Reveal
Staff can see the players an invisibility potion hides, drawn on the client only.
An invisibility potion hides a player from everyone, staff included. Reveal gives a staff member back the thing the potion took: they see who is standing there, and nobody else's screen changes.
Module id reveal, switch modules.reveal, files under modules/reveal/. Needs PacketEvents.
Commands
| Command | Permission | What it does |
|---|---|---|
/reveal | exyliastaff.reveal | Toggles. /seeinvis and /seeinvisible are aliases. |
Styles
style in modules/reveal/config.yml picks how a hidden player is drawn:
| Style | What you see |
|---|---|
OUTLINE | They stay invisible and are outlined through walls. The default: it reads faster in a cave. |
SOLID | They are drawn whole, as if the potion were not there. |
Either way this is a packet the staff member's client receives. The potion is still running, the player still has it, and every other player still sees nothing.
Where it fits
Vanish hides a staff member from players; reveal shows a staff member a player who is hiding. They are opposite directions of the same question, and neither one touches the other: revealing does not break a vanish, and a vanished staff member can reveal.
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