
Documentation
ExyliaProtections
Land protected with a core block or a two-corner selection, shared through roles, clans and per-player overrides, with raids on the core, a bank, upkeep and rent, subregions, upgrades, perks and public warps, on an internal index or mirrored into WorldGuard.
- Version
- v1.0.1
- Minecraft
- 1.21+
- Category
- Survival
- Pages
- 19
Getting started03
IntroductionWhat ExyliaProtections is, what it covers, what it needs to run and how this documentation is organised.InstallationThe loader jar and the licence, dependencies and what each optional plugin adds, the files the plugin writes, the database, networks and updating.First stepsA first protection from the shop or the selector, then a member, a flag and a name, all from /protections.
Protecting land04
Creating protectionsCore tiers and every tier key, the protection shop, placing a core, the two-corner selector, limits, overlap rules, height, and picking up, moving or deleting a protection.BackendsINTERNAL and WORLDGUARD: what each one does, what a mirrored WorldGuard region holds, switching between them, and running without WorldGuard.People and accessMembers, clans, roles and every role permission, personal overrides, flags, bans, the lock, greetings and farewells, the audit log, and who bypasses it all.MenusThe /protections hub, the list, a protection's overview and its seven sections, every other screen, the files they live in, and every exyliaprotections: action with its arguments.
Systems06
RaidsLives, the core's health, kills, what a raid opens, siege windows, the offline shield, raid states and announcements, with every raids key.EconomyThe bank of each protection, upkeep and the decay of unpaid or inactive land, selling and giving protections, renting plots and whole protections, the currencies used, and every key.Land toolsPlots inside a protection, level upgrades, member perks, a time and weather of its own, merging two protections, the border preview, and BlueMap and Dynmap markers.WarpsPublishing a protection as a public warp, the warps list and its sorting, visiting by menu or by name, how visits are counted, star ratings, and the warps keys.AdministrationThe admin menu and its filters, the admin screen of one protection, the in-game tier editor, the inactive cleanup with its preview, and every /protections admin subcommand.MigrationMoving from the protections module of ExyliaSurvivalCore, on one server or a network, and importing ProtectionStones regions.
Reference06
CommandsEvery /protections subcommand, the permission and role right each one asks for, and what it does.PermissionsThe four nodes the plugin declares, what admin and bypass really let through, how many protections a player may own, and the ExyliaSurvivalCore names that still work.PlaceholdersEvery placeholder the plugin answers, about the player and about the protection they stand in, in the PlaceholderAPI form and the short form Exylia files read.Configurationconfig.yml section by section, the messages file and its languages, the menu files, and where the database is set.APIAsk from another plugin whether a spot is protected, and whether a protection keeps players from flying there.Frequently asked questionsThe questions that come up most.