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Protections

Protection economy

Protection banks, upkeep and abandonment, selling and giving protections, rent, and level upgrades.

Five features put money into protections. Each one is off by default and turned on with its own switch under submodules in modules/protections/config.yml: bank, upkeep, market, rent and upgrades. All money moves through the server's economy and its currencies (see Economy); a currency setting left blank means the default currency.

For plots, which rent builds on, see Protections.

Banks

Every protection has a shared bank. Members put money in, and it pays the upkeep, and rent and upgrades when you set it to.

SettingDefaultWhat it does
bank.currencyblankThe currency banks hold and upkeep is paid in
bank.max-balance0The most one bank may hold. 0 is no limit
CommandWho
/protections bankShows the balance. Needs bank-deposit
/protections bank deposit <amount>Role permission bank-deposit
/protections bank withdraw <amount>Role permission bank-withdraw

All three act on the protection the player stands in. In the protection's menu, left-clicking the Bank button deposits and right-clicking withdraws; both ask for an amount. The default member and trusted roles have bank-deposit. No default role has bank-withdraw, so only the owner withdraws until a role is given it.

A deposit leaves the player first. If the bank would go over max-balance, or is busy, the money goes back. A withdrawal the player cannot receive goes back into the bank. A bank is busy when another server is changing it at the same moment and it could not wait its turn; nothing moves and the player is told to try again.

When a protection is deleted, for any reason, its bank is paid to the owner, even if they are offline. Merging two protections moves the second bank into the first.

Upkeep

With upkeep on, protections pay every period. One that stops paying, or whose players stop playing, is abandoned: open to everyone for a few days, then deleted.

SettingDefaultWhat it does
upkeep.period-hours24Hours between two payments
upkeep.tier-costssmall: 15, medium: 40, large: 100Cost of one period per tier
upkeep.default-cost15Cost of a tier left out of tier-costs
upkeep.cost-per-block0Added per block of protected area
upkeep.charge-ownertrueWhether an online owner pays what the bank cannot
upkeep.grace-periods3Unpaid periods that abandon a protection
upkeep.inactive-days30Days without the owner or a member playing that abandon it. 0 turns it off
upkeep.abandoned-days3Days an abandoned protection stays open before it is deleted
upkeep.warn-hours12Hours before a payment the bank cannot cover when members are warned
upkeep.check-minutes10Minutes between two checks. Read when the server starts
upkeep.announcefalseWhether an abandonment is announced to everyone with raid announcements on

The arithmetic

One period costs the tier's cost plus cost-per-block × the protected area (width × depth, in blocks). A protection by selection pays as the tier selection.tier names. Upkeep is paid in bank.currency.

The first period is free. A protection made with upkeep on owes its first payment one period after it was made. A protection that already existed owes it one period after upkeep first checks it.

Every check-minutes, the server a protection is on works out how many periods are due:

  1. The bank pays every due period it can cover in full. With 50 in the bank, a cost of 20 and two periods due, it pays both and keeps 10. With only 30, it pays one and one stays owed.
  2. The owner pays the rest when charge-owner is on and they are online on that server. What they cannot afford stays owed. They are told what their balance paid.
  3. Abandonment. The protection is abandoned once it owes grace-periods periods, or once inactive-days have passed since the owner or any member last joined or left a server. It stops being abandoned the moment neither is true.

A period counts as owed from the moment it is due. With 24-hour periods and 3 grace periods, a protection whose bank is empty is abandoned 48 hours after its payment was due, the third period falling due at that moment.

Only the owner and players added as members count towards activity, not clan members. A player upkeep has never seen does not make a protection inactive; when upkeep starts, every owner and member without a record counts as seen at that moment.

Warnings and paying

  • Within warn-hours of a payment the bank cannot cover, online defenders are told once for that payment. Checks happen every check-minutes, so the warning comes at the first check inside that window.
  • A member joining is told, two seconds in, which of their protections owe upkeep or are abandoned.
  • Any member pays what is owed with /protections upkeep pay, or by clicking the Upkeep button of the protection's menu. The full debt leaves their own balance, in bank.currency.
  • /protections upkeep shows the state, the cost per period, the time to the next payment and what is owed.

Abandoned

While a protection is abandoned:

  • Every player who is not the owner or a member may do what the raids' raidable-permissions allow there, whether raids are on or not. See Protection raids.
  • Anybody may enter, whatever the lock or the bans say. With the WorldGuard backend, its mirrored region lets everybody build, as during a raid.
  • It cannot be picked up, moved, deleted, sold, given away, offered for rent or upgraded, and a listed sale is cancelled.
  • Online defenders are told, and when announce is on so is every player with raid announcements on.
  • The upkeep button and %exyliasurvivalcore_protections_upkeep_due% show how long is left before it is deleted.

