
# - HOLD -> Only affect the source player -> Apply every "hold-interval" ticks
trigger-type: IMMEDIATE
action: "effect"
action-config:
effects:
- "STRENGTH|3|5"
- "SPEED|3|5"
# ===== VISUALS =====
effects-on-use:
particles:
enabled: true
# Format: PARTICLE_NAME|COUNT|OFFSET_X|OFFSET_Y|OFFSET_Z|EXTRA|DATA
# PARTICLE_NAME: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Particle.html
particles:
- "FLAME|20|0.5|0.5|0.5|0.1"
sounds:
enabled: true
# Format: SOUND_NAME|VOLUME|PITCH
# SOUND_NAME: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html
sounds:
- "ENTITY_LIGHTNING_BOLT_THUNDER|1.0|1.2"
fireworks:
enabled: true
# Format: TYPE|COLORS|FADE_COLORS|FLICKER|TRAIL|POWER
# TYPE: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/FireworkEffect.Type.html
fireworks:
- "BALL|255,215,0;255,0,0|255,255,255|true|true|2"
# ===== WORLD-GUARD =====
#region:
# type: WHITELIST # WHITELIST | BLACKLIST | NONE
# checker: CONTAINS # CONTAINS | PRIORITY
# list:
# - "area-pvp"
# - "arena-1|world_nether" # For specific world
# cooldowns: # Custom cooldowns by region
# "area-pvp": 10.0
# "arena-1": 15.5effect_cleaner
# ===== ITEM =====
material: "PAPER"
name: '&#ca9a12Effects Cleaner &8[&#ffc58f%current_uses%&8/fffc1%max_uses%&8]'
lore:
- ''
- ' &8▎ &fYour description'
- ' &8▎ &fYour description'
- ''
glow: true
hide-attributes: true
# ===== CONFIGURATION ======
display-name: '&#ca9a12Effects Cleaner'
cancel-event: true # Cancel the event when the item is used
stackable: false # Allow the item to be stacked
max-uses: 3 # Maximum number of uses
cooldown: 30.0 # seconds
# ===== ACTIONS =====
#commands:
# - "console: effect give %player_name% minecraft:strength 30 2"
# - "console: effect give %player_name% minecraft:speed 30 1"
# - "player: say Hello!"
# Trigger types:
# - IMMEDIATE -> Only affect the source player -> Apply action immediately
# - AFTER_CONSUME -> Only affect the source player -> Apply action after the item is consumed (example: food, potions, etc.)
# - ON_HIT_PLAYER -> Only affect the target player -> Apply action when the target player hit a player
# - ON_PROJECTILE_HIT -> Only affect the target player -> Apply action when the target player is hit by a projectile
# - RADIUS -> Only affect players in a radius of the source player -> Apply to all players in a radius of the source player
# - HOLD -> Only affect the source player -> Apply every "hold-interval" ticks
trigger-type: IMMEDIATE
action: "effect_cleaner"
action-config:
effects:
- "POISON"
- "WITHER"
- "LEVITATION"
# ===== VISUALS =====
effects-on-use:
particles:
enabled: true
# Format: PARTICLE_NAME|COUNT|OFFSET_X|OFFSET_Y|OFFSET_Z|EXTRA|DATA
# PARTICLE_NAME: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Particle.html
particles:
- "FLAME|20|0.5|0.5|0.5|0.1"
sounds:
enabled: true
# Format: SOUND_NAME|VOLUME|PITCH
# SOUND_NAME: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html
sounds:
- "ENTITY_LIGHTNING_BOLT_THUNDER|1.0|1.2"
fireworks:
enabled: true
# Format: TYPE|COLORS|FADE_COLORS|FLICKER|TRAIL|POWER
# TYPE: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/FireworkEffect.Type.html
fireworks:
- "BALL|255,215,0;255,0,0|255,255,255|true|true|2"
# ===== WORLD-GUARD =====
#region:
# type: WHITELIST # WHITELIST | BLACKLIST | NONE
# checker: CONTAINS # CONTAINS | PRIORITY
# list:
# - "area-pvp"
# - "arena-1|world_nether" # For specific world
# cooldowns: # Custom cooldowns by region
# "area-pvp": 10.0
# "arena-1": 15.5effect_immunity
# ===== ITEM =====
material: "WHEAT"
name: '&#ca9a12Effects Immunity &8[&#ffc58f%current_uses%&8/fffc1%max_uses%&8]'
lore:
- ''
- ' &8▎ &fYour description'
- ' &8▎ &fYour description'
- ''
glow: true
hide-attributes: true
# ===== CONFIGURATION ======
display-name: '&#ca9a12Effects Immunity'
cancel-event: true # Cancel the event when the item is used
stackable: false # Allow the item to be stacked
max-uses: 3 # Maximum number of uses
cooldown: 30.0 # seconds
# ===== ACTIONS =====
#commands:
# - "console: effect give %player_name% minecraft:strength 30 2"
# - "console: effect give %player_name% minecraft:speed 30 1"
# - "player: say Hello!"
# Trigger types:
# - IMMEDIATE -> Only affect the source player -> Apply action immediately
# - AFTER_CONSUME -> Only affect the source player -> Apply action after the item is consumed (example: food, potions, etc.)
