Content generated with AI — it may contain mistakes.

Kits

Kit rules

Every toggle, number and attribute on a kit, with its default and what actually enforces it.

The rules are stored as JSON on the kit row and edited from /epc → Manage Kits → a kit → Kit rules. Most of them become policies on the arena's region for the length of the match; the rest are enforced by the plugin's own match listener.

Times are typed, not clicked

Every duration on this screen is asked for as a length of time — 250ms, 3s, 1m30s — instead of being clicked up one second at a time. Anything the plugin writes back reads the same way, so 0s means off wherever a rule takes a time.

Building

RuleDefaultWhat it does
buildoffPlayers may place blocks
block-breakoffPlayers may break blocks
interactonPlayers may interact with blocks
player-build-onlyoffOnly blocks players placed may be broken
disappearing-blocks-delay0Seconds before a placed block vanishes. 0 disables it.
re-give-blocksoffThe block is handed back when it disappears
Adventure mode is derived, not configured

A player is put in adventure mode when build, block-break and player-build-only are all off, and in survival otherwise. There is no game-mode setting.

Block placing and breaking are also blocked inside the arena's spawn protection and extra-region protection radii, regardless of these rules.

Items

RuleDefaultWhat it does
item-droponPlayers may drop items
item-pickuponPlayers may pick items up
ender-pearl-cooldown0Cooldown between pearls. 0 uses the server default.
golden-apple-cooldown0Cooldown on both golden apple types, in seconds. 0 disables it.
Both cooldowns are in seconds

Unlike hit-delay just below, these two are seconds, not ticks — 1 is about the vanilla pearl. Older builds mislabelled the pearl one as ticks in the rules menu; the value it stored was always seconds, so an existing kit needs no change.

Damage and health

RuleDefaultWhat it does
pvponPlayers may damage each other
fall-damageonFall damage applies
disabled-damageoffAll damage is off
health-regenerationonNatural regeneration
food-decreasingonHunger drains
hit-delay20The player's maximumNoDamageTicks — the invulnerability window after a hit, in ticks

hit-delay is genuinely in ticks. 20 is vanilla; lower it for combo kits.

Win conditions

RuleDefaultWhat it does
hits-to-win0A player who has received this many hits is eliminated. 0 disables it.
points-to-win-1Points needed to win. -1 disables it.
kills-give-pointsonAn elimination awards a point
revive-time0Seconds an eliminated player spectates before respawning. 0 disables revives.
Hits-to-win counts hits taken, not dealt

The sidebar's %hits% is your own hits received, and %opp_hits% is your opponent's. A boxing kit is hits-to-win: 100 and nothing else.

Points and revives together are what turn a 1v1 into a first-to-N: an elimination scores, the loser is revived after revive-time seconds, and the arena optionally regenerates between points.

Movement and objectives

RuleDefaultWhat it does
iron-plate-checkpointsoffHeavy weighted pressure plates set a checkpoint. Dying or leaving the arena returns you there instead of eliminating you.
regenerate-after-pointoffThe arena is restored from its schematic between points

Checkpoints are per-plate and one-shot: standing on the same block again does not re-arm it, but a new plate does. They reset at the start of every round and every point.

Starting state

RuleDefaultWhat it does
start-health-1Health the player starts with. -1 means full.
start-food-1Food level. -1 means 20.
start-saturation-1Saturation. -1 means 20.

Attributes

Set from Kit attributes. -1 on any of them means "leave the vanilla value alone".

AttributeVanilla
max-health20
attack-damage1
movement-speed0.1
knockback-resistance0

Attributes are applied as base values at the start of a match and again after every point reset.

Potion effects

Set from Potion effects. Each entry is an effect name, an amplifier and a duration in seconds; a duration of -1 lasts the whole match.

Every existing effect on the player is stripped first, so what a kit grants is exactly what the player has.

Special conditions

The last block on the rules screen. Eight triggers, three actions — see its own page.

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