It is restored when its debt is paid, or when inactivity was the reason and the owner or a member comes back: joining sends the reminder and the protection is checked again at once, as long as that player is on the protection's server. An abandonment with nothing owed is cleared by /protections upkeep pay without charging anything.

Once abandoned-days have passed, the next check deletes it. Its defenders online are told, and its bank goes to the owner.

abandoned-days: 0 deletes at the next check

The deletion is due as soon as the protection is abandoned. The next check, within check-minutes, removes it.

Turning submodules.upkeep off stops charging and ends every abandonment's effect. What was owed and when a protection was abandoned stay stored, and apply again if upkeep is turned back on.

Upkeep stateWhen
PaidNothing owed
DueAt least one period owed
AbandonedAbandoned

Admins forgive an abandonment from the admin menu, and the in-game tier editor writes a tier's upkeep cost. See Administering protections.

Selling and giving protections

SettingDefaultWhat it does
market.currencyblankCurrency protections are sold in
market.tax-percent5Percent of the price kept as tax; the seller gets the rest
market.max-price500000The highest price. 0 is no limit
market.keep-membersfalseWhether members, clans and overrides stay with the land when it changes owner
CommandWhat it does
/protections marketOpens every protection for sale, on any server, newest first
/protections sell <price>Lists the protection you stand in. Owner only
/protections unsellTakes it off sale
/protections transfer <player>Gives it away. Owner only

The protection's menu has a Sell or give away button: left-click lists or cancels the sale, and right-click gives it away. The protections list has a Protections for sale button.

Listing. The price must be above 0 and at most max-price. It is refused while the protection is raidable, damaged, abandoned or has tenants. The listing keeps the currency market.currency names at that moment. It is cancelled on its own, and the seller told, when the protection becomes raidable or abandoned, or changes owner.

Buying. In the market menu, left-click buys and right-click teleports to the protection to look first. The buyer cannot be the owner and must pass the same checks as placing that tier: its permission, their protection limit, the tier's limit and the world's limit. After a confirmation the price leaves the buyer. If somebody else bought it first, or it stopped being for sale, the money goes back.

The seller receives the price minus tax-percent: a protection sold for 10,000 at 5% pays 9,500. The tax is kept between 0 and 100. The seller is paid even if offline.

Giving. The player must be online on the same server, since limits are read from their permissions. The tier's permission and the limits are checked against them. After a confirmation marked as dangerous, the protection is theirs, for free.

What changes hands. A sale or a gift keeps the land, its bank, its upkeep, its lives, its roles, flags, bans, greeting, plots and level. With keep-members: false, the players and clans added to it and their overrides are removed. Plots keep their own members. The new owner is never left banned from, or a member of, their own land.

Rent

An owner rents out a plot, or with rent.whole-protection the whole protection, for a price per period. The tenant becomes a member of what they rent until it ends.

SettingDefaultWhat it does
rent.whole-protectionfalseWhether whole protections may be rented, not only plots
rent.currencyblankCurrency rent is paid in
rent.max-price50000The highest rent per period. 0 is no limit
rent.min-period-minutes60The shortest period an offer may have
rent.max-periods4The most periods one rent may be paid for, the first included
rent.tenant-roletenantThe role tenants hold. A protection without it gets it
rent.tenant-permissionsbreak, place, containers, doors, redstone, buckets, animals, ride, decorations, trade, leashWhat that role starts with when it is created
rent.pay-to-banktrueWhether rent goes into the protection's bank
rent.owner-can-evictfalseWhether a tenant can be evicted before the rent ends
rent.relisttrueWhether a target is offered again, on the same terms, when its rent ends

Offering

/protections rent offer <price> <period> offers the plot you stand in, or the whole protection when you stand outside every plot or plots are off. The period is a duration such as 12h, 1d or 7d. /protections rent cancel withdraws it. Both need the role permission manage-rent.

In menus, the Rent out button of a plot, and of the protection when whole-protection is on, asks for the price and then the period; clicking it again cancels the offer.

An offer is refused when:

  • it is for the whole protection and whole-protection is off,
  • somebody rents it right now,
  • the price is not above 0 or is over max-price,
  • the period is shorter than min-period-minutes,
  • the protection is raidable, damaged or abandoned.

The offer takes rent.currency and rent.max-periods as they stand when it is made.

Renting

/protections rent, or the Land for rent button of the protections list, opens the player's own rentals first and every offer on any server after them. Left-click rents; right-click teleports there to look.

Renting is refused to the owner, to anybody already a member of that plot or protection, to players banned from it, and while the protection is raidable or abandoned. After a confirmation the tenant pays one period. If somebody else took it first, the money goes back.

The tenant then holds tenant-role in the plot, or in the whole protection. The role is created with tenant-permissions in a protection that lacks it. A tenant may enter a locked protection and teleport to its home.

