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Configuring

Regeneration

Restoring the arena from a schematic, on a timer or by hand.

Regeneration returns the arena to the exact state you saved it in. It leans on FastAsyncWorldEdit: the plugin saves a schematic of the region and restores it when due.

How it works

Save the schematic

With the region already marked, use the save-schematic action from the arena panel. The file is stored as ffa_arena_<arenaId> in the server's schematic folder.

Set the interval

In the arena settings, regenerationTime is seconds between automatic regenerations. 0 disables the timer.

Let it run

The clock starts when the arena's session starts. Each cycle warns the players inside, restores the blocks, and starts counting again.

Or force it

The admin panel has a manual regeneration action, which also resets the countdown.

Things that matter

No schematic, no regeneration

If the arena has no saved schematic, the cycle does nothing. The settings panel flags the schematic as pending when it is missing: check that list before enabling the arena.

  • The clock is anchored to the arena's location, not to the server. That matters on Folia: regeneration runs on the region it belongs to and does not block the rest of the world.
  • Saving the schematic again overwrites the previous one. Always save with the map in the state you want as "clean".
  • Players inside get the message that the arena is regenerating, and the one saying it finished. Both are edited in messages.yml.

Countdown on the scoreboard

The remaining time is available on the sidebar through %regen%, included in the default lines:

lines:
  - " {muted}❙ {letters}Regen: {info}%regen%"

With regeneration disabled the value is -1 internally, and the line shows whatever fallback text you define for that case in messages.yml.

Choosing an interval

Arena typeSuggested interval
Nodebuff with no buildingNo regeneration needed
Arena with temporary blocks300–600 s
Free-building arena120–300 s
Delicate decorative map60–120 s
Consejo

Too short an interval interrupts fights. If the arena degrades quickly, enabling playerBuildOnly and temporary blocks usually beats lowering the timer.

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