Commands and permissions
Two commands, and a permission scheme built around slots and a palette.
Commands
| Command | Permission | What it does |
|---|---|---|
/shields | exyliashields.command.shields | Opens the slot menu. |
/shields reload | exyliashields.admin | Reloads this plugin's files. |
Everything else — the editor, the colour picker, the browser — is reached from inside the menus.
If a player's row has not arrived from the database yet, /shields reads it and opens the menu when it
does, rather than failing. That is a moment on a busy join, not an error.
Permissions
| Permission | Description |
|---|---|
exyliashields.command.shields | Opening the menu. |
exyliashields.admin | /shields reload. |
exyliashields.use | Keeping a design on a shield, when force_system is on. |
exyliashields.max_slots.<n> | That many slots. The highest granted wins. |
exyliashields.pattern.<id> | One pattern. |
exyliashields.pattern.* | Every pattern. |
exyliashields.color.<id> | One colour. |
exyliashields.color.* | Every colour. |
The three things a player needs
A player who can only open the menu cannot do anything in it. Working access is three nodes:
/lp group default permission set exyliashields.command.shields true
/lp group default permission set exyliashields.use true
/lp group default permission set exyliashields.max_slots.1 trueThen sell the palette and the slots:
/lp group vip permission set exyliashields.max_slots.5 true
/lp group vip permission set exyliashields.color.* true
/lp group mvp permission set exyliashields.pattern.* trueWith force_system: true — the default — a player without exyliashields.use has their design
stripped whenever they equip a shield. Grant it alongside the slots, or turn the system off in
config.yml if you do not want designs gated that way.
What reload covers
/shields reload re-reads config.yml, shields.yml and the four menus. It does not reload the
library — that is what /exylialib reload is for — and it does not touch what players have saved,
which lives in the database.
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