Commands
The two player commands and the staff command with its subcommands, and what reload does.
Three roots. /mines and /mine are the players'; /minesadmin is staff's and opens the editor every mine
is built in.
Player commands
| Command | Permission | What it does |
|---|---|---|
/mines | exyliamines.menu | Opens the list of enabled mines. Players only. |
/mine <id> | exyliamines.teleport | Sends the player to the mine's entry point. Tab completion suggests every enabled mine. Players only. |
/mine checks that the mine exists and is enabled, that the player may enter it, that it has an entry
point and that the player is not in combat, in that order. See
Players' menu.
Staff commands
Everything below needs exyliamines.admin.
| Command | What it does |
|---|---|
/minesadmin | Opens the list of mines: create, edit, delete. Players only. |
/minesadmin reload | Reloads the files. |
/minesadmin import <catamines|realmines> | Imports that plugin's mines. See Migration. |
/minesadmin boost start <id> | Starts a boost from boosts.yml; one already running starts over. |
/minesadmin boost custom <multiplier> <duration> [mines] | Starts a boost typed out: 1.2 30m gold,iron. No mines means every mine. |
/minesadmin boost stop <id|all> | Ends one running boost, or all of them. |
/minesadmin boost list | Lists the running boosts. |
Everything but the bare /minesadmin also runs from the console. Tab completion offers the boosts of
boosts.yml to start, the running ones and all to stop, and the enabled mines to custom. See
Boosts.
What reload does
/minesadmin reload runs five named steps and reports how many ran and in how many milliseconds:
| Step | What it does |
|---|---|
configs | Reads config.yml, templates.yml, boosts.yml and messages.yml again, then the prefix and the debug switch. A changed language applies here. |
timers | Restarts the mine clocks, so a changed classic-tick-interval-seconds or realistic-tick-interval-seconds applies. |
boosts | Applies the schedule of boosts.yml again. |
holograms | Redraws every hologram with the lines as they are now. |
menus | Compiles every menu again. |
The menus step also runs when ExyliaLib itself is reloaded, so a recoloured palette reaches the menus.
Reload does not touch the mines. They live in the database and are edited from /minesadmin, where a
change applies the moment it is made.
There is no command to create, edit, reset or delete a mine. All of it — the area, the composition, the
levels, the reset times, a forced reset — is a button in /minesadmin. See
Mines.
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