Introduction
What ExyliaKillEffect is: 110 choreographed kill effects, worn by the player, won out of a crate or bound to a weapon.
ExyliaKillEffect plays a kill effect where a victim fell. An effect is not a puff of particles: it is drawn with display entities — real items and blocks that fall, turn, slam and settle, animated by each player's own client rather than by the server tick. Particles are used the way a film uses smoke: for atmosphere around something solid, never as the thing itself.
110 effects in five categories ship in effects.yml, and every one of them is choreographed on
the victim's own body, moved joint by joint: it dances, is slapped, carried off or taken apart. In
many of them a copy of the killer, or the players watching nearby, act the death out with it.
Two ways to own an effect
| Way | Whose it is | Which server it suits |
|---|---|---|
| The menu | The player's: they pick one in /killeffect and it plays whatever they kill with. | Practice, PvP |
| A weapon | The weapon's: an effect token is dropped onto a weapon and travels with it through chests, trades and deaths. | Survival, economy |
behaviour.mode decides which is read — player, weapon or both — and is covered in
Modes and tokens.
The categories
| Category | Icon | What is in it |
|---|---|---|
meme | JUKEBOX | Deaths that know exactly how ridiculous they are. |
void | END_PORTAL_FRAME | Taken apart, pulled under, fed to the dark. |
cataclysm | MAGMA_BLOCK | The world itself, arriving all at once. |
lovestruck | PINK_PETALS | Swoons, serenades and petals: death, but romantic. |
cosmic | NETHER_STAR | Zero gravity, starlight and a sky that answers. |
Twenty effects each, thirty in Meme. The whole list is in Effects.
How it plays out
A player opens the menu
/killeffect is one screen: the category tabs down the side, that category's effects beside them.
They pick one, or preview it
Left click wears it. Right click lifts them to an empty patch of sky, plays it against nothing and puts them back — owning it is not required to look.
They kill something
The effect plays where the victim fell, for everyone who is set to see it.
Which kills count is configurable: everything, or only the entity types you list.
Visibility is the observer's
| Mode | What they see |
|---|---|
ALL | Every effect, theirs and everybody else's. |
NONE | None at all. |
SELF_ONLY | Only their own kills. |
OTHERS_ONLY | Only other people's. |
Somebody on NONE stops seeing effects without stopping anyone else's.
What a weapon carries
Binding writes one value onto the weapon — exyliakilleffect:effect, the effect id. The lines a
player reads under a bound weapon are drawn on the way to the client and are never written to the item,
so a shop, a crate or any other plugin reading that weapon finds exactly what it had.
Requirements
| Requirement | Detail |
|---|---|
| Server | Paper 1.21 or newer. Folia supported. |
| Required | packetevents |
| Recommended | ExyliaLib (a soft depend: the loader installs it) |
| Optional | PlaceholderAPI |
| Database | Always. The choice, the visibility and the favourites live in one table. |
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