
Documentation
ExyliaAnalytics
One jar for Paper, Spigot, Folia and Velocity that reports sessions, AFK, performance, punishments, votes, ranks, PlaceholderAPI values and the economy to the Exylia Analytics dashboard: linked with a code, configured from the web, with no open port.
- Version
- v1.1.0
- Minecraft
- 1.17+
- Category
- Analytics
- Pages
- 21
Getting started03
IntroductionWhat ExyliaAnalytics is: the server-side agent of Exylia Analytics, one jar for Paper, Spigot, Folia and Velocity that reports to the dashboard at analytics.exylia.net.InstallationThe loader jar on a server, a proxy or a whole network, the licence, the files the agent writes and how it decides its role.Linking a serverFrom the code in the console to the server reporting in your workspace: signing in, workspaces, the link code, and moving or removing a server.
The dashboard09
The dashboardA tour of analytics.exylia.net: workspaces, the page list and the data behind each page, the filter bar, charts, the Overview, the live feed, search and annotations.Growth, retention and acquisitionThe Growth, Engagement, Retention, Acquisition and Campaigns pages: what each chart shows, how every number is defined, and which agent events feed it.Players and sessionsThe Players list, a player's profile — timeline, time per server, origin, sanctions and shared addresses — and the Sessions page.Servers and performanceThe Servers page — status, rename, pause, revoke and the proxy mapping — and the Performance page with TPS, MSPT, CPU, memory, uptime, restarts and crashes.Moderation, ranks and placeholdersThe Moderation, Ranks and Placeholders pages, and what the punishment, LuckPerms and PlaceholderAPI integrations report into them.Events and funnelsCustom events your own plugins send, the Events page that charts them, and funnels built from custom and agent events.RevenueThe Tebex integration and the Revenue and Creator codes pages. Payments reach the dashboard straight from Tebex, not through the agent.AI analystA language model's reading of the last 30 days against the 30 before: what changed, why it matters and what to do next.Team and settingsMembers, invites, custom roles and every permission, and the workspace settings: timezone, currency, player address storage and the agent.
The agent07
Collected dataEvery event the agent sends, which side sends it, when, and the fields it carries — plus how events are queued, spooled and delivered.PrivacyExactly what leaves your server, what never does, how player addresses are handled on arrival, and how to turn collection down or off.EconomyWhere the agent finds money moving — ExyliaLib, Vault, VaultUnlocked, PlayerPoints, ExcellentEconomy and the API — how each change is counted once, and what the Economy page makes of it.IntegrationsEvery plugin the agent reads from — punishments, votes, ranks, placeholders, protocol, Bedrock and economy — on which platform, and what each one adds.ConfigurationEvery key of config.yml with its default, and what lives in the data folder. Everything else is set from the dashboard.Remote configurationThe settings every agent takes from the dashboard: send, heartbeat, metrics and AFK intervals, the nine modules, pausing, and how and when an agent picks a change up.Commands and permissions/analytics on Paper and Spigot, /analyticsv on Velocity, their four subcommands, the status readout, and the one permission.
Developers01
Help01