# - ON_HIT_PLAYER -> Only affect the target player -> Apply action when the target player hit a player
# - ON_PROJECTILE_HIT -> Only affect the target player -> Apply action when the target player is hit by a projectile
# - RADIUS -> Only affect players in a radius of the source player -> Apply to all players in a radius of the source player
# - HOLD -> Only affect the source player -> Apply every "hold-interval" ticks
trigger-type: IMMEDIATE
action: "effect_immunity"
action-config:
duration: 60
remove-on-death: true
persist: true
effects:
- "POISON"
- "WITHER"
- "LEVITATION"
# Efectos cuando se activa la inmunidad a pociones
immunity-effects:
particles:
enabled: true
particles:
- "SPELL_WITCH|20|1.0|1.5|1.0|0.2"
- "PROTECTION_ENVIRONMENTAL|15|0.8|1.2|0.8|0.1"
sounds:
enabled: true
sounds:
- "ITEM_BOTTLE_EMPTY|1.0|0.6"
- "ENTITY_WITCH_DRINK|0.8|1.2"
fireworks:
enabled: true
fireworks:
- "BALL|128,0,255;255,0,255|255,255,255|true|false|1"
# Boss bar de countdown para mostrar duración de la inmunidad
bossbar:
enabled: true
text: "&5🧪 &fInmune a efectos: &e%time_formatted% &f- &7%effects_count% efectos"
color: "PURPLE"
style: "PROGRESS"
permanent: false
update-interval: 20
# ===== VISUALS =====
effects-on-use:
particles:
enabled: true
# Format: PARTICLE_NAME|COUNT|OFFSET_X|OFFSET_Y|OFFSET_Z|EXTRA|DATA
# PARTICLE_NAME: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Particle.html
particles:
- "FLAME|20|0.5|0.5|0.5|0.1"
sounds:
enabled: true
# Format: SOUND_NAME|VOLUME|PITCH
# SOUND_NAME: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html
sounds:
- "ENTITY_LIGHTNING_BOLT_THUNDER|1.0|1.2"
fireworks:
enabled: true
# Format: TYPE|COLORS|FADE_COLORS|FLICKER|TRAIL|POWER
# TYPE: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/FireworkEffect.Type.html
fireworks:
- "BALL|255,215,0;255,0,0|255,255,255|true|true|2"
# ===== WORLD-GUARD =====
#region:
# type: WHITELIST # WHITELIST | BLACKLIST | NONE
# checker: CONTAINS # CONTAINS | PRIORITY
# list:
# - "area-pvp"
# - "arena-1|world_nether" # For specific world
# cooldowns: # Custom cooldowns by region
# "area-pvp": 10.0
# "arena-1": 15.5fake_projectile
# ===== ITEM =====
material: "ENDER_PEARL"
name: '&#ca9a12Fake Ender Pearl &8[&#ffc58f%current_uses%&8/fffc1%max_uses%&8]'
lore:
- ''
- ' &8▎ &fYour description'
- ' &8▎ &fYour description'
- ''
glow: false
hide-attributes: true
# ===== CONFIGURATION ======
display-name: '&#ca9a12Fake Ender Pearl'
cancel-event: true # Cancel the event when the item is used
stackable: false # Allow the item to be stacked
max-uses: 3 # Maximum number of uses
cooldown: 30.0 # seconds
# ===== ACTIONS =====
#commands:
# - "console: effect give %player_name% minecraft:strength 30 2"
# - "console: effect give %player_name% minecraft:speed 30 1"
# - "player: say Hello!"
# Trigger types:
# - IMMEDIATE -> Only affect the source player -> Apply action immediately
# - AFTER_CONSUME -> Only affect the source player -> Apply action after the item is consumed (example: food, potions, etc.)
# - ON_HIT_PLAYER -> Only affect the target player -> Apply action when the target player hit a player
# - ON_PROJECTILE_HIT -> Only affect the target player -> Apply action when the target player is hit by a projectile
# - RADIUS -> Only affect players in a radius of the source player -> Apply to all players in a radius of the source player
# - HOLD -> Only affect the source player -> Apply every "hold-interval" ticks
trigger-type: IMMEDIATE
action: "fake_projectile"
action-config:
projectile-type: ENDER_PEARL
velocity: 1.0
lifespan-ticks: 100
show-trail: false
trail-effect: "CLOUD"
trail-interval: 2
# ===== VISUALS =====
effects-on-use:
particles:
enabled: true
# Format: PARTICLE_NAME|COUNT|OFFSET_X|OFFSET_Y|OFFSET_Z|EXTRA|DATA
# PARTICLE_NAME: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Particle.html
particles:
- "FLAME|20|0.5|0.5|0.5|0.1"
sounds:
enabled: true
# Format: SOUND_NAME|VOLUME|PITCH
# SOUND_NAME: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html
sounds:
- "ENTITY_LIGHTNING_BOLT_THUNDER|1.0|1.2"
fireworks:
enabled: true
# Format: TYPE|COLORS|FADE_COLORS|FLICKER|TRAIL|POWER
# TYPE: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/FireworkEffect.Type.html
fireworks:
- "BALL|255,215,0;255,0,0|255,255,255|true|true|2"
# ===== WORLD-GUARD =====
#region:
# type: WHITELIST # WHITELIST | BLACKLIST | NONE
# checker: CONTAINS # CONTAINS | PRIORITY
# list:
# - "area-pvp"
# - "arena-1|world_nether" # For specific world
# cooldowns: # Custom cooldowns by region
# "area-pvp": 10.0
# "arena-1": 15.5fast_ender_pearl (override vanilla cooldown from config.yml)
# ===== ITEM =====
material: "ENDER_PEARL"
name: '&#ca9a12Fast Ender Pearl &8[&#ffc58f%current_uses%&8/fffc1%max_uses%&8]'
lore:
- ''
- ' &8▎ &fYour description'
- ' &8▎ &fYour description'
- ''
glow: true
hide-attributes: true
force-id: "vanilla_ender_pearl" # Required for vanilla override, "vanilla_" + item_type
# ===== CONFIGURATION ======
cooldown: 3.0 # seconds
cancel-event: false # Important: set this to false for vanilla override
trigger-type: "ON_PROJECTILE_LAUNCH" # Important: must match the vanilla trigger
# ===== ACTIONS =====
#commands:
