
Documentation
ExyliaArrows
120 projectile effects across six categories, each one three moments — launch, trail and impact — drawn with real blocks and items: chosen from a menu or bound to a bow with a token.
- Version
- v1.2.0
- Minecraft
- 1.21+
- Category
- Cosmetic
- Pages
- 15
Getting started03
Configuring06
Effects and categoriesHow effects.yml is written, the three triggers of a shot, and the 120 effects that ship.SequencesThe step syntax: every token, every shape, and the parameters that move a display.Creating effects with AIDescribe the effect you want, copy the prompt, and paste the answer into effects.yml.Modes and tokensWhere the effect a shot plays comes from, and what the token and the remover do.The menuOne screen: the tabs, the grid, the favourites, and every template menus/effects.yml declares.Rarities and the crateThe rarities effects are sorted into, the keys that open a crate, and what a player keeps after it lands.
Reference06
CommandsWhat a player can do to their own effect, and the admin subcommands, grouped by subject.PermissionsThe kinds of node, how a category is sold as one line, and the effects a crate hands over instead.ConfigurationEvery block of config.yml, with its defaults.PlaceholdersThe player's effect, the bow's effect, the shortlist, the collection and the visibility mode.APIReading the effect catalogue and its categories, a player's chosen effect, their shortlist and particle setting, and the effects bound to bows.Frequently asked questionsThe questions that come up most.