Frequently asked questions
The questions that come up most.
Is ExyliaJobs free?
No. It is a premium plugin bought on BuiltByBit and installed as a loader jar that checks the licence on every start. See Installation.
Players earn no money
- No economy plugin: the console warns once and only experience is paid.
- The player lacks
exyliajobs.use, is in creative or spectator, vanished, in a disabled world or region, paused by an admin, or in staff mode, a minigame or (with defaults) idle. - The block was placed by a player, the mob came from a spawner, or the crop was not ripe. See Anti-exploit.
- The pay factor, fatigue or market rate is low: look at Actions and rates and the dashboard.
Pay dropped after a while
That is the guard: fatigue after 64 actions in one spot, a flooded target's market rate, or the budget pacing. Move, change target, or raise the budget.
Can I turn the guard off?
budget.mode: off, market.enabled: false, fatigue.enabled: false or features: {economy: false}. Not recommended.
How do I add a job?
Create jobs/<id>.yml and run /jobsadmin reload, or create it in the in-game editor. See Jobs and actions.
I changed a shipped job file but it did not update
Job files are written only when jobs/ does not exist. Updates never overwrite them.
Do perks work after I leave a job?
Only in jobs the player holds; choices are kept.
Can I move from Jobs Reborn?
Yes. See Migration. AdvancedJobs is read by guesswork, and EcoJobs on MongoDB, PostgreSQL or Redis is not read.
Do rewards drop if the inventory is full?
No. Milestone rewards, order items and refunds are queued and claimed on join.
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