Special conditions
Eight triggers, three actions, and the gamemodes you can build by combining them.
A special condition is a rule of the form when this happens to a player, do that. They live on the
kit, under /epc → Manage Kits → a kit → Kit rules → Special conditions.
The eight triggers
| Trigger | Fires when the player |
|---|---|
TOUCH_WATER | stands in water |
TOUCH_LAVA | stands in lava |
TOUCH_END_GATEWAY | stands in an end gateway |
TOUCH_END_PORTAL | stands in an end portal |
TOUCH_NETHER_PORTAL | stands in a nether portal |
STEP_ON_GOLD_PRESSURE_PLATE | steps on a light weighted pressure plate |
FALL_INTO_VOID | falls into the void |
ENTER_FAR_AWAY_EXTRA_REGION | enters the extra region farthest from their spawn |
All the block triggers are checked on the block the player's feet are in, and only when they change block — standing still in lava fires once, not every tick.
The three actions
| Action | What happens |
|---|---|
ADD_POINT | The player gains a point. If that reaches points-to-win, they win the round or the match. |
LOSS_POINT | The player loses a point. |
DEATH | The player is eliminated — or, with iron-plate-checkpoints on and a checkpoint set, healed and sent back to it with 2 seconds of invulnerability instead. |
A trigger can carry several actions; each is applied in the order they were toggled on.
What you can build with them
TOUCH_WATER → DEATH. Kit with no items, PvP on, arena is a platform over water.
ENTER_FAR_AWAY_EXTRA_REGION → ADD_POINT, two extra regions, points-to-win: 3.
FALL_INTO_VOID → DEATH with iron-plate-checkpoints on, so a fall returns you to the last
heavy plate. STEP_ON_GOLD_PRESSURE_PLATE → ADD_POINT at the finish.
FALL_INTO_VOID → DEATH, ENTER_FAR_AWAY_EXTRA_REGION → ADD_POINT, build on,
regenerate-after-point on.
LOSS_POINT subtracts without a floor, so a player who keeps triggering it shows a negative score on
the sidebar. It costs them nothing beyond the display — a winner is only resolved from a positive
score — but pair LOSS_POINT with something that ends the round if you want it to be decisive.
Interaction with revives
An eliminated player in a kit with revive-time above zero spectates for that many seconds and comes
back at their spawn, rather than ending the match. That is what makes a DEATH condition a penalty
instead of a loss, and it is how a bridge or a parkour kit runs to a point total rather than to a
single mistake.
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