Permissions
The kinds of node, how a category is sold as one line, and the effects a crate hands over instead.
The nodes
| Permission | Grants |
|---|---|
exyliarrows.command.arrows | /arrows and everything under it. |
exyliarrows.admin | Every subcommand of /arrowsadmin. |
exyliarrows.effect.<id> | One effect, by its id in lowercase. |
exyliarrows.effect.* | Every effect. |
exyliarrows.category.<id> | Every effect in that category. |
exyliarrows.tier.<id> | Every effect of that rarity. |
An effect is owned if any of the four effect nodes applies: its own, the wildcard, its category's, or its rarity's — or if the player won it from the crate.
The id is the node
There is no permission key in effects.yml. The node is derived from the key, lowercased:
EMBER_TRAIL → exyliarrows.effect.ember_trail
ember → exyliarrows.category.ember
legendary → exyliarrows.tier.legendaryCase is not part of it, so recapitalising a key changes nothing. Renaming one changes everything: it is a different node, and everybody who had the old one loses the effect.
Selling it
/lp group default permission set exyliarrows.command.arrows true
/lp group vip permission set exyliarrows.category.ember true
/lp group mvp permission set exyliarrows.effect.ember_trail true
/lp group elite permission set exyliarrows.tier.legendary true
/lp group legend permission set exyliarrows.effect.* trueSix categories of twenty is what makes a category node worth selling: "every Ember effect" is one line instead of twenty.
Without exyliarrows.command.arrows the catalogue cannot be opened at all. A player who
cannot see what is for sale cannot want it.
What the node is checked for
Wearing
Choosing an effect in the menu without its node is refused with no-permission. Governed by
behaviour.require-permission.
Playing what the menu chose
The choice is re-checked at the moment of the shot. One that no longer holds is taken off there and then, rather than left sitting in the menu until the next relog.
Binding a token
Dropping a token onto a bow without the effect's node is refused, and nothing is consumed.
Being drawn
behaviour.hide-without-permission decides whether a locked effect is hidden in the menu or shown
locked. Either way it can be previewed, and on the favourites tab it is always shown.
An effect won from the crate is written onto the player's own row, so it survives the rank they
never had and validate never takes it off. Rarity nodes and the crate are two ways of selling the
same shelf: one is rented with a rank, the other is kept. See Rarities and the
crate.
The node is asked for when a token is bound, never again. After that the effect belongs to the bow: it plays for whoever is holding it, including a player who never owned the node — which is the point of an effect you can trade. What permissions govern on the bow side is who can put one there.
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