Content generated with AI — it may contain mistakes.

Getting started

Introduction

What ExyliaEvents is, the fifty-one minigames it registers, and how the docs are laid out.

ExyliaEvents is a minigame event system. It registers 51 event types — forty-three games and eight team variants — and each one is a real, separate game with its own rules, its own settings screen, its own scoreboard and its own messages.

An event configuration is one arena of one type: its lobby, its spawns, its bounds, its settings, its kits and its rewards. You can have as many as you like, and several can run at the same time. Everything is created from /eventsadmin, and configurations live in the database rather than in a file.

What it covers

Requirements

RequirementDetail
ServerPaper 1.21 or newer. Folia supported.
Java21
Required dependenciesExyliaLib, FastAsyncWorldEdit, packetevents
Optional dependenciesPlaceholderAPI, ViaVersion, Worlds, WorldGuard, Apollo or Feather, TAB, floodgate
FastAsyncWorldEdit is required, not optional

Arena schematics are how an arena is restored after a game and how Brackets and Build Battle clone themselves. Without FAWE the plugin does not start.

Where things live

ThingWhere
Event configurations, arenas, settings, rewardsDatabase (event_configurations)
Kits, loot tables, sign-ups, pending rewardsDatabase
Player statistics, global and per eventDatabase
Language, timers, limits, cooldowns, musicconfig.yml
Sidebars, one per event typelang/<code>/scoreboards.yml
Every message, boss bar and title, and each type's name, description and categorylang/<code>/messages.yml
Build Battle themeslang/<code>/buildbattle-themes.yml
Trivia questionslang/<code>/trivia-questions.yml
Gauntlet seriesDatabase (event_gauntlets)
Menu layoutslang/<code>/menus/

Menus, messages and sidebars ship in English, Spanish, Portuguese and French, and follow the language set in ExyliaLib — see Configuration · language.

How to read this documentation

Getting started

Installing, and one arena running from the panel.

Configuring

Arenas, the type catalogue, teams and kits, rewards.

Systems

How a game flows, sign-ups, statistics and what is drawn on screen.

Reference

Commands, placeholders, every configuration key, the API and the FAQ.

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