Where the money goes. Into the protection's bank when pay-to-bank is on, banks are on and rent.currency is the same as bank.currency. If the bank is full or busy, and in every other case, it goes to the owner.

Renewing and ending

The tenant renews by left-clicking their rental in the rent menu. Each renewal pays one more period and adds one period to the end. A rent may be paid for max-periods periods in total, the first one included: with the default 4, a tenant rents once and renews three times. Past that, it ends when its time runs out. A rent that has ended cannot be renewed.

When the time runs out, the tenant loses the plot's permissions at once. At the next check, every upkeep.check-minutes whether upkeep is on or not, the tenant is removed and told, and with relist on the target is offered again on the same terms.

While a protection has a tenant, it cannot be picked up, moved, deleted, sold or given away, and a rented plot cannot be deleted.

Eviction

Removing a tenant from the members of what they rent is refused while owner-can-evict is false. With it on, the remover is asked to confirm, pays the tenant back for the time left, and the rent ends.

The refund is the price × the time left ÷ one period, rounded down to cents. It counts every period paid: a rent of 100 a day, renewed once and evicted 12 hours in, pays back 150.00. It is paid in the rent's currency, from the remover's balance, and the eviction does not happen if they cannot afford it.

Level upgrades

Each tier can be upgraded through levels that grow the land and raise its limits.

SettingDefaultWhat it does
upgrades.pay-from-bankfalseWhether the protection's bank pays upgrades
upgrades.currencyblankCurrency upgrades cost
upgrades.base-max-members8Members, players and clans together, before any upgrade. 0 is no limit
upgrades.base-max-subregions2Plots before any upgrade. 0 is no limit
upgrades.tierssee belowThe levels of each tier
upgrades:
  tiers:
    small:
      levels:
        '1': { cost: 3000, radius-bonus: 5, max-members: 12, max-subregions: 3, bonus-lives: 1, permission: "" }
        '2': { cost: 6000, radius-bonus: 10, max-members: 16, max-subregions: 4, bonus-lives: 2, permission: "" }
TierLevelCostRadius bonusMembersPlotsBonus lives
small13,00051231
small26,000101642
medium18,00051241
medium216,000101662
large120,00051661
large240,000102482

Levels are numbered from 1. radius-bonus and bonus-lives are totals at that level, not additions to the level before. max-members and max-subregions are the limits at that level, 0 for none. permission is needed to reach the level; blank needs none.

Upgrading

/protections upgrade, or the Upgrade button of the protection's menu, takes the protection to its next level. Only the owner may, standing on the protection's server and world. The button shows what the next level brings and what it costs.

The upgrade is refused while the protection is raidable, damaged or abandoned, when there is no next level, or without the level's permission. The grown land must stay inside the world border and pass every check new land passes: no overlap, the minimum distance to other owners, allowed worlds and WorldGuard regions.

The land grows by the difference in radius-bonus on all four sides, around where it already is. A small protection of radius 10 covers 21 × 21 blocks; level 1 makes it 31 × 31 and level 2 makes it 41 × 41. Its height does not change.

After a confirmation, the price is paid by the bank when pay-from-bank is on, banks are on and upgrades.currency is the same as bank.currency. Otherwise the owner pays. If the land changed while the confirmation was open, the payment goes back.

What a level gives

  • Land: the radius bonus, always, whether upgrades are on or not. Turning upgrades off never shrinks land, and a picked-up core keeps its level.
  • Members: while upgrades are on, adding a player or a clan past max-members is refused.
  • Plots: while upgrades are on, the level's max-subregions. With upgrades off, subregions.max-per-protection applies instead.
  • Lives: while upgrades are on, bonus-lives is added to the tier's lives. See Protection raids.

A protection whose level no longer exists in the config counts as the highest level its tier still has.

Map markers and admin

On BlueMap and Dynmap, protections for sale, for rent and abandoned are drawn in their own colours (see Protections). The admin menu filters protections by these states, forgives abandonments, sets levels and transfers ownership. See Administering protections.

Placeholders

These read the protection the player stands in, and are blank outside one.

PlaceholderWhat it returns
%exyliasurvivalcore_protections_bank%Its bank balance. Blank while banks are off
%exyliasurvivalcore_protections_upkeep_cost%What one period costs. Blank while upkeep is off
%exyliasurvivalcore_protections_upkeep_due%Time to the next payment, time left before deletion when abandoned, or Overdue. Blank while upkeep is off
%exyliasurvivalcore_protections_sale_price%Its price when for sale
%exyliasurvivalcore_protections_level%Its level
%exyliasurvivalcore_protections_rent_tenant%Who rents the plot the player stands in, or the whole protection outside every plot
%exyliasurvivalcore_protections_rent_expiry%How long that rent has left

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