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Getting startedguide

First steps

The permissions a first staff group needs, a first shift in staff mode, and what to check afterwards.

Two nodes to begin

Every module asks the same question first: does this player hold exyliastaff.staff? That node is what makes somebody staff: it lets them see vanished players when they also hold exyliastaff.vanish.see, receive alerts, be listed in /stafflist, and is required together with exyliastaff.staffmode to enter staff mode. Losing it while online ends the session within five seconds.

A helper group that can do a shift needs, at least:

exyliastaff.staff
exyliastaff.staffmode
exyliastaff.vanish
exyliastaff.vanish.see
exyliastaff.freeze
exyliastaff.inspect
exyliastaff.teleport
exyliastaff.reports.manage
exyliastaff.helpop.manage

The full list, module by module, is on the Permissions page.

A first shift

Enter staff mode

/staff. Your inventory is saved, the hotbar of tools appears, you are set to adventure mode, flying and invulnerable, and you vanish. The staff sidebar shows the session time, your vanish state and the open reports and help requests.

Use the hotbar

The clock in the first slot: left click jumps to the block you look at, right click phases through the wall in front of you. The dye toggles vanish, the music disc visits a random player, the book inspects the player you look at, the axe opens the punishment menu on them and the ice freezes them. Open your inventory: the barrier leaves staff mode.

Answer a report

A report arrives as a chat alert on every server with an Open button. /reports lists them by priority; left click a row to see everything open against that player, right click resolves, shift right click dismisses.

Leave staff mode

/staff again, or the barrier. Your inventory, armour, game mode, flight, health and hunger come back, you are teleported to where you entered, and vanish is turned off if you were visible before. Staff chat, x-ray and mining alerts are switched off with the session.

Nothing you pick up goes into your inventory

While in staff mode, items on the ground stay on the ground and every slot is locked. Your own items are not shown; the hotbar is an overlay drawn on the client. The four leather pieces are drawn the same way, but they are also sent to the players around you, so the rest of the staff still see the uniform without a single real item changing hands.

What to check afterwards

  • /stafflog opens your sessions of the last seven days: duration, AFK time, server and the actions counted in each one.
  • /staffadmin, with exyliastaff.admin.panel, opens the hub: who is on duty, the team board, the audit feed, the flagged rows, coverage by weekday and the module switches.
  • /exyliastaff modules from the console lists the sixteen modules and their state.

The command gate

config.yml ships a list of commands that a staff member may only run while in staff mode: tp, gamemode, fly, give, vanish, freeze, xray and their aliases among them. Out of staff mode the command is refused with "Enable staff mode before using /tp" and hidden from tab completion. The point is a paper trail, not a lock: every use then happens inside a logged session. Players with exyliastaff.gate.bypass are never gated. See Configuration.

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