Content generated with AI — it may contain mistakes.

The dashboard

Players and sessions

The Players list, a player's profile — timeline, time per server, origin, sanctions and shared addresses — and the Sessions page.

Players

Everyone who ever joined the network, one row each.

ControlWhat it does
Segment tabsAll, or one lifecycle segment: new, core, regular, casual, at risk, churned. See the definitions.
SearchPart of a name, or a full UUID.
SortLast seen, first seen, playtime, sessions, or amount spent (the last only with the revenue permission).

The columns are the player, their segment, country, first and last seen, days active in the last 30, sessions, playtime, and — with the revenue permission — what they spent.

A player appears after their first session. On a network that means after they connect through a linked proxy; a backend alone does not create players.

A player's profile

Clicking a player opens their page.

SectionWhat it holdsFrom
HeaderName, UUID, online or offline, and a ban or mute that is still running, with its reason and end.Sessions, punishments.
KPIsFirst and last seen, playtime (with AFK and session count), active days in the last 30, amount spent net of refunds (revenue permission), votes, punishments issued, first hostname and its campaign, client brand and version.Sessions, presence, votes, punishments, Tebex.
Playtime, last 90 daysHours per day, with AFK stacked on top.Presence.
TimelineStays on each server with their activity counters (chat, commands, deaths, kills), purchases and refunds, votes, punishments issued and lifted, newest first.Presence, Tebex, votes, punishments.
Time per serverActive and AFK time on each backend, and when they were last there.Presence.
Where they came fromFirst hostname and its campaign, country, client.Their first session.
AddressOnly for members with Player IP addresses (view_ips). See below.Sessions.
Recent sessionsThe last 50 network sessions: start, hostname, the server that reported it, language, how it ended and its length.Sessions.

How a session ended:

ShownMeaning
OnlineStill open.
QuitThe player left.
KickedKicked by a plugin or staff, or kicked by the proxy for logging in twice.
Server stoppedThe server or proxy shut down cleanly while they were on it.
Timed outThe server that held the session went silent — it missed three heartbeats, usually a crash — and the session was closed at its last heartbeat.

A stay that shows "still there or left without a leave event" belongs to a server that did not report the leave, typically because it crashed.

The address section

What it shows depends on the workspace's Player addresses setting (see Team and settings):

SettingShown
Hash only"Stored as a hash only" and the first characters of the hash. The address itself can never be read.
Encrypted addressThe last IP, decrypted.

Either way it lists accounts sharing an IP: other players who joined from any of this player's addresses, with when they were last seen. The match is made on the hash, so it works in both modes.

Sessions

A session is one network connection, from the moment a player connects to the proxy (or a standalone server) until they leave. Moving between backends does not start a new one.

SectionShows
KPIsSessions in the range, players and sessions per player, average and median length.
All sessionsNewest first: player, start, hostname, country, client, how it ended and its length.

Because a session is a network connection, this list is always the whole network, whatever server the filter picks.

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