Content generated with AI — it may contain mistakes.

Getting started

First steps

From a clean server to a player with an effect on their kills.

The menu path

Let players open the menu

/lp group default permission set exyliakilleffect.command.killeffect true

Without this the catalogue cannot be opened at all — and a player who cannot see it cannot want anything in it.

Sell a category

/lp group vip permission set exyliakilleffect.category.meme true

Thirty effects, one node.

Open it

/killeffect. The tabs are down the left, the effects beside them, and the first tab is the player's own favourites.

Pick one and kill something

Left click wears it. The effect plays where the victim falls — as long as the victim's type is allowed.

Only three victims count by default

effects.all-mobs is false and effects.allowed-mobs lists PLAYER, MANNEQUIN and ZOMBIE. A test kill on a cow plays nothing, and that is the setting, not a bug.

The crate path

Put the crate somewhere

/killeffectsadmin crate block add

Binds the block you are looking at, so clicking it opens the crate. The button in the corner of the menu and /killeffect crate open the same screen.

Hand over a key

/killeffectsadmin keys give <player> 1

That key lives on the player's row, which is what a shop, a vote listener or a reward plugin runs as console. For one they can hold, sell and give away instead, item key <player> 1.

Open it

One key, one reel. A key in the hand opens it with a right click on the block; a key on the row opens it from the screen. What comes out is theirs for good — see The crate.

The weapon path

Give a token

/killeffectsadmin item give <player> griddy 1

Drop it onto a weapon

Pick the token up with the cursor and click it onto a weapon in your own inventory. The weapon keeps everything it had; one value is written onto it.

Take it off again

/killeffectsadmin item remover <player>

The remover unbinds the effect and hands the token back, so nothing is destroyed.

Checking it works

QuestionHow to answer it
Is the effect there?/killeffect preview <id> — it plays on the preview stage. Set one first with /killeffectsadmin preview location.
Does the weapon carry one?Its line is drawn under the weapon's own lore.
Did a permission take?/killeffectsadmin player validate <player> takes off what they may no longer use, now.
Did the file load?/killeffectsadmin list prints every effect the catalogue declares.

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