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Getting startedguide

First steps

An arena from the admin menu, a first solo session, and a first duel.

Everything below happens in menus. The only thing typed is the arena's id.

Creating an arena

Open the admin menu

/totemtraineradmin (or /ttadmin) with exyliatotemtrainer.admin. The overview shows how many arenas exist and how many are ready.

Create it

Arenas → the create button. Type a short id such as totem1; it is lowercased and refused if it already exists. The arena appears enabled, with no spawns yet.

Name it

On the arena screen, Display name asks for what players see. Colours are allowed, 64 characters at most.

Set both spawns

Click Spawn A, then stand where it goes; the wizard stores your position. Do the same for Spawn B. Player A of a duel appears at spawn A and player B at spawn B; solo sessions use spawn A.

Check it reads ready

An arena is ready when it is enabled and both spawns are set in loaded worlds. The arena list shows every arena as ready or incomplete.

Training needs no arena

Solo training works with no arena at all: the player trains where they stand. Duels are the ones that need a ready arena; without one the request is answered with "No arena is ready".

A first solo session

Open the menu

/totem opens the main menu. Click Solo.

Pick a speed

The bottom row lists the intervals from training.ticks, 25 down to 5 ticks by default. The selected one is remembered for the next time.

Pick a mode

Each mode row shows what it does and your best at the selected speed. Clicking starts the session: the inventory is saved and cleared, the totems are handed out, and a countdown runs.

Punch the air to start now

A swing during the countdown skips it. Then swap the next totem in before every hit, with F, the hotbar, or the inventory.

/totem train <mode> [ticks] does the same without the menu, and /totem leave ends a session.

A first duel

Pick an opponent

/totem → Duel lists everyone online, free players first; busy ones cannot be clicked.

Pick the settings

On the opponent's screen choose a speed and a best-of format, then click a mode. That click sends the request.

The other side accepts

They receive a line with clickable Accept and Decline buttons, or run /totem accept. The request expires after match.duel-request-expiry seconds, 30 by default.

Play the rounds

Both players are teleported, a countdown runs (punch the air once each to start at once), and the round goes to whoever keeps a totem in hand. The first to n/2 + 1 rounds wins the series.

/totem duel <player> [mode] [ticks] [bestOf] sends a request straight from the command line.

Where to go next

  • Modes — retune the six shipped modes or write a seventh.
  • Grading — the thresholds, the score and what a player sees per pop.
  • Duels — formats, how a round is decided, what is stored.

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