# - "console: effect give %player_name% minecraft:strength 30 2"
# - "console: effect give %player_name% minecraft:speed 30 1"
# - "player: say Hello!"
# ===== VISUALS =====
effects-on-use:
particles:
enabled: true
# Format: PARTICLE_NAME|COUNT|OFFSET_X|OFFSET_Y|OFFSET_Z|EXTRA|DATA
# PARTICLE_NAME: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Particle.html
particles:
- "FLAME|20|0.5|0.5|0.5|0.1"
sounds:
enabled: true
# Format: SOUND_NAME|VOLUME|PITCH
# SOUND_NAME: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html
sounds:
- "ENTITY_LIGHTNING_BOLT_THUNDER|1.0|1.2"
fireworks:
enabled: true
# Format: TYPE|COLORS|FADE_COLORS|FLICKER|TRAIL|POWER
# TYPE: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/FireworkEffect.Type.html
fireworks:
- "BALL|255,215,0;255,0,0|255,255,255|true|true|2"
# ===== WORLD-GUARD =====
#region:
# type: WHITELIST # WHITELIST | BLACKLIST | NONE
# checker: CONTAINS # CONTAINS | PRIORITY
# list:
# - "area-pvp"
# - "arena-1|world_nether" # For specific world
# cooldowns: # Custom cooldowns by region
# "area-pvp": 10.0
# "arena-1": 15.5flight
# ===== ITEM =====
material: "FEATHER"
name: 'b6f6Flight Wings &8[&#ffc58f%current_uses%&8/fffc1%max_uses%&8]'
lore:
- ''
- ' &8▎ &fGrants temporary flight ability'
- ' &8▎ &fPerfect for escaping or exploring'
- ' &8▎ &fUse with moderation'
- ''
glow: true
hide-attributes: true
# ===== CONFIGURATION ======
display-name: 'b6f6Flight Wings'
cancel-event: true
stackable: false
max-uses: 3
cooldown: 60.0
# ===== ACTIONS =====
trigger-type: IMMEDIATE
action: "flight"
action-config:
duration: 10 # flight duration in seconds
# ===== VISUALS =====
effects-on-use:
particles:
enabled: true
particles:
- "CLOUD|25|1.0|1.0|1.0|0.3"
- "FIREWORK|15|0.8|0.8|0.8|0.1"
- "END_ROD|10|0.5|0.5|0.5|0.2"
sounds:
enabled: true
sounds:
- "ENTITY_ENDER_DRAGON_FLAP|1.0|1.5"
- "ENTITY_BAT_TAKEOFF|0.8|1.2"
fireworks:
enabled: true
fireworks:
- "BURST|173,216,230;41,182,246|255,255,255|true|true|2"
# ===== WORLD-GUARD =====
#region:
# type: WHITELIST # WHITELIST | BLACKLIST | NONE
# checker: CONTAINS # CONTAINS | PRIORITY
# list:
# - "area-pvp"
# - "arena-1|world_nether" # For specific world
# cooldowns: # Custom cooldowns by region
# "area-pvp": 10.0
# "arena-1": 15.5freeze
# ===== ITEM =====
material: "ICE"
name: '&#ca9a12Freeze &8[&#ffc58f%current_uses%&8/fffc1%max_uses%&8]'
lore:
- ''
- ' &8▎ &fYour description'
- ' &8▎ &fYour description'
- ''
glow: true
hide-attributes: true
# ===== CONFIGURATION ======
display-name: '&#ca9a12Freeze'
cancel-event: true # Cancel the event when the item is used
stackable: false # Allow the item to be stacked
max-uses: 3 # Maximum number of uses
cooldown: 30.0 # seconds
# ===== ACTIONS =====
#commands:
# - "console: effect give %player_name% minecraft:strength 30 2"
# - "console: effect give %player_name% minecraft:speed 30 1"
# - "player: say Hello!"
# Trigger types:
# - IMMEDIATE -> Only affect the source player -> Apply action immediately
# - AFTER_CONSUME -> Only affect the source player -> Apply action after the item is consumed (example: food, potions, etc.)
# - ON_HIT_PLAYER -> Only affect the target player -> Apply action when the target player hit a player
# - ON_PROJECTILE_HIT -> Only affect the target player -> Apply action when the target player is hit by a projectile
# - RADIUS -> Only affect players in a radius of the source player -> Apply to all players in a radius of the source player
# - HOLD -> Only affect the source player -> Apply every "hold-interval" ticks
trigger-type: RADIUS
action: "freeze"
action-config:
duration: 3
radius: 5.0
# Efectos visuales cuando un jugador es congelado
freeze-effects:
particles:
enabled: true
particles:
- "SNOW_SHOVEL|15|1.0|1.5|1.0|0.02"
- "SPELL|10|0.8|1.2|0.8|0.1"
sounds:
enabled: true
sounds:
- "BLOCK_GLASS_BREAK|0.8|0.6"
- "ENTITY_PLAYER_HURT_FREEZE|1.0|1.2"
fireworks:
enabled: false
fireworks: []
# Boss bar de countdown para mostrar duración del freeze
bossbar:
enabled: true
text: "&b❄ &fCongelado: &e%time_formatted% &f- &7%player_name%"
color: "BLUE"
style: "PROGRESS"
permanent: false
update-interval: 20
# ===== VISUALS =====
effects-on-use:
particles:
enabled: true
# Format: PARTICLE_NAME|COUNT|OFFSET_X|OFFSET_Y|OFFSET_Z|EXTRA|DATA
# PARTICLE_NAME: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Particle.html
particles:
- "FLAME|20|0.5|0.5|0.5|0.1"
sounds:
enabled: true
# Format: SOUND_NAME|VOLUME|PITCH
# SOUND_NAME: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html
sounds:
- "ENTITY_LIGHTNING_BOLT_THUNDER|1.0|1.2"
fireworks:
enabled: true
# Format: TYPE|COLORS|FADE_COLORS|FLICKER|TRAIL|POWER
# TYPE: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/FireworkEffect.Type.html
fireworks:
- "BALL|255,215,0;255,0,0|255,255,255|true|true|2"
# ===== WORLD-GUARD =====
#region:
# type: WHITELIST # WHITELIST | BLACKLIST | NONE
# checker: CONTAINS # CONTAINS | PRIORITY
# list:
# - "area-pvp"
# - "arena-1|world_nether" # For specific world
# cooldowns: # Custom cooldowns by region
# "area-pvp": 10.0
# "arena-1": 15.5freeze_cleaner
# ===== ITEM =====
material: "MAP"
name: '&#ca9a12Freeze Cleaner &8[&#ffc58f%current_uses%&8/fffc1%max_uses%&8]'
lore:
- ''
- ' &8▎ &fYour description'
- ' &8▎ &fYour description'
- ''
glow: true
hide-attributes: true
# ===== CONFIGURATION ======
display-name: '&#ca9a12Freeze Cleaner'
cancel-event: true # Cancel the event when the item is used
stackable: false # Allow the item to be stacked
max-uses: 3 # Maximum number of uses
cooldown: 30.0 # seconds
# ===== ACTIONS =====
#commands:
