Modules
The twelve switches in config.yml, what each one turns off, and what stays behind when it is off.
Every half of the plugin is behind a boolean in modules. All twelve ship as true.
modules:
claims: true
dtr: true
clan-home: true
bank: true
allies: true
levels: true
lfc: true
lfp: true
rivals: true
regroup: true
logs: true
mail: trueA disabled module does three things: its manager is never built, its commands answer with
errors.module-disabled, and the menu buttons that open it refuse the click with the same line.
What each one covers
| Module | Turns off |
|---|---|
claims | /clan claim, /clan unclaim, /clan reclaim, /clan map, the claim tool, the corner pillars, the protection listener and the WorldGuard regions. |
dtr | The whole deaths-till-raidable pool: the regeneration task, the freeze, the death broadcast and the raidable state. |
clan-home | /clan home, /clan sethome and the home waypoints. A clan home stores the server it was set on, so /clan home crosses the network; the waypoint is skipped for a home on another server. |
bank | /clan deposit, /clan withdraw and the bank menu. |
allies | /clan ally in all four forms and the allies menu. |
levels | EXP, level-ups, kill-streak bonuses and the level menu — including the member, ally and rival caps each level grants. |
lfc | /lfc, its menus and its expiry task. |
lfp | /lfp, its menus, applications and its expiry task. |
rivals | /clan rival and the rivals menu, plus the rival EXP and kill-stat multipliers. |
regroup | /clan regroup and /clan regroup join. |
logs | Writing the audit trail at all, the logs menu and /clanadmin logs. |
mail | /clan mail, the inbox, the unread count on join and the expiry purge. |
What the switches do to each other
/clan sethome refuses unless you are standing inside your own claim — but only while the claims
module is on. With claims off, a clan home can be set anywhere, which is a very different game.
A claim only stops protecting its land when the owning clan goes raidable, which is a DTR state. With
DTR off there is no raidable state, so nothing ever opens a claim: territory becomes permanent until it
is unclaimed. /clan unclaim and /clan disband also stop being gated on the DTR being at maximum.
max-members, max-alliances and max-rivals are the numbers in settings, with no bonus added.
/clanadmin setlevel and /clanadmin setexp report the module as disabled.
Turning off bank does not empty existing balances, and it does not stop land already claimed from
existing — but with no way to fund the bank, no new claim can be paid for.
Turning off rivals leaves existing rival rows in clan_relations untouched; they simply stop being
read. Turning it back on brings them back.
Modules and the recruitment pair
lfc and lfp are independent. Running only lfp gives you a job board clans post to; running only
lfc gives you a list of free agents clans browse and invite from. The MANAGE_LFP rank permission
only matters when lfp is on.
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