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Documentation

ExyliaSurvivalCore

Homes, warps, TPA, RTP, kits, crates, mines, protections with raids and rent, an economy with its own currencies, a shop, a market, auctions, trades, missions, seasons, votes and duel rooms, each one a module that registers nothing at all when it is turned off.

Version
v1.1.2
Minecraft
1.21+
Category
Survival
Pages
31
Getting started03
Modules12
ModulesThe fifty switches in config.yml, what each one covers, what a module that is off does not do, and what the modules read from each other.MovementSpawn, homes, warps, TPA, /back, random teleport and /near — the seven modules that move a player.CombatKill rewards and streaks, bounties on players' heads, tracked statistics and module counters with leaderboards, what happens on death, and graves.Duel RoomsRegions that lock into a PvP room once enough enemies step in, fight to the last one standing, pay the winner and open again.ProgressionThe rank ladder and its prestige, playtime rewards, farming milestones and the /reclaim sections.Missions and seasonsDaily and weekly missions and daily, weekly and monthly rankings, both measured against the stat counters and paid once across servers.Rewards and votesRewards claimed from a menu, once, on an interval or on the calendar with streaks, and votes through NuVotifier with daily streaks and a network vote party.Kits and cratesKits with cooldowns and previews, crates with keys, tiers, pity and ten animations, refilling loot chests and item spawners.ZonesMines that reset, zones rebuilt from schematics, AFK zones that pay, portals, jump pads and power-ups.RestrictionsEnchantment caps per world or region, and items that cannot be used or crafted where you say.Quality of lifeThe utility commands, /repair and its groups, join and leave messages, scheduled commands, and the preferences screen.OptimizationGround items and mobs stacked into one entity, spawners stacked into one block, per-chunk limits, and outdated items replaced by their fixed version.
Economy04
Protections04
Reference08