
Documentation
ExyliaMines
Classic mines refilled from a weighted composition and realistic mines whose blocks grow back one by one, all built from a menu, with custom loot, lucky rewards, timed boosts, Fortune rules, holograms and statistics. Free and open source.
- Version
- v1.3.3
- Minecraft
- 1.21+
- Category
- Survival
- Pages
- 22
Getting started03
IntroductionWhat ExyliaMines is, the two kinds of mine it runs, and how this documentation is organised.InstallationDownload, dependencies, how ExyliaLib installs itself, the files the plugin generates, the database and updates.First stepsA classic mine and a realistic mine built from the editor, and a player sent to one.
Configuring08
MinesThe editor behind /minesadmin: the list, the setup overview and its sections, the switches every mine has, templates, cloning and deleting.Area and shapesSelecting a mine's region, the three shapes, how a break inside a mine is performed, and what cannot farm a mine.Classic minesThe composition, the three ways a classic mine refills, what players inside see and what happens to them, and the cycle kept across restarts.Realistic minesLevels, regeneration times, degrade chains mined stage by stage, and how broken blocks heal across restarts.Loot and effectsLoot tables of items, money and commands in place of the vanilla drop, break effects per mine or per block, and potion effects kept on players inside.FortuneWhat a Fortune pickaxe does in a mine: vanilla drops, custom loot, money and lucky chances, the server-wide rules and each mine's own limits.Lucky rewardsRare prizes any block of a mine may give on top of its own loot, the title the finder sees and who hears about it.BoostsTimed multipliers of drops, experience and money in some mines or all of them, started by command or on a weekly schedule.
Systems05
HologramsThe status hologram over a mine: placing it, its lines, and what each value means.Players' menu/mines and /mine: the list every player sees, what each entry says, going to a mine, and restyling the menu.StatisticsBlocks mined per player and per mine, each mine's top ten, how the counts are written, and where they show.IntegrationsWhat ExyliaSurvivalCore, PlaceholderAPI, an economy, world managers, combat and protection plugins change inside a mine, plus networks and Folia.MigrationMoving from ExyliaSurvivalCore's mines module, and importing mines from CataMines or RealMines.
Reference06
CommandsThe two player commands and the staff command with its subcommands, and what reload does.PermissionsThe four nodes the plugin declares, what each one gates, and the permission a mine can name for itself.PlaceholdersEvery placeholder the plugin answers, about a mine and about the player reading it, in both the PlaceholderAPI and the in-plugin form.Configurationconfig.yml key by key, what templates.yml, boosts.yml and messages.yml hold, the menu files, and where the database is set.APIBreak blocks through a mine from another plugin, ask which mine a spot or a player is in, and listen for mine breaks and refills.Frequently asked questionsThe questions that come up most.