Content generated with AI — it may contain mistakes.

Reference

Permissions

The five kinds of node, and how a category or a rarity is sold as one line.

The nodes

PermissionGrants
exyliakilleffect.command.killeffect/killeffect and everything under it.
exyliakilleffect.adminEvery subcommand of /killeffectsadmin.
exyliakilleffect.effect.<id>One effect, by its id in lowercase.
exyliakilleffect.effect.*Every effect.
exyliakilleffect.category.<id>Every effect in that category.
exyliakilleffect.tier.<id>Every effect of that rarity.

An effect is granted if any of the four effect nodes applies: its own, the wildcard, its category's or its rarity's. A permission is only half of owning one — the other half is winning it out of the crate, which is written to the player's row instead.

The id is the node

There is no permission key in effects.yml. The node is derived from the key, lowercased:

GRIDDY       →  exyliakilleffect.effect.griddy
meme         →  exyliakilleffect.category.meme
legendary    →  exyliakilleffect.tier.legendary

Case is not part of it, so recapitalising a key changes nothing. Renaming one changes everything: it is a different node, and everybody who had the old one loses the effect.

Selling it

/lp group default permission set exyliakilleffect.command.killeffect true
/lp group vip     permission set exyliakilleffect.category.meme true
/lp group mvp     permission set exyliakilleffect.effect.griddy true
/lp group elite   permission set exyliakilleffect.tier.legendary true
/lp group legend  permission set exyliakilleffect.effect.* true

Five categories and four rarities are what make those nodes worth selling: "every Meme effect" or "every legendary" is one line instead of twenty.

Give the menu away

Without exyliakilleffect.command.killeffect the catalogue cannot be opened at all. A player who cannot see what is for sale cannot want it.

What the node is checked for

Wearing

Choosing an effect in the menu without its node is refused with no-permission. Governed by behaviour.require-permission.

Playing what the menu chose

The choice is re-checked at the moment of the kill. One that no longer holds is taken off there and then, rather than left sitting in the menu until the next relog.

Binding a token

Dropping a token onto a weapon without the effect's node is refused, and nothing is consumed.

Being drawn

behaviour.hide-without-permission decides whether a locked effect is hidden in the menu or shown locked. Either way it can be previewed, and on the favourites tab it is always shown.

A bound weapon is not re-checked

The node is asked for when a token is bound, never again. After that the effect belongs to the weapon: it plays for whoever is holding it, including a player who never owned the node — which is the point of an effect you can trade. What permissions govern on the weapon side is who can put one there.

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