Content generated with AI — it may contain mistakes.

Getting started

First steps

From a clean server to a player with an effect on their shots.

The menu path

Let players open the menu

/lp group default permission set exyliarrows.command.arrows true

Without this the catalogue cannot be opened at all — and a player who cannot see it cannot want anything in it.

Sell a category

/lp group vip permission set exyliarrows.category.siege true

Twenty effects, one node.

Open it

/arrows. The tabs are down the left, the effects beside them, and the first tab is the player's own favourites.

Pick one and shoot something

Left click wears it. The next shot leaves with its trail and lands with its impact.

Every projectile counts by default

projectiles.all-types is true, so a snowball, an egg and an ender pearl all carry the effect. Set it to false and only projectiles.default-allowed-types do.

The preview stage

Stand where previews should play

An empty room, a corner of the hub, a platform in the void — anywhere a player can watch an effect without watching the rest of the server.

Set it

/arrowsadmin preview location

Until this is set, /arrows preview and the menu's right click say previews are unavailable rather than playing an effect somewhere nobody can see it.

The crate path

Hand out a key

/arrowsadmin keys give <player> 1

Keys are virtual, so this runs from console: a shop, a vote listener or a rank reward hands them out the same way.

Open it

/arrows crate, or the EFFECT CRATE button in the menu. A rarity is rolled by its weight, then an effect inside it.

Put a crate block in the hub

/arrowsadmin crate block add

Binds the block you are looking at. It cannot be broken, blown up or pushed away while it is bound.

What comes out is written onto the player's row, so it is theirs whether or not a rank ever granted it — see Rarities and the crate.

The bow path

Give a token

/arrowsadmin item give <player> ember_trail 1

Drop it onto a bow

Pick the token up with the cursor and click it onto a bow in your own inventory. The bow keeps everything it had; one value is written onto it.

Take it off again

/arrowsadmin item remover <player>

The remover unbinds the effect and hands the token back, so nothing is destroyed.

Checking it works

QuestionHow to answer it
Is the effect there?/arrows preview <id> — all three moments play on the preview stage.
Does the bow carry one?Its line is drawn under the bow's own lore.
Did a permission take?/arrowsadmin player validate <player> takes off what they may no longer use, now.
Did the file load?/arrowsadmin list prints every effect the catalogue declares.
How many keys do they hold?/arrowsadmin keys check <player>.

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