First steps
From a clean server to a player with an effect on their hits.
The menu path
Let players open the menu
/lp group default permission set exyliahiteffect.command.hiteffect trueWithout this the catalogue cannot be opened at all — and a player who cannot see it cannot want anything in it.
Sell a category
/lp group vip permission set exyliahiteffect.category.impact trueFifteen effects, one node.
Open it
/hiteffect. The tabs are down the left, the effects beside them, and the first tab is the
player's own favourites.
Pick one and hit something
Left click wears it. The effect plays on the body of whatever they hit — as long as its type is allowed.
effects.all-mobs is false and effects.allowed-mobs lists PLAYER, MANNEQUIN and ZOMBIE.
Hitting a cow plays nothing, and that is the setting, not a bug.
The weapon path
Give a token
/hiteffectsadmin give <player> crit_spark 1Drop it onto a weapon
Pick the token up with the cursor and click it onto a weapon in your own inventory. The weapon keeps everything it had; one value is written onto it.
Take it off again
/hiteffectsadmin remover <player>The remover unbinds the effect and hands the token back, so nothing is destroyed.
Checking it works
| Question | How to answer it |
|---|---|
| Is the effect there? | /hiteffect preview <id> — it plays against an empty sky. |
| Does the weapon carry one? | Its line is drawn under the weapon's own lore. |
| Did a permission take? | /hiteffectsadmin validate <player> takes off what they may no longer use, now. |
| Did the file load? | /hiteffectsadmin list prints every effect the catalogue declares. |
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