Content generated with AI — it may contain mistakes.

Systems

Combat

Where the combat tag lives now: ExyliaCombat owns tagging, restrictions, logout NPCs, the safe-zone barrier and vanilla cooldowns; ExyliaSpecials only reads the tag, and moves old settings over.

ExyliaSpecials needs to know who is in combat — items such as Flight refuse to work then, cooldowns can be longer with combat-seconds, and duels tag their fighters. It no longer tags anyone itself: combat tagging, the restrictions while tagged, logout NPCs, the safe-zone barrier and vanilla item cooldowns live in ExyliaCombat.

Who tags

ExyliaSpecials asks ExyliaLib's combat facade, so it works with whichever of these is installed:

Plugin
ExyliaCombatThe tag, its restrictions, logout NPCs, the barrier and vanilla cooldowns.
DeluxeCombat or PvPManagerTheir own tag and settings.
NoneNobody is ever in combat: combat-seconds and the in-combat condition never apply.

Duels still tag both fighters for the fight plus 10 seconds, through the same facade.

Moving from an older version

Older versions had the combat tag built in, under combat, vanilla-cooldowns and actionbar in config.yml. On the first start of this version those settings are copied, with language, into exyliacombat-export.yml in the plugin folder, and ExyliaCombat imports them on its own first start. Install ExyliaCombat to keep them.

Gone with the move: /specialsadmin setcombat and removecombat, exyliaspecials.admin.combat, exyliaspecials.combat.bypass, the combat messages and the combat.provider setting.

Placeholders

%exyliaspecials_in_combat% and %exyliaspecials_combat_time% still work, from whichever combat plugin is installed. See Placeholders.

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