# - "console: effect give %player_name% minecraft:strength 30 2"
# - "console: effect give %player_name% minecraft:speed 30 1"
# - "player: say Hello!"
# Trigger types:
# - IMMEDIATE -> Only affect the source player -> Apply action immediately
# - AFTER_CONSUME -> Only affect the source player -> Apply action after the item is consumed (example: food, potions, etc.)
# - ON_HIT_PLAYER -> Only affect the target player -> Apply action when the target player hit a player
# - ON_PROJECTILE_HIT -> Only affect the target player -> Apply action when the target player is hit by a projectile
# - RADIUS -> Only affect players in a radius of the source player -> Apply to all players in a radius of the source player
# - HOLD -> Only affect the source player -> Apply every "hold-interval" ticks
trigger-type: IMMEDIATE
action: "freeze_cleaner"
#action-config:
# ===== VISUALS =====
effects-on-use:
particles:
enabled: true
# Format: PARTICLE_NAME|COUNT|OFFSET_X|OFFSET_Y|OFFSET_Z|EXTRA|DATA
# PARTICLE_NAME: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Particle.html
particles:
- "FLAME|20|0.5|0.5|0.5|0.1"
sounds:
enabled: true
# Format: SOUND_NAME|VOLUME|PITCH
# SOUND_NAME: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html
sounds:
- "ENTITY_LIGHTNING_BOLT_THUNDER|1.0|1.2"
fireworks:
enabled: true
# Format: TYPE|COLORS|FADE_COLORS|FLICKER|TRAIL|POWER
# TYPE: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/FireworkEffect.Type.html
fireworks:
- "BALL|255,215,0;255,0,0|255,255,255|true|true|2"
# ===== WORLD-GUARD =====
#region:
# type: WHITELIST # WHITELIST | BLACKLIST | NONE
# checker: CONTAINS # CONTAINS | PRIORITY
# list:
# - "area-pvp"
# - "arena-1|world_nether" # For specific world
# cooldowns: # Custom cooldowns by region
# "area-pvp": 10.0
# "arena-1": 15.5grappling_hook
# ===== ITEM =====
material: "FISHING_ROD"
name: '&#ff6b35Grappling Hook &8[&#ffc58f%current_uses%&8/fffc1%max_uses%&8]'
lore:
- ''
- ' &8▎ &fDispara una flecha y te empuja hacia donde caiga'
- ' &8▎ &fPerfecto para movilidad rápida como Batman'
- ''
glow: true
hide-attributes: true
# ===== CONFIGURATION ======
display-name: '&#ff6b35Grappling Hook'
cancel-event: true
stackable: false
max-uses: 10
cooldown: 5.0
# ===== ACTIONS =====
trigger-type: IMMEDIATE
action: "grappling_hook"
action-config:
arrow-speed: 3.0
pull-force: 2.0
max-distance: 40.0
allow-wall-pull: true
launch-effects:
particles:
enabled: true
particles:
- "SMOKE_NORMAL|10|0.3|0.3|0.3|0.1"
- "SPARK|5|0.2|0.2|0.2|0.2"
sounds:
enabled: true
sounds:
- "ENTITY_ARROW_SHOOT|0.8|0.8"
fireworks:
enabled: false
fireworks: []
# ===== VISUALS =====
effects-on-use:
particles:
enabled: true
particles:
- "REDSTONE|15|0.5|0.5|0.5|0.0|255,107,53"
- "CLOUD|8|0.3|0.3|0.3|0.1"
sounds:
enabled: true
sounds:
- "BLOCK_PISTON_EXTEND|1.0|1.2"
fireworks:
enabled: true
fireworks:
- "STAR|255,107,53;255,215,0|255,255,255|true|false|1"
# ===== WORLD-GUARD =====
#region:
# type: WHITELIST # WHITELIST | BLACKLIST | NONE
# checker: CONTAINS # CONTAINS | PRIORITY
# list:
# - "area-pvp"
# - "arena-1|world_nether" # For specific world
# cooldowns: # Custom cooldowns by region
# "area-pvp": 10.0
# "arena-1": 15.5inventory_opener
# ===== ITEM =====
material: "CRAFTING_TABLE"
name: '&#ca9a12Inventory Opener &8[&#ffc58f%current_uses%&8/fffc1%max_uses%&8]'
lore:
- ''
- ' &8▎ &fYour description'
- ' &8▎ &fYour description'
- ''
glow: true
hide-attributes: true
# ===== CONFIGURATION ======
display-name: '&#ca9a12Inventory Opener'
cancel-event: true # Cancel the event when the item is used
stackable: false # Allow the item to be stacked
max-uses: 3 # Maximum number of uses
cooldown: 30.0 # seconds
# ===== ACTIONS =====
#commands:
# - "console: effect give %player_name% minecraft:strength 30 2"
# - "console: effect give %player_name% minecraft:speed 30 1"
# - "player: say Hello!"
# Trigger types:
# - IMMEDIATE -> Only affect the source player -> Apply action immediately
# - AFTER_CONSUME -> Only affect the source player -> Apply action after the item is consumed (example: food, potions, etc.)
