Placeholders
The player's effect, the bow's effect, the shortlist, the collection and the visibility mode.
Every placeholder below is written in full, and clicking one copies it.
What the player chose
| Placeholder | Description |
|---|---|
%exyliarrows_effect% | The chosen effect's id. |
%exyliarrows_effect_name% | Its display name, with its colours. |
%exyliarrows_effect_description% | Its description, flattened to one line. |
%exyliarrows_effect_material% | The material it is drawn with. |
%exyliarrows_effect_category% | The category id. |
%exyliarrows_effect_category_name% | The category's display name. |
%exyliarrows_effect_bows% | What it may be bound to, in words. |
%exyliarrows_effect_tier% | Its rarity's id. |
%exyliarrows_effect_tier_name% | The rarity's display name. |
%exyliarrows_effect_tier_color% | The colour the rarity is written in. |
%exyliarrows_effect_tier_colour% | The same colour, with the u. |
%exyliarrows_has_effect% | true or false. |
What the bow in hand carries
The same fields, with bow_ in front. They answer about the item in the player's main hand, not
about their menu choice.
| Placeholder | Description |
|---|---|
%exyliarrows_bow_effect% | The bound effect's id. |
%exyliarrows_bow_effect_name% | Its display name. |
%exyliarrows_bow_effect_description% | Its description, on one line. |
%exyliarrows_bow_effect_material% | Its material. |
%exyliarrows_bow_effect_category% | Its category id. |
%exyliarrows_bow_effect_category_name% | Its category name. |
%exyliarrows_bow_effect_bows% | What it fits. |
%exyliarrows_bow_effect_tier% | Its rarity's id. |
%exyliarrows_bow_effect_tier_name% | The rarity's display name. |
%exyliarrows_bow_effect_tier_color% | The colour that rarity is written in. |
%exyliarrows_bow_effect_tier_colour% | The same colour, with the u. |
%exyliarrows_bow_has_effect% | true or false. |
The rest
| Placeholder | Description |
|---|---|
%exyliarrows_visibility% | The player's visibility mode, named as particles.name-* says. |
%exyliarrows_favourites% | How many effects they have starred. |
%exyliarrows_favorites% | The same count, without the u. |
%exyliarrows_favourite_<id>% | true or false for one effect — %exyliarrows_favourite_ember_trail%. |
%exyliarrows_favorite_<id>% | The same answer, without the u — %exyliarrows_favorite_ember_trail%. |
%exyliarrows_random% | random while every shot is drawing a different effect, false otherwise. |
%exyliarrows_keys% | Crate keys they hold. |
%exyliarrows_unlocked% | How many effects they won from the crate. |
%exyliarrows_unlocked_<id>% | true or false for one effect — %exyliarrows_unlocked_ember_trail%. |
%exyliarrows_catalogue% | How many effects the server declares. |
%exyliarrows_total% | The same count, under the shorter name. |
%exyliarrows_tier_count_<id>% | How many effects one rarity holds — %exyliarrows_tier_count_legendary%. |
While a player is on random, %exyliarrows_effect% answers random and %exyliarrows_effect_name%
answers menu.random-name — a scoreboard asking what they carry would otherwise read as carrying
nothing.
With nothing chosen
| Placeholder | Answer |
|---|---|
%exyliarrows_has_effect% | false |
%exyliarrows_effect_description% | Empty |
%exyliarrows_effect_material% | BARRIER |
%exyliarrows_effect_tier_color% | Empty |
%exyliarrows_effect_tier_colour% | Empty |
| Everything else | Whatever placeholders.none says — None by default |
The same applies to the bow_ family when the bow carries nothing, which is what makes them
safe to drop into a scoreboard with no fallback of their own:
lines:
- " {muted}❙ {letters}Effect: {highlight}%exyliarrows_effect_name%"
- " {muted}❙ {letters}Bow: {highlight}%exyliarrows_bow_effect_name%"It is the icon of whatever they chose, which is what lets another plugin's menu draw their current effect without knowing anything about this one.
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