Teleports
`/tpa` between players inside a sandbox, `/back` to where you last were, and `/rekit`.
Three commands move a player around once the sandbox worlds exist. None of them has a cooldown.
/tpa
/tpa <player> asks to be teleported to somebody. The target must already be inside a sandbox
world; asking somebody in the lobby is refused with tpa.target-outside-world.
If the requester is already inside a sandbox, the request carries the kit they are wearing. Otherwise the usual kit branch applies: none refuses, one goes straight through, two or more opens the kit list first.
| Command | What it does |
|---|---|
/tpa <player> | Sends a request. A second request to the same player is refused with tpa.already-sent |
/tpaccept [player] | Accepts. With no name it takes the newest request still alive |
/tpdeny [player] | Denies. With no name, same selection |
Requests expire after tpa.request-timeout-seconds, sixty by default, and both sides are told. A
disconnect drops every request to and from that player.
/tpaccept requires the accepter to be inside a sandbox world; /tpdeny has no such check.
Accepting claims the requester, snapshots and clears their inventory if they were outside, dresses them in the chosen kit, and moves them.
/back
/back returns a player to the last place they were inside a sandbox world. Only one point is kept per
player, and only ever a location inside a sandbox world.
It is written when:
- a player already inside a sandbox re-rolls with
/rtp; - a
/tpais accepted and the requester was already inside; - a teleport pad picks up a player who was already inside;
- a player dies — the death location becomes the point.
/back from the lobby runs the kit branch. /back from inside a sandbox keeps the kit, and the spot
they were standing on becomes the new point, so /back twice is a return trip.
It refuses with back.no-location when there is no point, or when the world it names is no longer a
sandbox world.
/rekit
/rekit puts the active kit back on and sets health, food and saturation to full. It only works while
standing in a sandbox world, and it re-applies the kit the player is wearing — not their favourite.
A player who arrived without a kit is told rekit.no-kit.
What is not persisted
The /back point, the pending TPA requests and the kit a player is wearing all live in memory. A
restart clears all three.
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