
Documentation
ExyliaHitEffect
90 hit effects across six categories, played on the body of whoever was struck and written to a budget of six tenths of a second: chosen from a menu or bound to a weapon with a token.
- Version
- v1.1.0
- Minecraft
- 1.21+
- Category
- Cosmetic
- Pages
- 15
Getting started03
Configuring06
Effects and categoriesHow effects.yml is written, and the 90 effects that ship in it.SequencesThe step syntax: every token, every shape, and the parameters that move a display.Creating effects with AIDescribe the effect you want, copy the prompt, and paste the answer into effects.yml.Modes and tokensWhere the effect a hit plays comes from, and what the token and the remover do.The menuOne screen: the tabs, the grid, the favourites, and every template menus/effects.yml declares.The crateKeys, rarities and the reels: how an effect is won instead of granted.
Reference06
CommandsWhat a player can do to their own effect, and the admin verbs behind /hiteffectsadmin.PermissionsThe kinds of node, how a category is sold as one line, and the half of ownership that is not a node at all.ConfigurationEvery block of config.yml, with its defaults.PlaceholdersThe player's effect, the weapon's effect, the shortlist and the visibility mode.APIWhat another plugin can do with hit effects: the catalogue, what a player chose, and what a weapon carries.Frequently asked questionsThe questions that come up most.