# - ON_HIT_PLAYER -> Only affect the target player -> Apply action when the target player hit a player
# - ON_PROJECTILE_HIT -> Only affect the target player -> Apply action when the target player is hit by a projectile
# - RADIUS -> Only affect players in a radius of the source player -> Apply to all players in a radius of the source player
# - HOLD -> Only affect the source player -> Apply every "hold-interval" ticks
trigger-type: ON_HIT_PLAYER
action: "inventory_opener"
action-config:
inventory: "CRAFTING"
duration: 10
probability: 0.25
# Efectos cuando se golpea al objetivo marcado
hit-effects:
particles:
enabled: true
particles:
- "VILLAGER_ANGRY|8|0.5|1.0|0.5|0.1"
- "CRIT|5|0.3|0.8|0.3|0.05"
sounds:
enabled: true
sounds:
- "ENTITY_VILLAGER_HURT|0.7|1.5"
fireworks:
enabled: false
fireworks: []
# Efectos cuando se abre efectivamente el inventario
open-effects:
particles:
enabled: true
particles:
- "PORTAL|20|1.0|1.0|1.0|0.5"
- "ENCHANTMENT_TABLE|15|0.8|1.2|0.8|0.3"
sounds:
enabled: true
sounds:
- "BLOCK_CHEST_OPEN|1.0|0.8"
- "ENTITY_ENDERMAN_TELEPORT|0.5|1.8"
fireworks:
enabled: false
fireworks: []
# Boss bar de countdown para mostrar duración del efecto
bossbar:
enabled: true
text: "&c📦 &fInventario vulnerable: &e%time_formatted% &f- &7%probability%% chance"
color: "RED"
style: "PROGRESS"
permanent: false
update-interval: 20
# ===== VISUALS =====
effects-on-use:
particles:
enabled: true
# Format: PARTICLE_NAME|COUNT|OFFSET_X|OFFSET_Y|OFFSET_Z|EXTRA|DATA
# PARTICLE_NAME: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Particle.html
particles:
- "FLAME|20|0.5|0.5|0.5|0.1"
sounds:
enabled: true
# Format: SOUND_NAME|VOLUME|PITCH
# SOUND_NAME: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html
sounds:
- "ENTITY_LIGHTNING_BOLT_THUNDER|1.0|1.2"
fireworks:
enabled: true
# Format: TYPE|COLORS|FADE_COLORS|FLICKER|TRAIL|POWER
# TYPE: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/FireworkEffect.Type.html
fireworks:
- "BALL|255,215,0;255,0,0|255,255,255|true|true|2"
# ===== WORLD-GUARD =====
#region:
# type: WHITELIST # WHITELIST | BLACKLIST | NONE
# checker: CONTAINS # CONTAINS | PRIORITY
# list:
# - "area-pvp"
# - "arena-1|world_nether" # For specific world
# cooldowns: # Custom cooldowns by region
# "area-pvp": 10.0
# "arena-1": 15.5invisible
# ===== ITEM =====
material: "GLASS_BOTTLE"
name: '	c27b0Invisibility Potion &8[&#ffc58f%current_uses%&8/fffc1%max_uses%&8]'
lore:
- ''
- ' &8▎ &fMakes you completely invisible'
- ' &8▎ &fHides your presence from other players'
- ' &8▎ &fCan prevent damage while invisible'
- ''
glow: true
hide-attributes: true
# ===== CONFIGURATION ======
display-name: '	c27b0Invisibility Potion'
cancel-event: true
stackable: false
max-uses: 4
cooldown: 40.0
# ===== ACTIONS =====
trigger-type: IMMEDIATE
action: "invisible"
action-config:
duration: 15 # invisibility duration in seconds
delay: 60 # delay ticks before applying invisibility (3 seconds)
delay-effect-ticks: 2 # effect interval during delay
hide-from-all: true # hide from all players
prevent-damage: true # prevent taking damage while invisible
effects: # additional potion effects
- "SPEED|1|15" # SPEED level 1 for 15 seconds
- "NIGHT_VISION|0|15" # NIGHT VISION for 15 seconds
# Boss bar during delay
delay-bossbar:
enabled: true
title: "&7⏳ Applying invisibility... &8[&f%seconds%s&8]"
color: "PURPLE"
style: "SOLID"
# Effects during delay
delay-effects:
particles:
enabled: true
particles:
- "WITCH|8|0.5|1.0|0.5|0.1"
- "PORTAL|5|0.3|0.8|0.3|0.05"
sounds:
enabled: true
sounds:
- "BLOCK_BREWING_STAND_BREW|0.5|1.5"
fireworks:
enabled: false
fireworks: []
# ===== VISUALS =====
effects-on-use:
particles:
enabled: true
particles:
- "WITCH|20|1.0|1.5|1.0|0.2"
- "PORTAL|15|0.8|1.2|0.8|0.1"
- "SMOKE|10|0.5|0.8|0.5|0.05"
sounds:
enabled: true
sounds:
- "ENTITY_SPLASH_POTION_BREAK|1.0|0.8"
- "ENTITY_WITCH_DRINK|0.8|1.2"
fireworks:
enabled: true
fireworks:
- "BALL|156,39,176;128,0,128|255,255,255|true|false|1"
# ===== WORLD-GUARD =====
#region:
# type: WHITELIST # WHITELIST | BLACKLIST | NONE
# checker: CONTAINS # CONTAINS | PRIORITY
# list:
# - "area-pvp"
# - "arena-1|world_nether" # For specific world
# cooldowns: # Custom cooldowns by region
# "area-pvp": 10.0
# "arena-1": 15.5invulnerability
# ===== ITEM =====
material: "PRISMARINE_CRYSTALS"
name: '&#ca9a12Invulnerability &8[&#ffc58f%current_uses%&8/fffc1%max_uses%&8]'
lore:
- ''
- ' &8▎ &fYour description'
- ' &8▎ &fYour description'
- ''
glow: true
hide-attributes: true
# ===== CONFIGURATION ======
display-name: '&#ca9a12Invulnerability'
cancel-event: true # Cancel the event when the item is used
stackable: false # Allow the item to be stacked
max-uses: 3 # Maximum number of uses
cooldown: 30.0 # seconds
# ===== ACTIONS =====
#commands:
# - "console: effect give %player_name% minecraft:strength 30 2"
# - "console: effect give %player_name% minecraft:speed 30 1"
# - "player: say Hello!"
# Trigger types:
# - IMMEDIATE -> Only affect the source player -> Apply action immediately
# - AFTER_CONSUME -> Only affect the source player -> Apply action after the item is consumed (example: food, potions, etc.)
