
Documentation
ExyliaClasses
Six editable classes entered by wearing an armour set: passive effects, conditional passives, right-click abilities, hold effects, an energy resource, and arrow marks or backstabs — all of it written in YAML files you can add to.
- Version
- v1.0.0
- Minecraft
- 1.21+
- Category
- Gamemode
- Pages
- 14
Getting started03
IntroductionWhat ExyliaClasses is: HCF-style classes a player enters by wearing an armour set, with passives, abilities, hold effects and weapons.InstallationDependencies, the files it writes on first start, and what to do after.First stepsWriting a seventh class from an empty file, one piece at a time.
Configuring05
Class filesEvery key a class file accepts, how a player is matched to a class, and the notation the effect, sound and particle lines use.Abilities and hold effectsRight-click abilities, who they reach, what they cost, and the passive version that runs while an item is held.PassivesEffects held for as long as the class is worn, and effects held only while a condition is true.WeaponsThe mark weapon and the backstab weapon: what triggers each one, what it does, and what it does not do.EnergyThe optional resource abilities spend, how fast it comes back, and the two boss bars.
Reference06
CommandsOne command, three names, and exactly what reloading covers.PermissionsThe one node the plugin registers, and the per-class nodes you invent yourself.PlaceholdersThe fourteen placeholders the plugin registers, written in the PlaceholderAPI form every one of them takes.Configurationconfig.yml and messages.yml in full, with every placeholder each message accepts.APIReading the class catalogue, its abilities and energy, and what a player is wearing, warming up into and marked with.Frequently asked questionsThe questions that come up most.