Integrations
Boosters on power-up and duel rewards, the reward queue, announcement channels in /settings, ExyliaSurvivalCore statistics, the staff log and PlaceholderAPI.
ExyliaWarzone works on its own with ExyliaLib. These are the places where it meets other plugins and the library's shared systems.
Boosters
Money, experience and items paid by power-ups and duel rooms run through ExyliaLib's modifier pipeline, so any booster plugin built on it, and a rank's permissions, can multiply them. The two sources are listed on booster screens with their own icon:
| Source | Pays | Types |
|---|---|---|
power-ups | The rewards of a power-up a player walks into. | money, xp, drops |
duel-rooms | The rewards of a duel room's winner. | money, xp, drops |
Without a booster plugin, permissions do it: exylia.modifier.<type>.<source>.<factor>. For example
exylia.modifier.money.duel-rooms.2 doubles the money a duel pays that player, and
exylia.modifier.drops.power-ups.1.5 gives one and a half times the items. Factors from every source of boosts are
multiplied together.
Supply drop crates and loot chests hand out their loot as items in a container, so they are not boosted.
Rewards that do not fit
A reward a player cannot take because their inventory is full is never dropped on the floor. ExyliaLib keeps it, and
it is handed over the next time they join, with a message saying how many were kept
(delivered in lang/<language>/messages.yml). Staff can review what players are still owed with ExyliaLib's
/exylialib pendingrewards.
Announcements in /settings
Two kinds of broadcast go through ExyliaLib's announcement channels, so each player can mute them from /settings:
| Channel | What it carries |
|---|---|
supply-drop-announcements | Supply drops and envoys about to fall, landing and opening. |
duel-announcements | The winner of each duel room fight, when the room announces results. |
Muting is per player and does not affect anybody else.
ExyliaSurvivalCore statistics
When ExyliaSurvivalCore is installed, ExyliaWarzone reports these statistics to it, for its missions, leaderboards and seasons. Without it nothing is counted and nothing is missing.
| Statistic | Counted when |
|---|---|
supply_drops.reached | A player is the first to open a supply drop crate. |
powerups.picked | A player takes a power-up. |
lootchests.opened | A player takes something from a loot chest. |
lootchests.<template>.opened | The same, per template id. |
duels.wins | A player wins a duel room fight. |
Staff log
ExyliaLib's staff audit log, readable with /exylialib logs, records:
| Action | When |
|---|---|
supply-drop-open | The first player opens a supply drop crate. |
supply-drop-take | A player takes items out of a crate. |
powerup-zone-create, powerup-zone-delete | A power-up zone is created or deleted. |
loot-chest-place, loot-chest-remove | A loot chest is registered or removed. |
loot-template-delete | A loot chest template is deleted. |
regenzone-create, regenzone-delete | A regen zone is created or deleted. |
regenzone-force-regen | Staff regenerate a zone by hand and it succeeds. Timed regenerations are not logged. |
duel-room-create, duel-room-delete | A duel room is created or deleted. |
PlaceholderAPI
With PlaceholderAPI installed, the supply drops module registers %exyliawarzone_supplydrop_...%. See
Placeholders.
WorldGuard, claims and other area plugins
Regen zones and duel rooms enforce their own flags and leave every other plugin's areas alone. Where a WorldGuard region or a claim covers the same blocks, an action goes through only when both allow it. The one exception is a running duel: fighters can hit each other even where WorldGuard, spawn protection or a flag would stop PvP.
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