# - ON_HIT_PLAYER -> Only affect the target player -> Apply action when the target player hit a player
# - ON_PROJECTILE_HIT -> Only affect the target player -> Apply action when the target player is hit by a projectile
# - RADIUS -> Only affect players in a radius of the source player -> Apply to all players in a radius of the source player
# - HOLD -> Only affect the source player -> Apply every "hold-interval" ticks
trigger-type: IMMEDIATE
action: "invulnerability"
action-config:
duration: 5
# Efectos cuando se activa la invulnerabilidad
invulnerability-effects:
particles:
enabled: true
particles:
- "TOTEM|20|1.0|1.5|1.0|0.2"
- "ENCHANTMENT_TABLE|15|0.8|1.2|0.8|0.1"
sounds:
enabled: true
sounds:
- "ITEM_TOTEM_USE|1.0|1.2"
- "ENTITY_PLAYER_LEVELUP|0.8|1.5"
fireworks:
enabled: true
fireworks:
- "BURST|255,215,0;255,255,255|255,255,255|true|false|1"
# Boss bar de countdown para mostrar duración de invulnerabilidad
bossbar:
enabled: true
text: "&6🛡 &fInvulnerable: &e%time_formatted% &f- &7%player_name%"
color: "YELLOW"
style: "PROGRESS"
permanent: false
update-interval: 20
# ===== VISUALS =====
effects-on-use:
particles:
enabled: true
# Format: PARTICLE_NAME|COUNT|OFFSET_X|OFFSET_Y|OFFSET_Z|EXTRA|DATA
# PARTICLE_NAME: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Particle.html
particles:
- "FLAME|20|0.5|0.5|0.5|0.1"
sounds:
enabled: true
# Format: SOUND_NAME|VOLUME|PITCH
# SOUND_NAME: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html
sounds:
- "ENTITY_LIGHTNING_BOLT_THUNDER|1.0|1.2"
fireworks:
enabled: true
# Format: TYPE|COLORS|FADE_COLORS|FLICKER|TRAIL|POWER
# TYPE: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/FireworkEffect.Type.html
fireworks:
- "BALL|255,215,0;255,0,0|255,255,255|true|true|2"
# ===== WORLD-GUARD =====
#region:
# type: WHITELIST # WHITELIST | BLACKLIST | NONE
# checker: CONTAINS # CONTAINS | PRIORITY
# list:
# - "area-pvp"
# - "arena-1|world_nether" # For specific world
# cooldowns: # Custom cooldowns by region
# "area-pvp": 10.0
# "arena-1": 15.5invulnerability_cleaner
# ===== ITEM =====
material: "FILLED_MAP"
name: '&#ca9a12Invulnerability Cleaner &8[&#ffc58f%current_uses%&8/fffc1%max_uses%&8]'
lore:
- ''
- ' &8▎ &fYour description'
- ' &8▎ &fYour description'
- ''
glow: true
hide-attributes: true
# ===== CONFIGURATION ======
display-name: '&#ca9a12Invulnerability Cleaner'
cancel-event: true # Cancel the event when the item is used
stackable: false # Allow the item to be stacked
max-uses: 3 # Maximum number of uses
cooldown: 30.0 # seconds
# ===== ACTIONS =====
#commands:
# - "console: effect give %player_name% minecraft:strength 30 2"
# - "console: effect give %player_name% minecraft:speed 30 1"
# - "player: say Hello!"
# Trigger types:
# - IMMEDIATE -> Only affect the source player -> Apply action immediately
# - AFTER_CONSUME -> Only affect the source player -> Apply action after the item is consumed (example: food, potions, etc.)
# - ON_HIT_PLAYER -> Only affect the target player -> Apply action when the target player hit a player
# - ON_PROJECTILE_HIT -> Only affect the target player -> Apply action when the target player is hit by a projectile
# - RADIUS -> Only affect players in a radius of the source player -> Apply to all players in a radius of the source player
# - HOLD -> Only affect the source player -> Apply every "hold-interval" ticks
trigger-type: RADIUS
action: "invulnerability_cleaner"
action-config:
radius: 5.0
# ===== VISUALS =====
effects-on-use:
particles:
enabled: true
# Format: PARTICLE_NAME|COUNT|OFFSET_X|OFFSET_Y|OFFSET_Z|EXTRA|DATA
# PARTICLE_NAME: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Particle.html
particles:
- "FLAME|20|0.5|0.5|0.5|0.1"
sounds:
enabled: true
# Format: SOUND_NAME|VOLUME|PITCH
# SOUND_NAME: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html
sounds:
- "ENTITY_LIGHTNING_BOLT_THUNDER|1.0|1.2"
fireworks:
enabled: true
# Format: TYPE|COLORS|FADE_COLORS|FLICKER|TRAIL|POWER
# TYPE: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/FireworkEffect.Type.html
fireworks:
- "BALL|255,215,0;255,0,0|255,255,255|true|true|2"
# ===== WORLD-GUARD =====
#region:
# type: WHITELIST # WHITELIST | BLACKLIST | NONE
# checker: CONTAINS # CONTAINS | PRIORITY
# list:
# - "area-pvp"
# - "arena-1|world_nether" # For specific world
# cooldowns: # Custom cooldowns by region
# "area-pvp": 10.0
# "arena-1": 15.5push
# ===== ITEM =====
material: "WHITE_DYE"
name: '&#ca9a12Push &8[&#ffc58f%current_uses%&8/fffc1%max_uses%&8]'
lore:
- ''
- ' &8▎ &fYour description'
- ' &8▎ &fYour description'
- ''
glow: true
hide-attributes: true
# ===== CONFIGURATION ======
display-name: '&#ca9a12Push'
cancel-event: true # Cancel the event when the item is used
stackable: false # Allow the item to be stacked
max-uses: 3 # Maximum number of uses
cooldown: 30.0 # seconds
# ===== ACTIONS =====
#commands:
# - "console: effect give %player_name% minecraft:strength 30 2"
# - "console: effect give %player_name% minecraft:speed 30 1"
# - "player: say Hello!"
# Trigger types:
# - IMMEDIATE -> Only affect the source player -> Apply action immediately
# - AFTER_CONSUME -> Only affect the source player -> Apply action after the item is consumed (example: food, potions, etc.)
