FAQ
The questions that come up: the restart, the missing lobby, kits that will not save and worlds that stay unavailable.
Why did my server shut down after creating a world?
Because that is what the plugin does when the pre-generation queue drains. It calls Bukkit.shutdown()
and logs All worlds pregenereted. Restarting server.... It is meant for the first boot, where every
seeded world is generated at once; it fires just the same when you create one world from the panel on a
live server. Create worlds in a maintenance window, and run the server under something that brings it
back up.
Nothing works and everybody lands in the wrong place
The lobby is not set. /sandbox → SET LOBBY stores wherever you are standing, and that is where
every player goes on death, on /leavesandbox and on a disconnect.
A world is stuck on UNAVAILABLE
The world could not be loaded. On Folia, this usually means the Worlds plugin is missing — Folia
cannot create a world the ordinary way, and ExyliaLib routes around it through that plugin. On Spigot
or Paper, check the console for the failure at startup.
/rtp says the player has no kit
They have no saved kit with anything in it. /kitcreator → + NEW KIT, take gear from the kit room,
/kitsave. Or /predefinedkits to copy a template an admin built.
A teleport pad ignores somebody
A pad uses the player's favourite kit and nothing else. Somebody with kits but no favourite is told so and left standing. The star in Kit options toggles, so clicking it on the current favourite leaves the player with none.
Why can a player only save one kit?
They hold no exyliasandbox.max_kits.<n> node, and the fallback is one slot. Grant a single node —
exyliasandbox.max_kits.5 for five. The highest node a player holds is the one that counts.
My kit-room edits disappear
They are not saved. The category grid opens and accepts items, but nothing writes it back to the database. Use Reset to Defaults on the category list to restore the shipped catalogue.
Why is the kit room in Spanish?
The five seeded categories ship with Spanish ids and names — armaduras, consumibles, explosivos,
pociones, flechas. Rename the display names from the admin screen. The ids are what
/kitroom <category> takes and a rename does not change them.
A player kept their sandbox kit in the lobby
ExyliaPracticeCore was installed or removed between their entry and their exit. When it is present this plugin never saves or restores the inventory — the practice lobby dresses the player — and when it is absent this plugin does. Changing that mid-session leaves nobody holding the snapshot.
Why does a command not work inside a sandbox?
The command whitelist. Only what is listed in config.yml → command-whitelist.commands runs inside a
sandbox world or while queued; everything else is refused. Add the command to the list, or grant
exyliasandbox.bypass.blocked-commands.
Nothing a player builds survives
Chunk saving is off in every sandbox world, on purpose. A world is rebuilt from its generator whenever it is loaded fresh. Import a world instead if you want a fixed arena — the plugin never touches an imported world's terrain.
I deleted a teleport pad by accident
There is no confirmation on that gesture, and no undo. Rebuild it: CREATE TP REGION, name, wand, target, interval, spread, save.
Where are the statistics?
sandbox_player_stats, and on the sidebar. %exyliasandbox_sandbox_kills%,
%exyliasandbox_sandbox_deaths%, %exyliasandbox_sandbox_kdr% and
%exyliasandbox_sandbox_playtime% put them anywhere PlaceholderAPI reaches. Kills only count when both
players are inside a sandbox world.
Can two servers share this?
Yes: point them at the same database and they share worlds, kits, templates, the kit room and the pads. Nothing is pushed live between servers — a world created on one is picked up by another the next time it reads.
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