
Documentation
ExyliaSpawners
Silk-touch spawners that go straight to the inventory and stack into one block, virtual storage with a cap instead of mobs on the floor, every vanilla mob plus item and ExyliaMobs types, tiers with four upgrade tracks, timed boosters, selling at the server's prices with autosell and ExyliaMarket sell wands (always paying the owner), corruption that has to be cleansed on site, trusted players, claim checks, holograms, anti-ESP, network-wide listing and selling, in-game editors, an economy dashboard with Discord alerts, and importers from SmartSpawner, WildStacker and RoseStacker.
- Version
- v1.0.0
- Minecraft
- 1.21.4+
- Category
- Survival
- Pages
- 20
Getting started03
IntroductionWhat ExyliaSpawners is, how a spawner works in it, what ships in 1.0.0 and how this documentation is organised.InstallationThe loader jar and the licence, dependencies, the files the plugin writes and updating.First stepsFrom the first spawner to selling its storage: give, place, stack, open, sell, upgrade and mine it, in five minutes.
Spawners07
SpawnersThe spawner item, placing, stacking, opening, mining, explosions, spawn eggs, converting vanilla spawners and the placement limits.Types and tierstypes.yml and tiers.yml: entity, item and ExyliaMobs types, loot lines, VIRTUAL and CLASSIC production, tiers, tracks and stack limits.Storage and sellingThe storage screen, taking items, claiming experience with Mending, Full-to-Collect, prices, selling, autosell, /spawners sell, sell wands and who gets paid.Upgrades and boostersBuying levels of the speed, amount, storage and experience tracks, cost formulas, currencies and requirements, and timed booster items with global boosts.CorruptionHow spawners corrupt while they run, the HALT, REDUCED and TAINTED effects per tier, cleansing by holding crouch, costs, the grace period and the anti-inflation cap.Trust and protectionOwners, trusted players, staff access, ownerless spawners, and the claim and region plugins asked through ExyliaLib build zones.Holograms and anti-ESPThe packet hologram over every spawner, its lines, optional lines and storage bar, the per-player switch, and hiding spawners from x-ray and ESP clients.
Server04
NetworkSeveral servers sharing one database and Redis: every player's spawners listed and sold from any server, item ids shared, and one owning server per spawner.AdministrationThe admin hub, the in-game type, tier and loot editors, the new-type wizard, the web editor, the economy dashboard with Discord alerts, the audit log, snapshots and reloads.Importing/spawnersadmin import from SmartSpawner, WildStacker, RoseStacker, VirtualSpawner and LitSpawners: what each keeps, dry runs, and moving over safely.IntegrationsExyliaSurvivalCore, ExyliaMarket, ExyliaEconomy and Vault, ExyliaMobs, claim plugins, mob stackers, Floodgate and PlaceholderAPI.
Reference06
Commands/spawners for players, /spawnersadmin for staff, and the menu actions.PermissionsEvery permission node of ExyliaSpawners, its default, and the numbered nodes for stack size, placement limit and mining chance.PlaceholdersThe values spawner screens, the hologram and the items can show, for restyling them. ExyliaSpawners registers no PlaceholderAPI placeholders.ConfigurationEvery key of config.yml with its default, plus the messages, items and menus files.APIThe seven Bukkit events ExyliaSpawners fires: place, stack, break, upgrade, sell, corrupt and repair.Frequently asked questionsThe questions that come up most.