Configuration
Every block of config.yml, with its defaults.
config.yml is written from a schema: comments are regenerated on every start, unknown keys are
dropped, and a key you delete comes back with its default.
behaviour
behaviour:
mode: both
consume-token: true
consume-remover: true
require-permission: true
hide-without-permission: false| Key | Default | What it does |
|---|---|---|
mode | both | player, weapon or both. See Modes and tokens. |
consume-token | true | Whether the token is spent when it is bound. |
consume-remover | true | Whether the remover is spent when it unbinds. |
require-permission | true | Whether playing an effect needs its node. Commands and the API are never limited by it. |
hide-without-permission | false | Whether locked effects are hidden in the menu instead of shown locked. |
effects
Which hits play anything at all.
effects:
all-mobs: false
allowed-mobs:
- PLAYER
- MANNEQUIN
- ZOMBIEall-mobs: true means every zombie in a grinder plays an effect on every blow that lands on it. Hit
effects are usually meant for PvP: keep the list unless you want sparks on every mob you punch.
token-item, remover-item and key-item
token-item:
material: FIREWORK_STAR
name: "{primary}&lHIT EFFECT &8» %effect%"
lore:
- "{secondary}Information:"
- " {letters_black}▎ {letters}Drop this onto a weapon to"
- " {letters_black}▎ {letters}{highlight}bind the effect {letters}to it. The weapon"
- " {letters_black}▎ {letters}keeps everything it had."
- ""
- "{secondary}Fits:"
- " {letters_black}▎ {info}%weapons%"
- ""
- "{warning}➥ Drop onto a weapon to bind"
- ""
glow: true
remover-item:
material: SCRAPE_POTTERY_SHERD
name: "{primary}&lEFFECT REMOVER"
glow: true
key-item:
material: TRIPWIRE_HOOK
name: "{primary}&lCRATE KEY"
glow: true%effect% is the effect's name, %weapons% what it fits. material is only used when the effect
sets no icon of its own — a token is normally drawn as the effect's own material.
key-item is the key a player holds: right click a crate block with one and it opens. See
The crate.
weapon-lore
weapon-lore:
enabled: true
lines:
- "{secondary}Hit Effect:"
- " {letters_black}▎ {highlight}%effect%"Drawn under a bound weapon's own lore, on packets only. The item itself never carries these lines.
menu
menu:
empty: "{muted}Nothing"
tab-open: "{success}✔ You are here"
tab-closed: "{warning}➥ Click to open"
weapons-any: "Any weapon"
favourites-name: "Favourites"
favourites-icon: "AMETHYST_SHARD"
favourite-on: "{highlight}★ In your favourites"
favourite-off: "{muted}☆ Not in your favourites"
random-name: "{highlight}Random"
random-on: "{success}✔ Every hit is a surprise"
random-off: "{warning}➥ Click to surprise yourself"random-name is what the random choice is called wherever the effect a player carries is drawn,
including placeholders. random-on and random-off are the line the random button shows while it is,
and is not, the choice they are carrying.
The screen itself is menus/effects.yml — see The menu.
tiers
The rarities effects are sorted into, and how often each one comes out of a crate.
tiers:
common:
name: "Common"
material: GRAY_DYE
color: "{muted}"
chance: 60.0
priority: 1
rare: { name: "Rare", material: LIGHT_BLUE_DYE, color: "{info}", chance: 25.0, priority: 2 }
epic: { name: "Epic", material: PINK_DYE, color: "{accent}", chance: 12.0, priority: 3 }
legendary: { name: "Legendary", material: ORANGE_DYE, color: "{highlight}", chance: 3.0, priority: 4 }The key is the rarity id effects.yml writes as tier. Add, rename or delete any of them — nothing
is hard-coded, and chance is a weight rather than a percentage. Full detail on
The crate.
