Holograms
The status hologram over a mine: placing it, its lines, and what each value means.
Each mine can have a hologram over it that says what state it is in: how much of it is still standing and, for a classic mine, when it refills next.
Placing it
Area → Hologram on the setup screen, then stand where it should go and confirm. The text floats about two blocks above the spot you stood on, at eye level. Shift-left-click on the same button takes it down.
The hologram is drawn with packets through ExyliaLib, so it needs packetevents — which the plugin requires anyway — and nothing else: no hologram plugin, no entities in the world. A disabled mine shows no hologram.
Its lines
The lines are in messages.yml, one list for each kind of mine:
holograms:
classic:
- '{primary}&l%mine_name%'
- '{letters}Remaining {letters_black}» {info}%remaining%%'
- '{letters}Next reset {letters_black}» {info}%next_reset% ⌚'
realistic:
- '{primary}&l%mine_name%'
- '{letters}Standing {letters_black}» {info}%remaining%%'
- '{letters}Blocks grow back one by one'| Value | What it is |
|---|---|
%mine_name% | The display name. |
%mine_id% | The id. |
%mine_type% | type-classic or type-realistic from messages.yml: "Classic", "Realistic". |
%remaining% | The share of the mine still standing, from 0 to 100. |
%next_reset% | Time until the next refill, written out: 4m 12s. For a realistic mine, per-block, "Per block". |
%total_blocks% | Blocks mined there by everybody, as of the last minute's read. |
%boost% | The boost on the mine, as boosts.menu-active writes it, or boosts.menu-none. |
The lines are filled in once a second by the plugin itself, and a line is only re-sent to a viewer when its
text changed — so a countdown costs one small packet per viewer per second, and a mine nobody touches
costs nothing. /minesadmin reload redraws every hologram with the edited lines.
What "remaining" counts
%remaining% compares what is gone with the number of blocks in the mine's shape:
- in a classic mine, the blocks broken through the mine since its last refill;
- in a realistic mine, the blocks waiting to grow back.
The shape's size counts every block of it, air included. A realistic mine selected around a cave with plenty of air never reads far below 100%, and a classic mine that is partly air from the start reads 100% until the first break all the same.
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