Content generated with AI — it may contain mistakes.

Getting started

First steps

From a clean server to a player with an effect on their hits.

The menu path

Let players open the menu

/lp group default permission set exyliahiteffect.command.hiteffect true

Without this the catalogue cannot be opened at all — and a player who cannot see it cannot want anything in it.

Sell a category

/lp group vip permission set exyliahiteffect.category.impact true

Fifteen effects, one node.

Open it

/hiteffect. The tabs are down the left, the effects beside them, and the first tab is the player's own favourites.

Pick one and hit something

Left click wears it. The effect plays on the body of whatever they hit — as long as its type is allowed.

Only three victims count by default

effects.all-mobs is false and effects.allowed-mobs lists PLAYER, MANNEQUIN and ZOMBIE. Hitting a cow plays nothing, and that is the setting, not a bug.

The weapon path

Give a token

/hiteffectsadmin give <player> crit_spark 1

Drop it onto a weapon

Pick the token up with the cursor and click it onto a weapon in your own inventory. The weapon keeps everything it had; one value is written onto it.

Take it off again

/hiteffectsadmin remover <player>

The remover unbinds the effect and hands the token back, so nothing is destroyed.

Checking it works

QuestionHow to answer it
Is the effect there?/hiteffect preview <id> — it plays against an empty sky.
Does the weapon carry one?Its line is drawn under the weapon's own lore.
Did a permission take?/hiteffectsadmin validate <player> takes off what they may no longer use, now.
Did the file load?/hiteffectsadmin list prints every effect the catalogue declares.

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