Lucky rewards
Rare prizes any block of a mine may give on top of its own loot, the title the finder sees and who hears about it.
Lucky rewards are rare prizes a mine hands out on top of whatever its blocks pay: a key, a stack of diamonds, a sum of money, a command. They belong to the mine, not to a material, so any block broken there may give one.
Setting them up
Rewards → Lucky rewards on the setup screen opens ExyliaLib's loot editor, with the same three kinds of line as a loot table: an item, money, or a command. See Loot and effects for what each one is and how a command line chooses who runs it.
Each line is its own chance, a percentage that may go well below one: 0.05 is one block in two
thousand. Every line is rolled on its own every time a block of the mine is broken through the mine — a
composition block, a level, a degrade stage — so most breaks give nothing and, rarely, two prizes come
up together.
What is applied to a prize
| What | Applies? |
|---|---|
| Fortune | Only to the chance, through fortune.lucky-per-level in config.yml. Off by default; 0.1 makes every chance ×1.3 at Fortune III. The prize itself is never multiplied by Fortune. |
| Boosts | Yes: drops multiplies items and money multiplies money. |
| ExyliaSurvivalCore | Item prizes go through the miner's drop boosters and auto-sell. |
| Auto-pickup | Yes, as the mine says. |
Who hears about it
For every prize, the finder sees the lucky.found title, and the lucky.announcement line goes to whom
announcements.lucky in config.yml says:
| Value | Who |
|---|---|
OFF | Nobody. |
NEARBY | Players within announcements.radius blocks of the block, 64 by default. The default. |
SERVER | Everyone online. |
lucky:
announcement: '[sound:ENTITY_PLAYER_LEVELUP|1.0|1.4]%prefix% {highlight}%player% {letters}found {accent}%reward% {letters}in {highlight}%mine_name%{letters}!'
found:
text: '{accent}&l✦ LUCKY BLOCK'
subtitle: '{letters}%reward%'
fade-in: 0.25
stay: 1.5
fade-out: 0.5
time-style: auto
secret-reward: a secret reward
editor-title: '{primary}&lLUCKY REWARDS {letters_black}» {letters}%mine_name%'
count: '{success}%count% reward(s)'%reward% names the prize the way a player would:
| Prize | %reward% |
|---|---|
| An item | Its custom name, or the line's name, preceded by the amount when more than one: 3x Diamond. |
| Money | The line's name. |
| A command | secret-reward, "a secret reward": a command is not something to read out in chat. |
The announcement also takes %player%, %mine_name% and %mine_id%; the title takes %reward% and
%mine_name%. Empty a line to turn it off.
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