# - ON_HIT_PLAYER -> Only affect the target player -> Apply action when the target player hit a player
# - ON_PROJECTILE_HIT -> Only affect the target player -> Apply action when the target player is hit by a projectile
# - RADIUS -> Only affect players in a radius of the source player -> Apply to all players in a radius of the source player
# - HOLD -> Only affect the source player -> Apply every "hold-interval" ticks
trigger-type: RADIUS
action: "push"
action-config:
force: 2.0
upward-force: true
upward-multiplier: 0.5
radius: 5.0
# Efectos cuando una entidad es empujada
push-effects:
particles:
enabled: true
particles:
- "EXPLOSION_NORMAL|15|1.0|1.0|1.0|0.3"
- "CLOUD|10|0.8|0.5|0.8|0.2"
sounds:
enabled: true
sounds:
- "ENTITY_GENERIC_EXPLODE|0.6|1.5"
- "BLOCK_PISTON_EXTEND|0.8|1.2"
fireworks:
enabled: false
fireworks: []
# ===== VISUALS =====
effects-on-use:
particles:
enabled: true
# Format: PARTICLE_NAME|COUNT|OFFSET_X|OFFSET_Y|OFFSET_Z|EXTRA|DATA
# PARTICLE_NAME: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Particle.html
particles:
- "FLAME|20|0.5|0.5|0.5|0.1"
sounds:
enabled: true
# Format: SOUND_NAME|VOLUME|PITCH
# SOUND_NAME: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html
sounds:
- "ENTITY_LIGHTNING_BOLT_THUNDER|1.0|1.2"
fireworks:
enabled: true
# Format: TYPE|COLORS|FADE_COLORS|FLICKER|TRAIL|POWER
# TYPE: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/FireworkEffect.Type.html
fireworks:
- "BALL|255,215,0;255,0,0|255,255,255|true|true|2"
# ===== WORLD-GUARD =====
#region:
# type: WHITELIST # WHITELIST | BLACKLIST | NONE
# checker: CONTAINS # CONTAINS | PRIORITY
# list:
# - "area-pvp"
# - "arena-1|world_nether" # For specific world
# cooldowns: # Custom cooldowns by region
# "area-pvp": 10.0
# "arena-1": 15.5repair
# ===== ITEM =====
material: "EMERALD"
name: '&#ca9a12Push &8[&#ffc58f%current_uses%&8/fffc1%max_uses%&8]'
lore:
- ''
- ' &8▎ &fYour description'
- ' &8▎ &fYour description'
- ''
glow: true
hide-attributes: true
# ===== CONFIGURATION ======
display-name: '&#ca9a12Push'
cancel-event: true # Cancel the event when the item is used
stackable: false # Allow the item to be stacked
max-uses: 3 # Maximum number of uses
cooldown: 30.0 # seconds
# ===== ACTIONS =====
#commands:
# - "console: effect give %player_name% minecraft:strength 30 2"
# - "console: effect give %player_name% minecraft:speed 30 1"
# - "player: say Hello!"
# Trigger types:
# - IMMEDIATE -> Only affect the source player -> Apply action immediately
# - AFTER_CONSUME -> Only affect the source player -> Apply action after the item is consumed (example: food, potions, etc.)
# - ON_HIT_PLAYER -> Only affect the target player -> Apply action when the target player hit a player
# - ON_PROJECTILE_HIT -> Only affect the target player -> Apply action when the target player is hit by a projectile
# - RADIUS -> Only affect players in a radius of the source player -> Apply to all players in a radius of the source player
# - HOLD -> Only affect the source player -> Apply every "hold-interval" ticks
trigger-type: IMMEDIATE
action: "repair"
action-config:
type: "ALL" # ALL | ARMOR | HOTBAR | OFFHAND | ARMOR_AND_HOTBAR | HOTBAR_AND_OFFHAND | ARMOR_AND_OFFHAND
# ===== VISUALS =====
effects-on-use:
particles:
enabled: true
# Format: PARTICLE_NAME|COUNT|OFFSET_X|OFFSET_Y|OFFSET_Z|EXTRA|DATA
# PARTICLE_NAME: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Particle.html
particles:
- "FLAME|20|0.5|0.5|0.5|0.1"
sounds:
enabled: true
# Format: SOUND_NAME|VOLUME|PITCH
# SOUND_NAME: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html
sounds:
- "ENTITY_LIGHTNING_BOLT_THUNDER|1.0|1.2"
fireworks:
enabled: true
# Format: TYPE|COLORS|FADE_COLORS|FLICKER|TRAIL|POWER
# TYPE: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/FireworkEffect.Type.html
fireworks:
- "BALL|255,215,0;255,0,0|255,255,255|true|true|2"
# ===== WORLD-GUARD =====
#region:
# type: WHITELIST # WHITELIST | BLACKLIST | NONE
# checker: CONTAINS # CONTAINS | PRIORITY
# list:
# - "area-pvp"
# - "arena-1|world_nether" # For specific world
# cooldowns: # Custom cooldowns by region
# "area-pvp": 10.0
# "arena-1": 15.5shuffle
# ===== ITEM =====
material: "BONE"
name: '&#ca9a12Shuffle &8[&#ffc58f%current_uses%&8/fffc1%max_uses%&8]'
lore:
- ''
- ' &8▎ &fYour description'
- ' &8▎ &fYour description'
- ''
glow: true
hide-attributes: true
# ===== CONFIGURATION ======
display-name: '&#ca9a12Shuffle'
cancel-event: true # Cancel the event when the item is used
stackable: false # Allow the item to be stacked
max-uses: 3 # Maximum number of uses
cooldown: 30.0 # seconds
# ===== ACTIONS =====
#commands:
# - "console: effect give %player_name% minecraft:strength 30 2"
# - "console: effect give %player_name% minecraft:speed 30 1"
# - "player: say Hello!"
# Trigger types:
# - IMMEDIATE -> Only affect the source player -> Apply action immediately
# - AFTER_CONSUME -> Only affect the source player -> Apply action after the item is consumed (example: food, potions, etc.)
