
Documentation
ExyliaMarket
An auction house, timed auctions with auto-bids, buy orders, a bazaar order book, a server shop of nested shops edited in game with coupons, gifts and a cart, /sell with a worth list, sell wands and autosell, and safe face-to-face trades, with network groups, a shared price index, one /collect inbox and Discord webhooks.
- Version
- v1.1.0
- Minecraft
- 1.21.1+
- Category
- Survival
- Pages
- 21
Getting started03
IntroductionWhat ExyliaMarket is, its nine modules, what it needs to run and how this documentation is organised.InstallationThe loader jar and the licence, the dependencies and what each optional plugin adds, the files the plugin writes, the database and its tables, networks and updating.First stepsFrom a fresh install to a first listing, a first buy order, a first sale to the shop and a first trade, and the settings worth looking at on day one.
Between players05
Auction houseFixed-price listings between players: listing through the review screen, fees and tax, buying, looking inside boxes, the board's sorts and filters, the watchlist, expiry and the settings.AuctionsTimed auctions in any currency: opening one, the bid steps, anti-snipe, auto-bids held up to a ceiling, buy-it-now, how an auction ends, the countdown and the settings.Buy ordersThe auction house the other way round: asking for an amount of an item and paying up front, material orders and exact orders, filling, collecting, expiry and the settings.BazaarAn order book per product: instant buys and sells, buy orders and sell offers at a price, how orders match, fees, limits and the daily volume, and the products editor.TradeTrading face to face: requests, the window, money, both accepts and the countdown, what calls a trade off, and the window file.
Selling to the server03
ShopThe server shop: shops inside shops edited in game, their own commands and servers, item and command products, fixed, demand and random prices, stock, limits, sales and coupons, gifts, the cart, history, celebrations and the default catalogue.Selling and worthSelling to the server with /sell, the sell window and /sell all, where the price comes from, the worth list, the sell bonus and boosters, the worth line under items, /worth and the price audit.Sell wands and autosellWands that sell a container's contents with a multiplier and a number of uses, the cooldown, the event that lets a container refuse, and autosell for what players break.
Systems04
Collect and noticesHow items and money reach a player who is busy, away or on another server: /collect, the join summary, toasts, labels and the countdowns.PricesThe shared price index built from what players pay each other: what counts, the figures it keeps, price suggestions, the stray-price question, the 7-day chart and how long history is kept.AdministrationThe /marketadmin panel, editing every module's settings in game, the moderation lists, the market log and the stats screen, demo data, wiping and resetting, reloading, and the staff log.IntegrationsWhat ExyliaMarket does with ExyliaEconomy and Vault, PlaceholderAPI, ExyliaSurvivalCore's statistics and reputation, Exylia Analytics, ExyliaLib's /settings and boosters, and Discord.
Reference06
CommandsEvery command of every module, its aliases, the permission it asks for and what it does.PermissionsEvery node the plugin declares and its default, the feature nodes that turn a feature into a rank perk, the numbered nodes for limits, fees and taxes, and which nodes open the admin panel.PlaceholdersEvery placeholder the plugin answers — the auction house, auctions, orders, bazaar prices and the market price index — in the PlaceholderAPI form and the short form Exylia files read.Configurationconfig.yml key by key — language, debug, the module switches, network groups, feedback, categories, prices and logs — and where every other file and setting lives.APIFeeding drops into a player's autosell, asking which market modules run, reacting to finished deals and trade requests, and letting a container refuse a sell wand.FAQThe questions that come up: no economy, items that went missing, why a price is held lower, autosell, shops that differ between servers, and where to get help.