Content generated with AI — it may contain mistakes.

Reference

Placeholders

Seven placeholders, each asked about one piece of armor.

Every placeholder is written out in full, and clicking one copies it.

Each names a piece first and then what you want to know:

%exyliaarmortrims_<piece>_<value>%

Pieces: helmet, chestplate, leggings, boots.

PlaceholderDescription
%exyliaarmortrims_<piece>_trim%The stored value: a preset id, or pattern/material.
%exyliaarmortrims_<piece>_name%The trim's display name.
%exyliaarmortrims_<piece>_pattern%The pattern's key.
%exyliaarmortrims_<piece>_pattern_name%The pattern's display name, from trims.yml.
%exyliaarmortrims_<piece>_material%The material's key.
%exyliaarmortrims_<piece>_material_name%The material's display name.
%exyliaarmortrims_<piece>_has_trim%true or false.

Examples

%exyliaarmortrims_helmet_name%
%exyliaarmortrims_boots_pattern_name%
%exyliaarmortrims_chestplate_has_trim%
lines:
  - " {muted}❙ {letters}Helmet: {highlight}%exyliaarmortrims_helmet_name%"
  - " {muted}❙ {letters}Boots: {highlight}%exyliaarmortrims_boots_name%"

What they actually answer

They answer with what the player chose in the menu, not with what they happen to be wearing: a scoreboard saying "Helmet » SHOGUN" keeps saying it while its owner swims without a helmet on.

SituationAnswer
A piece with no choiceplaceholders.none from config.yml — None by default. has_trim returns false.
A mistyped piece nameThe same fallback, rather than leaving the placeholder on screen.
An unknown value after the _The same fallback.
Mode itemAlways the fallback: in that mode there is no menu choice to ask about.
A trim engraved on armor does not show up here

These placeholders read the player's choice. The trim a particular piece carries travels on the item, and that is what the API is for — see API.

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