
Documentation
ExyliaWarzone
Content for your combat areas, all built in game: supply drops falling on a parachute into envoy areas on a timetable, with tiers, loot tables and their own timings; power-ups that spin at set points or anywhere in an area and pay effects and rewards; chests and barrels that refill from a template's loot table with a countdown hologram; zones pasted back from a snapshot on a timer or once idle; and duel rooms that seal with a border, pay the winner and rebuild. Region flags for zones and rooms, boosters on rewards, announcements players can mute, and everything carried over from ExyliaSurvivalCore.
- Version
- v1.0.0
- Minecraft
- 1.21.1+
- Category
- PvP
- Pages
- 17
Getting started03
IntroductionWhat ExyliaWarzone is, its five modules, the admin hub, what it needs and how this documentation is organised.InstallationThe loader jar and the licence, what the plugin needs, the files it writes, the database and updating.First stepsFrom a fresh install to one of each: a supply drop envoy, a power-up zone, a loot chest, a regen zone and a duel room.
Modules05
Supply dropsCrates that fall on a parachute into envoy areas on a timetable: tiers and their loot, envoys, timings, what players see, the crate rules and the staff commands.Power-upsZones where spinning items appear on a timer and hand their potion effects and rewards to whoever walks into them: spawn points or an area, timing, odds, glow and what players see.Loot chestsTemplates and loot tables, placing chests and barrels, the cooldown and its hologram, who can open them, removing them, and what keeps them safe.Regen zonesAreas that put themselves back from a snapshot on a fixed timer or once players stop changing them: creating a zone, Fixed and Idle modes, warnings, what happens to players inside, flags, re-saving and deleting.Duel roomsArenas that close with a border once enough enemies step in: setting one up, the countdown, the fight, stalemates, the loot window, winner rewards, announcements and rebuilding from a schematic.
Server03
Region flagsThe thirteen flags a regen zone or a duel room can carry, the shared block list, temporary blocks, keep inventory, and who the rules hold.IntegrationsBoosters on power-up and duel rewards, the reward queue, announcement channels in /settings, ExyliaSurvivalCore statistics, the staff log and PlaceholderAPI.Moving from ExyliaSurvivalCoreWhat carries over from ExyliaSurvivalCore's supply drops, power-ups, loot chests, regen zones and duel rooms, and what starts again.
Reference06
Commands/warzoneadmin, /supplydrop for players and staff, and the editor command of each module.PermissionsEvery permission node of ExyliaWarzone, its default, and what it opens.PlaceholdersThe four PlaceholderAPI placeholders of the supply drops module.ConfigurationEvery key of config.yml and of each module's config.yml with its default, plus the messages and menu files.APIDuelRoomEndEvent, the one event ExyliaWarzone fires through ExyliaLib's public API, and what it carries.FAQCommon questions about ExyliaWarzone: FastAsyncWorldEdit, envoys with no free spot, power-ups that do not appear, sharing between servers and more.