
Documentation
ExyliaAimTrainer
Packet targets every player sees alone: flick, reaction, tracking and combo drills tuned from the config, target size and distance chosen per player and weighed into a rating, best-of duels on the same target sequence, a board per drill plus an overall one, and an admin surface that is only menus.
- Version
- v1.0.0
- Minecraft
- 1.21.4+
- Category
- Gamemode
- Pages
- 19
Getting started03
Configuring05
DrillsThe four kinds, the sixteen shipped drills with every key they are written with, and how to add a seventeenth.ScoringThe score of each kind, the difficulty of a player's settings, the rating the boards rank, and the five grades a hit is given.SettingsWhat each player chooses about their own targets — size, distance, colour, style and five toggles — what it does to their rating, and how an owner bounds it.DuelsDirect challenges, what both players shoot, best-of formats, how a round is decided, what is stored and when.ArenasWhat an arena is, how it is created from the admin menu, where the targets appear, how one is picked, and the rest of the staff screens.
Systems04
TrainingThe solo session from start to rest, how a click is judged, and what the plugin protects while a player is inside.StatisticsThe profile, the records per drill, the session and duel history, and the leaderboards built on top.HUDThe sidebar, the boss bar, the experience bar, hit feedback, sounds and particles: what each shows, where it is configured, and what a player can switch off.CompatibilityHow the plugin shares players with the rest of the Exylia ecosystem, trains queued practice players, isolates chat, and what it needs from the server.
Reference07
CommandsThe player command with its subcommands, the staff command, what each optional argument defaults to and why a command is refused.PermissionsThe eight nodes the plugin declares, what each one gates, their defaults, and what the menus do not check.PlaceholdersEvery placeholder the plugin answers, written in full, with what it reads inside and outside a run.Configurationconfig.yml key by key, how an older file is migrated, what messages.yml and scoreboards.yml hold, and where the menus and the database are set.MenusThe twenty menu files, which ones survive an update, what each screen does, and every aimtrainer action a file can bind.APIRead drills, arenas, sessions, duels and boards, start or stop either, open the player's screens, and listen for every hit and every round.Frequently asked questionsThe questions that come up most.