First steps
From a clean server to a player with an effect on their shots.
The menu path
Let players open the menu
/lp group default permission set exyliarrows.command.arrows trueWithout this the catalogue cannot be opened at all — and a player who cannot see it cannot want anything in it.
Sell a category
/lp group vip permission set exyliarrows.category.siege trueTwenty effects, one node.
Open it
/arrows. The tabs are down the left, the effects beside them, and the first tab is the
player's own favourites.
Pick one and shoot something
Left click wears it. The next shot leaves with its trail and lands with its impact.
projectiles.all-types is true, so a snowball, an egg and an ender pearl all carry the effect. Set
it to false and only projectiles.default-allowed-types do.
The preview stage
Stand where previews should play
An empty room, a corner of the hub, a platform in the void — anywhere a player can watch an effect without watching the rest of the server.
Set it
/arrowsadmin preview locationUntil this is set, /arrows preview and the menu's right click say previews are unavailable
rather than playing an effect somewhere nobody can see it.
The crate path
Hand out a key
/arrowsadmin keys give <player> 1Keys are virtual, so this runs from console: a shop, a vote listener or a rank reward hands them out the same way.
Open it
/arrows crate, or the EFFECT CRATE button in the menu. A rarity is rolled by its weight,
then an effect inside it.
Put a crate block in the hub
/arrowsadmin crate block addBinds the block you are looking at. It cannot be broken, blown up or pushed away while it is bound.
What comes out is written onto the player's row, so it is theirs whether or not a rank ever granted it — see Rarities and the crate.
The bow path
Give a token
/arrowsadmin item give <player> ember_trail 1Drop it onto a bow
Pick the token up with the cursor and click it onto a bow in your own inventory. The bow keeps everything it had; one value is written onto it.
Take it off again
/arrowsadmin item remover <player>The remover unbinds the effect and hands the token back, so nothing is destroyed.
Checking it works
| Question | How to answer it |
|---|---|
| Is the effect there? | /arrows preview <id> — all three moments play on the preview stage. |
| Does the bow carry one? | Its line is drawn under the bow's own lore. |
| Did a permission take? | /arrowsadmin player validate <player> takes off what they may no longer use, now. |
| Did the file load? | /arrowsadmin list prints every effect the catalogue declares. |
| How many keys do they hold? | /arrowsadmin keys check <player>. |
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