Content generated with AI — it may contain mistakes.
Reference
Configuration
Every key of config.yml with its default: timings, feedback, the plugin's own NPCs, the guidance look and cinematic playback, plus the language files.
config.yml holds what is not a journey, a cinematic or a route. Times are written 30s, 5m or 1h30m;
colours are palette tokens such as {primary} or #rrggbb; blocks and icons are material names; sounds
are key|volume|pitch. Apply a change with /journeyadmin reload.
General
Key
Default
What it does
language
default
default follows the language set in ExyliaLib's config.yml; a language code (en, es, pt, fr, ru or tr) sets this plugin alone. Each language is a folder under lang/.
debug
false
Explains in the console what the plugin is doing: starts, refusals, objectives counted.
save-interval
5s
How long changes wait before they are written, so a burst of progress costs one write. Players are always saved when they leave.
first-join-delay
3s
How long after a new player's first join their FIRST_JOIN journeys start, so the world has loaded.
hint-after
45s
Idle time on a step before its hint shows, for steps that do not set their own hint-after. 0s turns default hints off.
abandon-after
7d
A step with no progress this long counts once as abandoned in the funnel and ExyliaAnalytics. Offline players are checked once an hour. 0s turns it off. See Analytics.
permission-check
5s
How often PERMISSION triggers are checked for each online player.
Feedback
What plays on every completed step and journey, on top of each file's own effect lines.
Key
Default
What it does
feedback.step-sound
minecraft:entity.experience_orb.pickup|1.0|1.4
Played when a step is completed, unless the player turned journey sounds off.
feedback.step-toast
GOAL
The toast frame for a completed step: TASK, GOAL or CHALLENGE.
feedback.step-toast-icon
LIME_DYE
The toast icon.
feedback.step-effects
a burst of HAPPY_VILLAGER particles
Sequence lines played at the player when a step is completed.
feedback.journey-effects
the celebration (below)
Sequence lines played at the player when a journey is completed.
npcs is a map of NPCs this plugin places itself, by id, each one usable as an INTERACT_NPC target or an
NPC_CLICK trigger. Empty by default; /journeyadmin demo adds demo-guide. They need PacketEvents.
Key
Default
What it does
npcs.<id>.location
world,0,64,0,0
world,x,y,z[,yaw[,pitch]].
npcs.<id>.skin
''
A player name whose skin it wears; blank for the default.
npcs.<id>.glow
''
An outline colour as #rrggbb; blank for none.
Guide
How guidance looks. The beacon's colour, label and the trail's route are
per step; these are the shared defaults.
Text
Key
Default
What it does
guide.text-background
#000000
The panel's background colour.
guide.text-background-opacity
120
Its opacity, 0 (no panel) to 255.
guide.text-line-width
220
Width in pixels before a line wraps.
guide.text-shadow
true
Text shadow.
guide.companion-scale
0.55
The companion panel's size.
guide.companion-ahead
2.5
How far ahead of the eyes it floats, in blocks.
guide.companion-drop
0.35
How far below the line of sight.
guide.companion-hide-above-speed
7.5
It steps aside above this speed, in blocks per second.
guide.companion-hide-in-combat
true
It steps aside in combat.
guide.anchored-scale
1.0
The anchored panel's size.
guide.anchored-height
2.4
How high over the target it floats when the step names no anchor.
guide.anchored-max-scale
4.0
How much it may grow with distance so it stays readable. 1 keeps it fixed.
Beacon
Key
Default
What it does
guide.beacon-block
PURPLE_STAINED_GLASS
The beam's block. Stained glass reads best. The outline colour is the step's.
guide.beacon-height
48
The beam's height.
guide.beacon-width
0.35
Its width.
guide.beacon-marker-distance
30
How far ahead the stand-in is drawn while the target is out of sight.
Trail
Key
Default
What it does
guide.trail-block
PURPLE_CONCRETE
The trail's markers.
guide.trail-color
{secondary_light}
Their outline.
guide.trail-spacing
1.5
Blocks between markers.
guide.trail-off-route
6
How far off the route a player must stray for the way back to show.
guide.trail-way-back-block
ORANGE_CONCRETE
The way-back markers.
guide.trail-way-back-color
{warning}
Their outline.
guide.route-simplify
0.4
How much recorded routes are thinned before drawing, in blocks. 0 keeps every point.
Glow and hints
Key
Default
What it does
guide.glow-color
{primary}
The outline of a glowing target NPC or block.
guide.hint-sound
minecraft:block.note_block.bell|0.7|1.6
Played when a hint shows, unless the player turned journey sounds off.
Cinematics
Key
Default
What it does
cinematics.move-viewer-beyond
96
A viewer farther than this many blocks from a cinematic's first keyframe is moved next to it first and put back exactly where they stood when it ends. 0 never moves anybody.
Language files
The plugin ships en, es, pt, fr, ru and tr. Under lang/<language>/:
File
Contents
messages.yml
The prefix, every player and admin line, the panel and beacon label, the chat and action bar fallback lines, cinematic subtitles, the editor's prompts, labels, and the names of the guidance switches in /settings.
editor.yml
The editor's words.
menus/user/journey.yml
The /journey screen. Yours to restyle: an update only adds what is missing.
menus/admin/
The editor's screens. Regenerated from the plugin on every start.