Arena rules
The twenty-one switches that define how an arena is played.
Every arena stores its own rules block. They are edited from the Rules menu inside the arena's
settings in /ffaadmin, and apply live: no restart, and players do not need to rejoin.
Combat
| Rule | Default | What it does |
|---|---|---|
pvp | true | Allows damage between players. Off, the arena becomes a lobby. |
fallDamage | true | Fall damage inside the arena. |
healthRegeneration | true | Natural health regeneration. Turn it off in nodebuff-style arenas. |
foodDecrease | true | Hunger drain. Off, food stops mattering. |
healOnKill | true | Fully heals the killer after a kill. |
clearEffectsOnKill | false | Clears the killer's potion effects after a kill. |
Building
| Rule | Default | What it does |
|---|---|---|
blockBreak | true | Allows breaking blocks. |
blockPlace | true | Allows placing blocks. |
playerBuildOnly | false | Only player-placed blocks can be broken. Protects the original map. |
temporaryBlocks | false | Placed blocks disappear on their own. |
temporaryBlocksSeconds | 0 | How many seconds those blocks last before disappearing. |
reGiveBlocks | false | Returns the block to the inventory when it disappears or breaks. |
interact | true | Allows interacting with chests, buttons, doors and the like. |
playerBuildOnly: true + temporaryBlocks: true + temporaryBlocksSeconds: 8 +
reGiveBlocks: true is the classic recipe: players can use blocks to fight, the map does not
degrade, and nobody runs out of blocks.
Items
| Rule | Default | What it does |
|---|---|---|
itemDrop | true | Allows dropping items. |
itemPickup | true | Allows picking items up. |
dropItemsOnDeath | false | A dying player drops their inventory. |
enderPearlCooldown | 0 | Seconds between pearls. 0 disables the cooldown. |
goldenAppleCooldown | 0 | Seconds between golden apples. 0 disables it. |
Turning on dropItemsOnDeath with kits that refill on death fills the floor with duplicates. Use it
only in arenas where loot is part of the game.
Per-arena anti free-hit
| Arena rule | Default | What it does |
|---|---|---|
antiFreeHit | false | Enables the 1v1 link in this arena. |
antiFreeHitHitsToLink | 3 | Hits traded between two players before they count as linked. |
antiFreeHitIsolateLinkedPlayers | false | Two linked players stop taking damage from third parties until the link ends. |
The link expires on its own once the seconds set in anti-freehit.hit-reset-window-seconds of
config.yml pass with neither player hitting the other. The full system is covered in
Combat.
Common profiles
healthRegeneration: false, blockBreak: false, blockPlace: false, healOnKill: true, plus
resetKitAfterKill on the arena.
pvp: true, fallDamage: false, blockBreak: false, blockPlace: false, itemDrop: false.
playerBuildOnly: true, temporaryBlocks: true at 10 seconds, reGiveBlocks: true,
goldenAppleCooldown: 8.
Everything on, dropItemsOnDeath: true, no cooldowns. Works well with a short regeneration.
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