Placeholders
Every PlaceholderAPI placeholder, and the exact spelling each one needs.
Every placeholder below is written in full, and clicking one copies it.
How many events are running
%exyliacapture_active_events%How many events are running across the whole server at that moment. It counts events, not the players
inside them, and it reads 0 when nothing is running.
Per event
Where <id> is the event configuration's id:
%exyliacapture_<id>_<stat>%Each configured event registers its id as a placeholder family of its own, so an event called
koth1 answers %exyliacapture_koth1_status%. The families are re-registered on
/captureadmin reload, which is how a newly created event becomes readable without a restart.
| Placeholder | Description |
|---|---|
%exyliacapture_<id>_display_name% | The name players read |
%exyliacapture_<id>_id% | The configuration id |
%exyliacapture_<id>_type% | The type id, such as koth or payload |
%exyliacapture_<id>_color% | The configured hex colour |
%exyliacapture_<id>_max_duration% | The duration, or ∞ when unlimited |
%exyliacapture_<id>_status% | RUNNING, SCHEDULED or INACTIVE |
%exyliacapture_<id>_time_remaining% | Time left in the running event |
%exyliacapture_<id>_time_until_start% | Time until the next scheduled start |
%exyliacapture_<id>_target_points% | Points needed to win |
%exyliacapture_<id>_points_per_second% | Points per second, KOTH Points only |
%exyliacapture_<id>_clan_mode% | true or false |
%exyliacapture_<id>_leader% | The leading player or clan |
%exyliacapture_<id>_leader_pts% | The leader's points |
%exyliacapture_<id>_top1_name% | The live podium's first name |
%exyliacapture_<id>_top1_pts% | Its points |
%exyliacapture_<id>_top2_name% | The second name |
%exyliacapture_<id>_top2_pts% | Its points |
%exyliacapture_<id>_top3_name% | The third name |
%exyliacapture_<id>_top3_pts% | Its points |
%exyliacapture_<id>_capturer% | Who is capturing right now |
%exyliacapture_<id>_capturer_clan% | That capturer's clan |
%exyliacapture_<id>_cap_time_remaining% | Time left to complete the current capture |
%exyliacapture_<id>_zone_x% | The zone centre's X |
%exyliacapture_<id>_zone_y% | The zone centre's Y |
%exyliacapture_<id>_zone_z% | The zone centre's Z |
%exyliacapture_<id>_target% | The target's name, Bounty only |
%exyliacapture_<id>_target_health% | The target's health in hearts, Bounty only |
%exyliacapture_<id>_target_position% | Where the target is, as X, Z, Bounty only |
Anything with no value returns an em dash rather than an empty string. In a Bounty, capturer is the target and
cap_time_remaining is the time left in the hunt; the three target stats only answer while it runs.
The next scheduled event
%exyliacapture_next_event_time_until_start%
%exyliacapture_next_event_display_name%
%exyliacapture_next_event_type%It resolves against whichever configured event starts soonest across the whole server, and accepts the same stats as the per-event family above.
The reader's own statistics
%exyliacapture_stats_wins%
%exyliacapture_stats_captures%
%exyliacapture_stats_points%
%exyliacapture_stats_leaderboard_points%
%exyliacapture_stats_time_captured%These are the player's global totals, not per event.
Leaderboard rows
%exyliacapture_top_player_<position>_<stat>%
%exyliacapture_top_clan_<position>_<stat>%Positions start at 1. Stats for a player: name, wins, points, leaderboard_points,
captures, time_captured. For a clan the same, without time_captured.
%exyliacapture_top_player_1_name%
%exyliacapture_top_player_1_leaderboard_points%
%exyliacapture_top_clan_3_wins%A position past the end of the list returns an em dash for name and 0 for the numbers.
Leaderboard rows are served from the snapshot refreshed every 60 seconds, which is what keeps a sidebar full of them from querying the database on every refresh.
Not the same as the sidebar and hologram tokens
The %capture_...% tokens in scoreboards.yml and the %event_...% tokens in the hologram lines are
not PlaceholderAPI placeholders. They are values the plugin fills in while rendering its own screens,
and they only work there. See On-screen visuals.
Something missing on this page? Tell us on Discord