Content generated with AI — it may contain mistakes.

Playing

Parties

Grouping up, the three party gamemodes, and the permission that decides how big a party can get.

A party is a group of players who move through the plugin together. It exists only in memory — a restart dissolves every party.

Commands

CommandWhat it does
/party, /pOpen the party hub
/party createStart one, with you as leader
/party invite <player>Invite somebody
/party join <leader>Join, by the leader's name
/party decline <leader>Turn an invitation down
/party leaveLeave
/party disbandClose the party — leader only
/party kick <player>Remove a member — leader only
/party transfer <player>Hand leadership over — leader only
/party openToggle open/closed — leader only
/party announceBroadcast the party to the server — leader only
/party chatToggle party-only chat for yourself
/party gameOpen the game menu — leader only
/party cancelgameCancel the running party match
/party invitationsYour pending invitations
/party membersThe member list
/party hubThe hub, same as /party

Invitations

An invitation is valid for 60 seconds and is refused if the target has party invitations off in /settings, is already in a party, or the party is full.

An open party can be joined by anybody who knows the leader's name, without an invitation. Closed is the default.

/party announce broadcasts the party to the whole server. It needs exyliapractice.party.announce, the party must be open, and it is rate-limited by party.announce-cooldown-seconds — 60 by default.

Size

The maximum starts at whatever the leader's permission allows and can be adjusted down and up from the hub, between party.min-size and the leader's own ceiling.

exyliapractice.party.max_slots.<n>
exyliapractice.party.max_slots.*

The highest numbered node the leader has wins, capped by party.max-size. The wildcard gives party.max-size outright. With no node at all the leader gets party.default-max-size — 10 by default.

SettingDefault
party.min-size2
party.default-max-size10
party.max-size100
The ceiling is the leader's, and it does not follow a transfer

Size is checked against whoever is leader at the time it is changed. Transferring leadership to somebody with a smaller ceiling does not shrink an already-large party; it only stops them raising it further.

The three party gamemodes

/party game — leader only — offers whichever of these the chosen kit allows:

FFA

Everybody against everybody, spawned in a ring around the arena's party FFA spawn within party.ffa-spawn-radius blocks.

Split

The party is shuffled and cut in half into team A and team B. An odd party puts the extra player on team B.

Party duel

The whole party queues against another party on the same kit. First two parties waiting are paired.

Every gamemode needs all members available — nobody queued, in a match, editing a kit or held by another plugin — and at least two online members. All of them are claimed together or none of them are.

Party FFA does not support point kits

A kit with points-to-win above 1 is refused for an FFA with a message. Points are per-player and an FFA has no opposing side to score against.

Party duel queue

/party game → Party duel puts the party in a per-kit queue of parties. The first two parties waiting on the same kit are paired immediately; until then the party waits and the leader can leave with the same button. Team A is one party, team B is the other, whatever their sizes.

Party chat

/party chat toggles it per member, not per party. With it on, everything you type goes to the party instead of to global chat.

When somebody leaves

Leaving, being kicked or disconnecting removes the member. If the leader goes, leadership passes to the first remaining member. If the last member goes, the party is disbanded, which also takes it out of the party-duel queue.

Party membership is what the plugin reads to decide whether a player in the lobby is AVAILABLE or IN_PARTY, so it changes their hotbar and their sidebar immediately.

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