Content generated with AI — it may contain mistakes.

Reference

Placeholders

The player's effect, the weapon's effect, the shortlist and the visibility mode.

Every placeholder below is written in full, and clicking one copies it.

What the player chose

PlaceholderDescription
%exyliakilleffect_effect%The chosen effect's id.
%exyliakilleffect_effect_name%Its display name, with its colours.
%exyliakilleffect_effect_description%Its description, flattened to one line.
%exyliakilleffect_effect_material%The material it is drawn with.
%exyliakilleffect_effect_category%The category id.
%exyliakilleffect_effect_category_name%The category's display name.
%exyliakilleffect_effect_weapons%What it may be bound to, in words.
%exyliakilleffect_effect_tier%Its rarity id.
%exyliakilleffect_effect_tier_name%The rarity's display name.
%exyliakilleffect_effect_tier_color%The colour that rarity is written in.
%exyliakilleffect_effect_tier_colour%The same colour, with the u.
%exyliakilleffect_has_effect%true or false.

What the weapon in hand carries

The same fields, with weapon_ in front. They answer about the item in the player's main hand, not about their menu choice.

PlaceholderDescription
%exyliakilleffect_weapon_effect%The bound effect's id.
%exyliakilleffect_weapon_effect_name%Its display name.
%exyliakilleffect_weapon_effect_description%Its description, on one line.
%exyliakilleffect_weapon_effect_material%Its material.
%exyliakilleffect_weapon_effect_category%Its category id.
%exyliakilleffect_weapon_effect_category_name%Its category name.
%exyliakilleffect_weapon_effect_weapons%What it fits.
%exyliakilleffect_weapon_effect_tier%Its rarity id.
%exyliakilleffect_weapon_effect_tier_name%The rarity's display name.
%exyliakilleffect_weapon_effect_tier_color%The colour that rarity is written in.
%exyliakilleffect_weapon_effect_tier_colour%The same colour, with the u.
%exyliakilleffect_weapon_has_effect%true or false.

The rest

PlaceholderDescription
%exyliakilleffect_visibility%The player's visibility mode, named as particles.name-* says.
%exyliakilleffect_favourites%How many effects they have starred.
%exyliakilleffect_favorites%The same count, without the u.
%exyliakilleffect_favourite_<id>%true or false for one effect — %exyliakilleffect_favourite_griddy%.
%exyliakilleffect_favorite_<id>%The same answer, without the u — %exyliakilleffect_favorite_griddy%.
%exyliakilleffect_random%random while every kill is drawing a different effect, false otherwise.

The crate

PlaceholderDescription
%exyliakilleffect_keys%How many crate keys they hold.
%exyliakilleffect_unlocked%How many effects they have won.
%exyliakilleffect_catalogue%How many the server declares.
%exyliakilleffect_total%The same count, under the shorter name.
%exyliakilleffect_unlocked_<id>%true or false for one effect — %exyliakilleffect_unlocked_griddy%.
%exyliakilleffect_tier_count_<tier>%How many effects a rarity holds — %exyliakilleffect_tier_count_legendary%.

With nothing chosen

PlaceholderAnswer
%exyliakilleffect_has_effect%false
%exyliakilleffect_effect_description%Empty
%exyliakilleffect_effect_material%BARRIER
%exyliakilleffect_effect_tier_color%Empty
%exyliakilleffect_effect_tier_colour%Empty
Everything elseWhatever placeholders.none says — None by default

The same applies to the weapon_ family when the weapon carries nothing, which is what makes them safe to drop into a scoreboard with no fallback of their own:

lines:
  - " {muted}❙ {letters}Effect: {highlight}%exyliakilleffect_effect_name%"
  - " {muted}❙ {letters}Weapon: {highlight}%exyliakilleffect_weapon_effect_name%"
  - " {muted}❙ {letters}Keys: {highlight}%exyliakilleffect_keys%"
  - " {muted}❙ {letters}Unboxed: {highlight}%exyliakilleffect_unlocked%{muted}/%exyliakilleffect_catalogue%"
On the random choice

%exyliakilleffect_effect% answers random and %exyliakilleffect_effect_name% answers whatever menu.random-name says, so a scoreboard reads "Random" instead of reading as though they carry nothing.

effect_material is for menus

It is the icon of whatever they chose, which is what lets another plugin's menu draw their current effect without knowing anything about this one.

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