# - ON_HIT_PLAYER -> Only affect the target player -> Apply action when the target player hit a player
# - ON_PROJECTILE_HIT -> Only affect the target player -> Apply action when the target player is hit by a projectile
# - RADIUS -> Only affect players in a radius of the source player -> Apply to all players in a radius of the source player
# - HOLD -> Only affect the source player -> Apply every "hold-interval" ticks
trigger-type: ON_HIT_PLAYER
action: "shuffle"
action-config:
shuffle-type: "hotbar" # inventory | custom
start-slot: 0
end-slot: 8
# ===== VISUALS =====
effects-on-use:
particles:
enabled: true
# Format: PARTICLE_NAME|COUNT|OFFSET_X|OFFSET_Y|OFFSET_Z|EXTRA|DATA
# PARTICLE_NAME: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Particle.html
particles:
- "FLAME|20|0.5|0.5|0.5|0.1"
sounds:
enabled: true
# Format: SOUND_NAME|VOLUME|PITCH
# SOUND_NAME: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html
sounds:
- "ENTITY_LIGHTNING_BOLT_THUNDER|1.0|1.2"
fireworks:
enabled: true
# Format: TYPE|COLORS|FADE_COLORS|FLICKER|TRAIL|POWER
# TYPE: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/FireworkEffect.Type.html
fireworks:
- "BALL|255,215,0;255,0,0|255,255,255|true|true|2"
# ===== WORLD-GUARD =====
#region:
# type: WHITELIST # WHITELIST | BLACKLIST | NONE
# checker: CONTAINS # CONTAINS | PRIORITY
# list:
# - "area-pvp"
# - "arena-1|world_nether" # For specific world
# cooldowns: # Custom cooldowns by region
# "area-pvp": 10.0
# "arena-1": 15.5teleport
# ===== ITEM =====
material: "EGG"
name: '&#ca9a12Teleport Switch &8[&#ffc58f%current_uses%&8/fffc1%max_uses%&8]'
lore:
- ''
- ' &8▎ &fYour description'
- ' &8▎ &fYour description'
- ''
glow: true
hide-attributes: true
# ===== CONFIGURATION ======
display-name: '&#ca9a12Teleport Switch'
cancel-event: true # Cancel the event when the item is used
stackable: false # Allow the item to be stacked
max-uses: 3 # Maximum number of uses
cooldown: 30.0 # seconds
# ===== ACTIONS =====
#commands:
# - "console: effect give %player_name% minecraft:strength 30 2"
# - "console: effect give %player_name% minecraft:speed 30 1"
# - "player: say Hello!"
# Trigger types:
# - IMMEDIATE -> Only affect the source player -> Apply action immediately
# - AFTER_CONSUME -> Only affect the source player -> Apply action after the item is consumed (example: food, potions, etc.)
# - ON_HIT_PLAYER -> Only affect the target player -> Apply action when the target player hit a player
# - ON_PROJECTILE_HIT -> Only affect the target player -> Apply action when the target player is hit by a projectile
# - RADIUS -> Only affect players in a radius of the source player -> Apply to all players in a radius of the source player
# - HOLD -> Only affect the source player -> Apply every "hold-interval" ticks
trigger-type: ON_PROJECTILE_HIT
action: "teleport"
action-config:
type: "SWITCH" # TO | BACK | SWITCH | RANDOM
delay: 0
# Efectos de teletransporte en ubicaciones de origen y destino
teleport-effects:
particles:
enabled: true
particles:
- "PORTAL|25|1.0|2.0|1.0|0.5"
- "ENCHANTMENT_TABLE|20|0.8|1.5|0.8|0.3"
sounds:
enabled: true
sounds:
- "ENTITY_ENDERMAN_TELEPORT|1.0|1.0"
- "BLOCK_PORTAL_AMBIENT|0.7|1.8"
fireworks:
enabled: true
fireworks:
- "STAR|128,0,128;255,0,255|255,255,255|true|true|1"
# ===== VISUALS =====
effects-on-use:
particles:
enabled: true
# Format: PARTICLE_NAME|COUNT|OFFSET_X|OFFSET_Y|OFFSET_Z|EXTRA|DATA
# PARTICLE_NAME: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Particle.html
particles:
- "FLAME|20|0.5|0.5|0.5|0.1"
sounds:
enabled: true
# Format: SOUND_NAME|VOLUME|PITCH
# SOUND_NAME: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html
sounds:
- "ENTITY_LIGHTNING_BOLT_THUNDER|1.0|1.2"
fireworks:
enabled: true
# Format: TYPE|COLORS|FADE_COLORS|FLICKER|TRAIL|POWER
# TYPE: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/FireworkEffect.Type.html
fireworks:
- "BALL|255,215,0;255,0,0|255,255,255|true|true|2"
# ===== WORLD-GUARD =====
#region:
# type: WHITELIST # WHITELIST | BLACKLIST | NONE
# checker: CONTAINS # CONTAINS | PRIORITY
# list:
# - "area-pvp"
# - "arena-1|world_nether" # For specific world
# cooldowns: # Custom cooldowns by region
# "area-pvp": 10.0
# "arena-1": 15.5