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Playing

Spectating

Watching a match from outside, being revived into spectator mode inside one, and the setting that blocks both.

There are two different things called spectating here, and they behave differently.

External spectators

Somebody in the lobby who chooses to watch a match.

CommandWhat it does
/spectate, /specOpen a list of the matches running right now
/spectate <player>Watch the match that player is in

The spectator is teleported to the arena's spectator spawn, put in Minecraft's spectator game mode, stripped of items and effects, and given the match sidebar. A second later a spectator menu opens with the players in the match.

From that menu, or the hotbar:

  • Teleport to any living player in the match.
  • Toggle spectators — hide or show the other spectators, so a crowded match is not a wall of floating names. The two states use the materials and names from spectator.* in config.yml.
  • Leave — back to the lobby.

The match ending also returns every spectator to the lobby.

An arena with no spectator spawn cannot be watched

The teleport is the first step, and it fails without a destination. Set Spectator spawn on any arena you want watchable.

Who can be watched

A match refuses spectators if any living player in it has spectators turned off in /settings. It is one player's veto over the whole match — not a per-player hide.

Only matches that are ACTIVE or STARTING can be joined. A match that ends between the menu opening and the click sends the spectator straight back to the lobby.

Revive spectators

The other kind: a player who was eliminated inside a match with revive-time above zero. They are put in spectator mode where they died, wait out the revive, and are teleported back to their spawn with the kit reapplied.

They never leave the match, are never counted as external spectators, and cannot be teleported to by the spectate menu.

Between rounds of a duel, the same thing happens for the round-end delay: the round's loser watches until the arena is regenerated.

Visibility

Spectators are hidden from the players fighting, and can be hidden from each other with the toggle. The players in a match see only each other — the isolation is applied per match, so two clones of one arena running side by side never show each other's players.

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