
Documentation
ExyliaJourney
Onboarding, tutorials and quest chains as journeys of steps that react to what players actually do — twenty-two objective types, from reaching a place or talking to an NPC to crafting, mining or another Exylia plugin's events — shown in the world for each player alone with a floating panel, a beacon, footprints along recorded routes, a locator-bar waypoint and glow, opened by in-game recorded cinematics with subtitles, built in an in-game editor that goes live without a reload, and measured by a retention funnel that names the step losing the most players.
- Version
- v1.0.0
- Minecraft
- 1.21.4+
- Category
- Utility
- Pages
- 16
Getting started03
IntroductionWhat ExyliaJourney is, the problem it solves for new players, what it ships and how this documentation is organised.InstallationThe loader jar and the licence, dependencies, what changes without PacketEvents, the files the plugin writes and updating.First stepsBuild a working journey around you with /journeyadmin demo, then make your own first journey in the in-game editor.
Journeys05
JourneysThe journey file: name and icon, triggers, requirements, groups and priority, repeatable journeys and cooldowns, skipping, rewards and effect lines.Steps and objectivesEvery key of a step, the twenty-two objective types with their parameters and an example each, filters, hints and time limits.GuidanceHow a step shows the way: companion and anchored text, the beacon, trails along recorded routes, the locator-bar waypoint, glow, hints and each player's own switches.CinematicsRecording a cinematic in game, the file format, keyframes and easing, subtitles with speakers, letterbox, fades and sounds, playback, far viewers, skipping and Bedrock.The editor/journeyadmin: every screen of the in-game editor for journeys, steps, triggers, rewards, cinematics and routes, and how edits reach players already on a journey.
Insights02
Reference06
CommandsEvery /journey and /journeyadmin command, with its permission and what it does.PermissionsThe two permission nodes of ExyliaJourney and their defaults.PlaceholdersEvery %journey_...% placeholder: the tracked journey and step, progress, counts and per-journey state.ConfigurationEvery key of config.yml with its default: timings, feedback, the plugin's own NPCs, the guidance look and cinematic playback, plus the language files.APIJourneyService in the Exylia API: starting, stopping and resetting journeys, reading progress, firing CUSTOM keys and playing cinematics, plus the four journey events.FAQBedrock players, performance, what players see without PacketEvents, editing journeys while players are on them, and other common questions.