Content generated with AI — it may contain mistakes.

Configuring

Zones

Selecting where an event happens, and what each type needs.

Zones are cuboids, selected in game with the shared Exylia selection wand. There is no WorldEdit dependency, and there are no spherical or polygonal zones.

Selecting

The setup screen starts a guided flow: it hands you the wand, you mark the two corners, and the selection is saved back onto the event. Backing out leaves the previous zone untouched.

Open the event's setup screen

From /captureadmin, pick the event and open its configuration.

Start the zone step

The flow explains what to select and gives you the wand.

Mark two corners

Left click for one, right click for the other. The volume between them is the zone.

Confirm

The selection is written to the event. Re-selecting later replaces it.

What each type selects

TypeWhat is selected
koth, koth_points_exclusive, koth_points_multi, koth_capture_pointsOne cuboid
conquestOne cuboid per zone, added from the zone list screen
payloadA start location and an end location
dtcOne block
bountyNothing — the hunt is wherever the target runs

Conquest zones are managed from their own list: add, edit name, colour, points and capture time, or re-select the area of one.

Being inside

Presence is re-evaluated as players move, and also on join, respawn, death, gamemode change and ExyliaStaff's staff mode and vanish being switched. What counts as playing:

SituationCounts
Alive, survival or adventure, inside the zoneYes
CreativeNo
SpectatorNo
DeadNo
In ExyliaStaff's staff mode or vanishedNo, and not warned either

A player who switches to creative inside a zone stops counting immediately, and one who switches back starts counting again without leaving and re-entering.

The outline

While an event runs, its zones are outlined with particles. It is configured globally, not per event:

config.yml
particles:
  enabled: true
  interval-ticks: 40
  particle: WAX_ON
  view-distance: 48.0
KeyDefaultWhat it does
enabledtrueDraw the outline at all.
interval-ticks40Ticks between frames. 20 ticks is one second.
particleWAX_ONAny Bukkit particle name.
view-distance48.0Beyond this many blocks nothing is sent, because nothing would be drawn.
Consejo

interval-ticks is the cost knob. A large arena with several running events redraws every outline on each frame; doubling the interval halves that work and is barely noticeable.

Payload rails

Payload does not use a cuboid. It takes two locations and scans the rail path between them, walking from rail block to neighbouring rail block. Both endpoints must be rails, and the path must be connected — a gap means no path, and the cart has nowhere to go.

The radius setting decides how close a player must be to the cart to push it, measured from the cart itself as it moves, not from a fixed zone.

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