crate
crate:
enabled: true
start-keys: 0
duplicate-refund: 1
reward: UNLOCK
blocks: []
max-at-once: 4
spin-frames: 34
stagger-seconds: 2.0
on-spin:
sound:
name: BLOCK_NOTE_BLOCK_HAT
pitch: 1.6
on-win:
sound:
name: ENTITY_PLAYER_LEVELUP
pitch: 1.2
on-duplicate:
sound:
name: BLOCK_NOTE_BLOCK_BASS
pitch: 0.8| Key | Default | What it does |
|---|---|---|
enabled | true | Whether the crate opens at all. Off, its button says so. |
start-keys | 0 | Keys a player is given the first time they are seen. |
duplicate-refund | 1 | Keys handed back when a crate lands on something already owned. |
reward | UNLOCK | What a win hands over: UNLOCK, ITEM or BOTH. |
blocks | empty | Blocks that open the crate, as server,world,x,y,z,yaw,pitch. |
max-at-once | 4 | How many crates may be opened in one go. Capped at seven by the screen. |
spin-frames | 34 | Faces the first reel runs through. Capped at 200, about eleven seconds. |
stagger-seconds | 2.0 | How long after one reel stops the next one does. 0 stops them together. |
on-spin | note block hat | Played while the reels fall. |
on-win | level up | Played the moment a reel stops on something new, once per crate. |
on-duplicate | note block bass | Played instead when that reel stopped on something already owned. |
/hiteffectsadmin crate block add writes the block you are looking at. A bound block cannot be
broken, blown up or pushed away while it is on the list — which hand-editing this key does not give
you.
preview
Where preview effects are shown.
preview:
location: ""
distance: 5.0
settle-ticks: 4
linger-ticks: 20
max-ticks: 600A preview moves the player to the stage, plays the effect in front of them where only they can see it,
then puts them back exactly where they were. Until location is set, previews are unavailable and say
so. Set it in game with /hiteffectsadmin preview location rather than by hand.
| Key | Default | What it does |
|---|---|---|
location | empty | Where the player stands while a preview plays. |
distance | 5.0 | How far in front of them the effect plays, in blocks. |
settle-ticks | 4 | How long to wait after the teleport, so the client has the new position first. |
linger-ticks | 20 | How long the stage is held after the effect finishes. |
max-ticks | 600 | The longest a preview may last, whatever goes wrong. |
Everyone on the stage is hidden from everyone else, and each effect is sent to one player, so a single location serves a full server.
feedback
feedback:
on-bind:
sound:
name: BLOCK_ENCHANTMENT_TABLE_USE
volume: 1.0
pitch: 1.2
on-unbind:
sound:
name: BLOCK_GRINDSTONE_USEFull ExyliaLib effect blocks: title, action bar, boss bar, sound, particle and firework are all
available on each. on-bind plays when an effect is bound to a weapon or chosen in the menu.
particles
particles:
default-visibility: "ALL"
name-all: "All"
name-none: "None"
name-self-only: "Self Only"
name-others-only: "Others Only"default-visibility is what a player starts with. The four names are what menus and placeholders
call each mode.
placeholders
placeholders:
none: "None"What every %exyliahiteffect_...% placeholder answers when there is no value.
messages
Every line the plugin sends. prefix is {primary}&lE-HITS &8•&r and every other message starts
with %prefix%.
| Key | Sent when |
|---|---|
bound | An effect is bound to a weapon. |
unbound | An effect is unbound and returned. |
chosen | An effect is chosen in the menu. |
cleared | The effect is taken off. |
not-a-weapon | The item is not something an effect can be bound to. |
wrong-weapon | The effect does not fit that weapon. |
unknown-effect | The id names nothing the file declares. |
already-bound | The weapon already carries an effect. |
no-effect | The weapon carries none. |
inventory-full | A remover needs a free slot. |
no-permission | The player does not own the effect. |
empty-hand | A hand-held subcommand with nothing in hand. |
given / given-remover / given-key | Tokens, removers or crate keys were given. |
list-header / list-entry / list-empty | /hiteffectsadmin list. |
visibility-set | Visibility changed. |
refreshed | refresh or validate finished. |
menu-disabled | The menu was opened on a weapon server. |
favourite-added / favourite-removed / favourites-cleared / favourites-empty | The shortlist. |
random-chosen | The random choice was turned on. |
crate-won / crate-duplicate | A crate landed on something new, or on something already owned. |
crate-no-keys / crate-busy / crate-empty / crate-disabled | The crate refusing to open. |
keys-received / keys-taken / keys-given | Crate keys changed hands. |
unlock-granted / unlock-already / unlock-revoked / unlocks-cleared | unlocks subcommands. |
crate-block-* / crate-blocks-* | crate block subcommands. |
preview-location-set | The preview stage was moved. |
preview-unavailable / preview-unavailable-admin | A preview asked for on a server with no stage. |
Placeholders in messages: %effect%, %amount%, %id%, %visibility%, %keys%, %location%, plus
%prefix%.
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