Content generated with AI — it may contain mistakes.

Menus

Items that open a menu

open-items.yml: protected hotbar items, like a lobby compass, that open a menu.

open-items.yml hands players items that open a menu: a lobby compass, a profile head. They cannot be dropped, moved, placed or lost on death, come back on join, respawn and world change, and are taken away when the file no longer names them. A slot already holding something of the player's is left alone.

items:
  hub:
    menu: hub
    slot: 4                  # 0-8 the hotbar
    material: COMPASS
    name: "{info}Navigator"
    permission: ""           # '' for everybody
    worlds: [lobby]          # empty for every world
KeyDoes
menuThe id of the menu it opens, of any form. Required.
slot0 to 35: 0-8 is the hotbar, 9-35 the rest of the inventory. Required.
permissionWho gets the item; empty for everybody.
worldsThe worlds it is given in; empty for all.
enabledfalse skips the entry.

Every key of a menu item works too (playerhead-, nexo:, custom-model-data, name, lore, glow...). The file is read again with the others; /screensadmin check lists entries with a bad slot, a missing menu, or a menu that does not exist. It is also editable in the browser through ExyliaLib's web editor, which refuses a version with problems.

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