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Reference

Commands

/mobsadmin and its subcommands: the screens, spawning, removing mobs, the models folder and reloading.

ExyliaMobs has one command, /mobsadmin, also /custommobs. Every form of it needs exyliamobs.admin, operators by default. Players have no command: they meet the mobs in the world.

CommandConsoleWhat it does
/mobsadminOpens the custom mobs screen: how many mobs, generators ready out of the total, and mobs alive on this server, with MOBS, GENERATORS, MODELS and REMOVE ALL.
/mobsadmin spawn <mob> [amount]Spawns that mob where you stand, 1 by default and 50 at most. The mob is suggested as you type. Answers how many appeared, or that the spot may be blocked or protected.
/mobsadmin killall [generator]yesRemoves every custom mob alive on this server, or only the ones that generator keeps alive. Answers how many were removed.
/mobsadmin modelsyesOpens the models page. From the console, lists every model with its cubes, animations and problems.
/mobsadmin models reloadyesReads the models folder again now and answers how many models it read. The console lists what could not be read.
/mobsadmin reloadyesReads config.yml and the messages again, hands the mobs their auras, visuals and colours again, restarts the generator timer and reloads the screens. Mobs and generators are not read again from the database.
killall reaches every mob this plugin runs

Without a generator, killall and REMOVE ALL remove every mob of ExyliaMobs' registry on this server, including mobs other plugins spawned through the shared store, such as ExyliaRewards' piñatas.

The screens' menus also reload with /exylialib reload, since they hold the parsed palette.

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